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Messages - Arven

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16
Mod Releases / Re: [DF 34.11] Warhammer 40k - Underhive Settlement 1.6.1
« on: December 07, 2014, 08:05:45 pm »
Yeah, no rush- nobody had posted in a month and I wasn't sure if it was dead again.

17
Mod Releases / Re: [DF 34.11] Warhammer 40k - Underhive Settlement 1.6.1
« on: December 07, 2014, 12:12:28 pm »
Is the new update for this coming out anytime soon?

18
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 16, 2014, 05:24:13 pm »
So this is driving me crazy- how do I made multiple NPRs start on the same homeworld? Adding an extra one in SM mode does nothing.

19
DF Bug Reports / Charcoal as a building material
« on: July 13, 2008, 10:30:22 pm »
For a long time now charcoal has been a building material. I'm assuming it's a bug.


If it isn't, there is no reason anyone would ever purposefully use charcoal as a building material... because it's well, charcoal.

In other words, I just accidentally made a charcoal wall for the umpteenth time and am swearing at my dwarves as they take 5 minutes to tear it down.

20
DF Dwarf Mode Discussion / Re: Party all the time, paaarty all the tiiiime
« on: November 18, 2007, 12:59:00 am »
I don't even build statue gardens or meeting halls anymore, as the Dwarves ALWAYS seem to have a non-stop party. It would be nice if you could designate an "off duty" area for Dwarves, as right now your only choice seems to be to have a statue garden and have to wait to get anything done, or have them wandering outside getting killed.

21
DF Dwarf Mode Discussion / Re: the exorisism of Rigoth Imazsmel
« on: February 16, 2008, 01:51:00 pm »
I had a dwarf make a rosegold anvil out of a single rosegold bar, so it's not that rare I guess. What was strange was that the anvil was worth almost 300,000!

22
DF Dwarf Mode Discussion / Re: What you like to name your group
« on: February 14, 2008, 09:15:00 pm »
The Kingdom of Beer

23
DF Dwarf Mode Discussion / Re: Economy?
« on: November 03, 2007, 09:43:00 am »
I think your bookkeeper has to be upgraded to a treasurer for the economy kicks in, which requires 100,000 fortress wealth. I also think I read somewhere that you never need more than 2500 coins in this new version...

24
DF Dwarf Mode Discussion / Re: Can falling water power water wheels?
« on: November 01, 2007, 01:56:00 pm »
I wonder if you could make a perpetual motion machine that way...  :)

25
DF Dwarf Mode Discussion / Re: Glacier Outpost Guide!
« on: November 01, 2007, 02:30:00 pm »
Ah-hah!

Did the collapse, it works. I now have a 2-story 10x10 sized 7/7 deep cube of water.

I did further experimentation from that- I dumped ice into my new water reservoir. The ice goes in and melts... but the water sits there inside the other water as an entirely operate entity, not effecting the water level.

SO! It seems that 1 ice wall = 1 7x7 cube of water, but 1 ice block doesn't equal water at all and is currently bugged.

The trick I've learned for making your reservoir is this- make the pit as deep as  however many levels you are trying to collapse. (so for 3 levels of ice have a pit 3 levels deep).

I haven't experimented with it yet, but I'm guessing the best way to farm with this system would be to build a pump that pumps that water out of the reservoir and into the farming area and then pump it right back into the reservoir once the ground is wet.


26
DF Dwarf Mode Discussion / Re: Glacier Outpost Guide!
« on: November 01, 2007, 01:26:00 pm »
Well I messed with the pit-dumping method!

It doesn't work. When the ice melts, it becomes a puddle which dwarves scramble to clean. After turning off the cleaning skill and letting it sit there... the puddle would eventually just disappear and not make the ground muddy. I put 10 ice on the pile (you can seemingly stack an infinite amount of ice on th same tile), and it just turned into a stack of 10 puddles which eventually evaporated and left no mud.

So! I tried the pit method at this point. I couldn't get them to throw the ice into the hole for whatever reason, so I put a stone grate on top. They would put the ice on top of the grate, but it didn't fall through when it melted. I tried floor bars, same thing. I then stacked 10 ice on top of the bars and then removed the bars- this finally caused them to fall into the channel... where they melted, turned into a stack of puddles, and evaporated.

I then tried to make a pond via the zoning menu, but the Dwarves don't seem to know to use the puddles or the ice as a water source.

Either the collective water from the melted ice isn't enough to form a water level, melted water isn't being treated as water, or I'm totally overlooking something.

I'm going to try the mass-collapse method as someone else said it works.


27
DF Dwarf Mode Discussion / Re: Grates, hatches, ramps
« on: October 30, 2007, 10:59:00 pm »
I've some questions about grates...

Can you throw trash through them? I have a plans for a sewer system in my current fort that is both water supply and trash disposal. I'd like to secure it with grates so I don't have frogmen and the like climbing out... but I don't want to build the whole network only to find it won't work!


28
DF Dwarf Mode Discussion / Re: Your first casualty?
« on: October 30, 2007, 11:52:00 pm »
I had my craftsdwarf die of thirst over the winter because all of the water on the map froze   :(

I'm gonna make a pond at Z -10 for next winter and see if that helps.


29
DF Dwarf Mode Discussion / Re: Wooden aboveground fortress
« on: October 30, 2007, 11:08:00 am »
Thanks for the guide, I couldn't figure out how to make ceilings!

30
DF Dwarf Mode Discussion / Re: Hobbit fort?
« on: November 13, 2007, 12:03:00 pm »
This thread is funny... Every other post is someone making a sarcastic joke and the person posting directly after them takes them seriously and bitches them out   :D

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