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Messages - TheKaspa

Pages: 1 ... 12 13 [14] 15 16 ... 27
196
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2013, 04:05:10 pm »
I have yet to understand how to strip all the gobboes possession when caged.
I can design the cage to be dumped, or I can assign a caged goblin to a pit that leads him to the militia trainingsluaghtering chamber, but I am unable to remove his equipment before. Not that it matters, its 10 armor-clad dwarves versus a single goblin, but this leaves the gobbo-butchering room very messy - and I cannot use it for a while because of cleaning labours

197
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2013, 11:45:50 am »
Or quartzite, mica, orthoclase, bauxite, and chert (note that granite is NOT one of the magma-safe igneous rocks).
Also, the iron produced from limonite is identical to that produced from any other iron ore. Iron as a metal should be magma-safe, but the ore itself may not be.

Your problem, Kaspa, may be that you used non-magma-safe mechanisms in the floodgates to link them to a lever. mechanisms in buildings exposed to magma are considered equally with the materials of the primary constituents of the building, thus if you mechanisms are not composed of magma-safe materials, the building will deconstruct and the materials it's made from may deconstruct. I'd suggest either finding magma-safe stones on your map, or producing iron mechanisms to use in your obsidian farm.

According to the Wiki, even limonite is not magma-safe.
I suppose that I'll set up a magnetite-only stocpile around a smelter. And I'll build some mica mechanisms, I have plenty of mica.

But the main issue of my trial was that the lava and the water met in the middle and generated only a "wall" of obsidian that I am now unable to dig unless if I want flow with lava the smelting area.
I'll go with the wiki sample.

At least this time I've been able to equip every one (10) with iron helms, iron shields, iron weapons (battle axes, short swords, spears, war hammers) and iron legwears. I have yet to forge the mail shirt and the gauntlets, and I'll have the militia fully equipped.
Then I'll go for a markdwarves squad, I suppose.


@Lich: I'm curious to know if you'll mange to rebuild the Mountainhomes.
I'm wondering, after the first two hardcoded migrant waves, would there be other waves?

198
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 28, 2013, 09:09:00 am »
Trying to build an obsidian farm without reading the wiki.
I discovered that, yes, I need iron floodgates, but I also have to be sure that that iron is from magnetite (not yet found the hematite), since the limonite one is meltable.
I'd experiment more when I have finished buildng beds and cabinets in all the living area.
Trade is neglected, as I do not have crafts or jewels - too busy in digging, plus I wanted to keep a low profile.
Having a 3z-level ramp before the real entrance is good to prevent snatcher and thieves intrusions: they get spotted and fly away.

199
# 345: Lava is not a fluid. Lava is a gas. You cannot dig a diafram between you and the lava like you do with a river. You have to channel and hope that the miner won't fell in the gap.

And so I lost an iron pick too. If I can avoid the tantrum, I'll get over it.

200
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 27, 2013, 08:52:34 am »
Making Goblins playables?

201
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 27, 2013, 04:01:54 am »
Was thinking... we should try to build a mega-underground place, populate it with Orcs and then try a reclaim à la Moria

202
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 26, 2013, 11:00:42 am »
This is disturbingly reminding me about The Dwarves, a book that I'd rather forget. Not that I didn't appreciate it, but because of its sequels.
Sounds familiar. Is it about multiple dwarven kingdoms in a mountain range surrounding a country that is constantly being threatened by all kind of monsters?

Exactly Quite so. It's more five clans of a same dwarven kingdom that serves as defenders of a good enclave in an evil world, if IIRC. And the story is about the election of a new king.
The first book was ok, even very interesting (the underground rush to the forge was awesome, and it's what brought this to my memory).
The other books looked promising, but then inserterd subplots and characters not so enjoyable, in my opinion. Some of them were added, I think, just to offer pretest to keep writing. Plus, they shifted the focus from the dwarves (the reason of why the story was interesting, as it's not something common in fantasy) to the more canonical races.
I am afraid I never read the final ones, since they were impossible to find in italian and I didn't wanted to read them in english - the originial language, german, was never considered as I don't know it.

203
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 26, 2013, 08:01:51 am »
This is disturbingly reminding me about The Dwarves, a book that I'd rather forget. Not that I didn't appreciate it, but because of its sequels.

204
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 24, 2013, 04:31:19 pm »
Started playing DF a couple weeks ago, and enjoying it greatly.

New fortress today. It started so nicely. Initial fortress dug out, and a pyramid tomb construction stared on the mountain top above. Had the 8-Z tomb all finished and was waiting on granite blocks to face it with, to make it all nice and shiny. Filled with 50 finely crafted or better coffins and caskets. Military was up and running, a hospital set up, WITH SOAP!! Survived 4 moods swings to get cool useful stuff for the tomb. 115 dwarfs strong, working bee hives, chickens and a controlled yak population. Sit back and enjoy as I plan my aqueduct. What? Goblins Master Thieves and squad of Lashers? No problem, close up the drawbridge ... the drawbridge I always build, part of the fortress defense. .... *sigh* Knew I had forgotten something.   My nice little tomb was filled by the time the siege was over, but half of the population was never found. Survivors were joined by migrants, who die to more goblins. The few who survived a third invasion went bonkers, killing each other off.

I learn something every fortress. Maybe some day I'll live long enough to survive a cavern discovery!

You, sir, are better than me. And it's almost a year that I am playing this game...

205
DF Dwarf Mode Discussion / Re: Draw Your Fortress Events
« on: January 24, 2013, 02:43:46 pm »
PTW. Unsure if for the comments or for the drawings. Both are interesting.

206
#333: Although dwarves prefer alcohol, they will die of thirst if you are unable to provide them water, even if your booze stockpile is full
Only if they can't get to the booze themselves.

It was right to the mason workshop. Not forbidden.

207
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 24, 2013, 11:55:33 am »
No, it was supposed to skydive already on page one.
Maybe it's because the title is very generic, thus permitting us to space between modding, worldgen, adventure and dwarf mode without going Off Topic in a distinctive way.

208
Ah. Alright then.

After all, he wrote science, not !!Science!!

209
#333: Although dwarves prefer alcohol, they will die of thirst if you are unable to provide them water, even if your booze stockpile is full
#334: When you reclaim a fortress (that died of thirst), you'll found that every animal of the previous owners will be dead, and every previous possession will be dispersed all over the embark site. Usually, you'll find the least important ones INSIDE, while the armor, the weapons and the food will be OUTSIDE, where it will be stolen by a Kea

210
Dear Urists,
you told me you wanted booze, not water for drinking. I made you plenty of booze, or at least I had enough supplies of plants to let you brew all the alcohol you could manage to drink for the winter.
It's not my fault if the river froze, and the cavern didn't show an underground lake. Not that I would have allowed you near it, but still.
If you keep stocking items in stockpile instead of going to the brewery and drink when you are thirsty, it's not me who is responsible for your dehidration.
Stop throwing tantrum and go drink, for Amrok's sake!

A startled overseer.

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