DF Bug Reports / Slight exploits with the map edges.
« on: March 10, 2008, 04:05:00 am »All well and good, *but*, if you should happen to come across a tree growing on the very edge of the map, you can create a channel leading up to that tree. End result: a defensive barrier that completely prevents passage along that side of the map. It seems slightly exploity to me.
As a corollary, you can create a "wagon-road in the sky" by building a 3 tile wide road to the map edge and then building it outwards along the map edge. This road does not need to be on the ground, and as far as I can tell could quite happily be ten tiles higher than the surrounding terrain. Wagons spawn on the road in the sky, no bother.