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Messages - Markus

Pages: 1 2 3 [4] 5 6 ... 16
46
Other Games / Re: Wargame AirLand Battle: Worth playing?
« on: June 01, 2013, 01:11:54 pm »
DELICIOUS! NOW I CAN FINALLY GET MY DAD TO LIKE WATCHING MY VIDEO GAMES BY ROLLING ALL HIS FAVORITE TANKS INTO ONE BIG ARMY. . .





*cricket*





*ahem*

Well, I guess the only way to make him happier was if specializing in German tanks gave you E-100 and Maus and whatnot.

But I digress-now I'm sure I'll be getting around to this game eventually. But until then, time for more questions.

To what extent can you. . . use terrain? Can you setup death boxes? Deploy troops into forests and let the enemy go right by while you spring the trap after they've left? Simply put, can my love of military strategy actually be USED or do I have to play by hp bars, hard counters, and command & conquer resources and "logistics"?

Is there anything similar to spectator mode, so I can watch the battle up close without worrying about commanding my units?

In addition to online with other people, can you play a local game with just yourself and the COM(s)? I'd rather not have to play with people all the time. . .

Will discontinued and experimental equipment be available? For instance, the Comanche Assault Helicopter or those crazy gun prototypes that Red Jacket keeps trying to make for the army?

Do destroyed units stay on the battlefield? I.E. Will destroying the leading vehicle in an armored column while they're in the middle of a city force the remaining vehicles to either go around or blast their way through buildings?

And as a personal preference note, are there any infantry units armed with P90's? Too bad they can't dual wield P90's Goldeney 1997 style!

(I warn you now, there's going to be a lot more where these came from. I'm just in a bit of a hurry to be able to post them all. . .)

47
Other Games / Re: Wargame AirLand Battle: Worth playing?
« on: June 01, 2013, 10:11:54 am »
There are about 10+ nations so you can see how complicated this can be. The battlefield can also get very overwhelming with the sheer number of different troops and how varied they are. I guarantee that the first few games you play this you will have no freaking clue what is going on as you wonder what a USMC Pathfinder is and whether it can actually take out that FAGOT squad with BMP-SP1 support.
Should I be proud that I know exactly what that means?  :P

Regardless, this topic now has me VERY interested in this game.

So let me get this straight:

1. Can we mix and match different nations and time period's units?

2. Is there singleplayer as well as multiplayer?

48
Other Games / Re: How did you last die?
« on: June 01, 2013, 06:36:18 am »
Arrow to the knee! IMPOSSIBLE!

Spoiler (click to show/hide)

49
Other Games / Re: Elona
« on: June 01, 2013, 06:32:36 am »
Good to know. So blessed portable cooking tool plus a good quality good material blessed eastern bed means you can pretty much camp anywhere like a boss. Well, and a pet to keep you from being woken up.

Also, I finally realized what I was doing wrong in trying to find a gene machine.

I just figured out where port kapul was. I travel the world (read:Buy cargoes of travelers food and run around in oblique circles.) but never saw that dinky little city there, even though I frequent Derphy and Palmia.

Anyway, now I can begin making my putits even more dangerous. . . Hey, can you use gene engineering on yourself?

50
Other Games / Re: Terraria - 1.1 released!
« on: May 31, 2013, 09:44:56 pm »
I don't suppose anyone is interested in a vendor trash mod?  :P

Don't worry, I don't mean it exactly like that. . .
Perhaps you could explain what you do mean? So we can tell you if we're interested?
"Vendor Trash" was simply a joke term. To clarify, I was intending to add multiple drops, both common and rare, to various enemies.

For example, let's take what I had in mind for a Mother Slime

Old Drops: 1-2 gel (like 95% of the other slimes)

New Drops: 1-3 gel (always drops), 5% chance of sticky glowstic, 2% chance of mine slime ("consumable" which spawns a friendly slime), Mother Slime Pheremones (rarest drop, activates a buff which spawns several friendly slimes. Cooldown instead of consumable.)

Yes, to be quite frank, this example is just some thoughts I'm blurting out in the middle of midnight without checking over them, really. . . The idea isn't necessarily to make it such that the player can get by with just killing stuff, but at the same time I feel like a few coins isn't really worth all that trouble of standing there in the middle of nowhere holding A just because I had to walk into the jungle right as a blood moon started.

51
Other Games / Re: Elona
« on: May 31, 2013, 09:27:28 pm »
. . .

Some parts of the wiki must be in disrepair. I certainly saw a part of the wiki which claimed a certain race's racial feet (Yerles, I think?) was useless because "Skill points are not yet implemented."

52
Other Games / Re: Elona
« on: May 31, 2013, 07:52:51 pm »
^Wait, what version is that? I don't seem to have any skill points-I thought they were still unimplemented. And I certainly wasn't encountering red skeletons right outside Vernis when I was level 1! Plus I haven't done a single quest, so it can't be my fame. . . ???

53
Other Games / Re: Terraria - 1.1 released!
« on: May 31, 2013, 07:50:26 pm »
I don't suppose anyone is interested in a vendor trash mod?  :P

Don't worry, I don't mean it exactly like that. . .

54
Other Games / Re: Elona
« on: May 31, 2013, 07:37:00 am »
. . .

I guess I'm the only one who breeds putits for more than just food.

But yeah, my companions are generally a mix of people and putits, depending on the circumstances.

Also, to whoever is playing in wine, it appears you're in japanese-language mode. Elona may not be reading the config file, you should have had the chance to specify japanese or english at the start of the game.

Go into the config file and set language to the correct value-the comments on the right should specify what that value is.

55
Other Games / Re: Terraria - 1.1 released!
« on: May 31, 2013, 07:29:40 am »
So. . . is the mod scene dead?

Guess I'll just have to try and code my own friendly npc's instead, then.

56
Other Games / Re: Terraria - 1.1 released!
« on: May 30, 2013, 04:47:51 pm »
Would anyone know of any up to date mods left?

57
Exactly what it says on the tin - a kid whose currently ranked 1 in the class as co-valedictorian wants to go and pull a fast one - he wants to switch to homeschooling his final year in a school he's been going to for eleven years.

Much as I may want to dissuade him with a powerful argument against him, I'm trying to be neutral and present the ups and downs - though he's been considering it for a few years now, and he might just brush me off by bringing up all my points before I can even say them.

Any experience with people like that-going to the same school "for life" and then just homeschooling their last year?

58
Other Games / Re: Elona
« on: May 27, 2013, 08:16:09 pm »
Just sprites, music, and custom NPCs I think.
How. . . disappointing. So no racial feats for debug races.

Also, is that Nyarko-San in your Avatar? How did I not notice?!

59
Other Games / Re: Elona
« on: May 27, 2013, 04:09:16 pm »
Okay, so I'm now curious. I know you can customize things like sprites and what-not. . . but is it possible to edit anything else client-side, instead of waiting for a new version?

60
Other Games / Re: Elona
« on: May 27, 2013, 08:28:13 am »
Yeah; looks like he did a Vernis to Noyel run, so that would give quite a bit. Though I suspect it also had high potential/low skills in those areas.
Oh? I've done something about that length and got 2 skill ups. . . =/

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