Bay 12 Games Forum
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Dwarf Mode Discussion / Re: Your favorite god.
« on: October 31, 2009, 10:23:52 pm »I disregard the moon part. He's obviously the god of catsplosions.
DF Dwarf Mode Discussion / Re: Hang em to death! Question
« on: October 31, 2009, 04:30:53 pm »Well, I figured prisoners were chained up by their ankles anyways.Check their inventory wile they are chained. It's attached to their upperbody.
Funfact: If a chained creature is ever disconnected from a built chain they will walk around with the chain still on their upperbody. Quite the fashion statement.
DF General Discussion / Re: Glacies does sketches!
« on: October 05, 2008, 01:29:33 am »Awesome man, Thanks.Drawing insane dwarves is very theraputic.Spoiler (click to show/hide)
DF Modding / Re: How to use weapons that use skills other than the ones in the military screen.
« on: October 04, 2008, 03:56:26 pm »They didn't... I'll try think of a way to fix this but I doubt it can be done.
DF Modding / Re: How to use weapons that use skills other than the ones in the military screen.
« on: October 04, 2008, 03:47:48 am »You can actually have non-military skill weapons now.
Check out my fishing dagger.
DF Modding / How to use weapons that use skills other than the ones in the military screen.
« on: October 04, 2008, 03:02:49 am »Proof
It's rather simple. I figured out wile trying to make true throwing weapons (unsuccessfully) that ranged weapons use their ammo skill type when firing, but revert to their actual weapon skill type when out of ammo.
So what you want to do is something like this.
Note that the actual weapon type is dagger wile the ammo uses the sword skill.
Since your dwarves equip ranged weaponry based on what skill the ammo has you'll be able to equip weapons that use the dagger skill when you tell them to equip swords.
In order to avoid them actually using the ammo to fire (which would look really retarded) I simply did not give the entity entry for this weapon an ammo type underneath it.
I just found this out about 5 min ago so it might not work in all circumstances.
Comments greatly appreciated.
DF General Discussion / Re: Glacies does sketches!
« on: October 03, 2008, 10:34:12 pm »In one of my earlier fortresses I had a horrible streak of unicorns killing dwarves.
This lead to all my engravings depicting unicorns killing or laughing at dwarves wile they whimper. At the same time many of the dwarves went crazy from dear friends being slaughtered by the one horned equine menace.
Here's what resulted.
I engraved my entire legendary dining room with the unicorns triumph. Many of the ones that went berserk were captured in the many cages that littered my fortress. I then 'b'uilt those cages into my dining room to make a zoo of berserk dwarves along with some of the more notable unicorns that I caught (a.k.a. the ones that were named).
In doing so I made the most horrific thing I've ever imagined in Dwarf Fortress and I'm greatly proud of it. I wish I had only waited later in that fortress to engrave the dining room. I had killed off about 20 puppies for food and started getting screaming puppies engravings. Would have added to the ambiance of the dining room.
I can understand if this is far to complex for a simple sketch but I've been wanting to depict this dining hall of misery for a long time now. Thanks in advance.
DF Community Games & Stories / Re: Histories of felony and murder. Seven dwarves brigand ch
« on: February 09, 2008, 10:09:00 pm »Name: Kaizoku
Only request is to get a personalty that would most likely make him berserk at the drop of a spoon.
DF Community Games & Stories / Re: Onlìl Akur, a community fortress
« on: February 25, 2008, 08:03:00 pm »Name: MC Escher
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: February 06, 2008, 11:21:00 pm »Name: Faust
If you cant stick me in the story then just give me a BS dwarf.
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: January 10, 2008, 07:39:00 pm »Very short and ungratifying life but in death more than makes up for it.
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 15, 2007, 09:37:00 am »quote:
Originally posted by Captain Mayday:
<STRONG>There have been no new migrants since last time. I update with profile screenies whenever I get more.</STRONG>
Ahhh, Sorry about that then. Great work on the fortress.
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 15, 2007, 09:31:00 am »Also: Huzzah, The fall of the baron is nigh.
DF Community Games & Stories / Re: Nist Akath. Betrayal in the Tundra.
« on: December 10, 2007, 05:35:00 am »Name: Dalrobin
Gender: Male
Job: Bonecrafter/Butcher
He's a grim dwarf. Not depressed and the like, but sorrow and death of those around him tends to lift his spirits.
[ December 10, 2007: Message edited by: Thingy Master ]



