DF Modding / How to use weapons that use skills other than the ones in the military screen.
« on: October 04, 2008, 03:02:49 am »Proof
It's rather simple. I figured out wile trying to make true throwing weapons (unsuccessfully) that ranged weapons use their ammo skill type when firing, but revert to their actual weapon skill type when out of ammo.
So what you want to do is something like this.
Note that the actual weapon type is dagger wile the ammo uses the sword skill.
Since your dwarves equip ranged weaponry based on what skill the ammo has you'll be able to equip weapons that use the dagger skill when you tell them to equip swords.
In order to avoid them actually using the ammo to fire (which would look really retarded) I simply did not give the entity entry for this weapon an ammo type underneath it.
I just found this out about 5 min ago so it might not work in all circumstances.
Comments greatly appreciated.
