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Messages - smakemupagus

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271
I added some discussions to the 2nd post regarding things we've discussed/learned so far re: DFHackery, Embark Anywhere, attacking player sites, etc.  Since this continuous world with opposing factions is not a super-common kind of succession game I am not sure what the etiquette should be, or if actual new rules are needed, so please chime in if you like. 

272
Alright, That's cool, family time is important :)

273
Running "Reload -all" in DFHack seemed to fix the FPS issues
so a silly little temporary fix would be to force dfhack to run reload -all every now and then.

You think it would maybe help to do it periodically even if user hasn't experienced the FPS slowdown yet?

Reload -all generates errors related to TWBT, so it may not be totally benign.  Maybe also clears Workflow orders?


274
No, i don't know, so if there's bugs reports and saves are useful. 

This will be a general trend btw -- in past years i used to try not to release anything before i had playtested it, but now i have small kids, so.  In particular the Overseer and the Outpost, are both new and involve DFHack, so who knows  8)

275
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 12, 2016, 10:31:24 pm »
Combining freezing gas (applied liek Eric Blank says) along with water can be more powerful than the gas alone, since the ultracold ice stays on their skin.

Cold-liquid injection from a bite

Cast spells to make enemies weak against WATER; then throw solid ice globs


276
yes, yes, and see attached

Code: [Select]

[REACTION:HARDEN_TALLOW_ORC]
[NAME:Harden leather with tallow]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_T]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE][ANY_LEATHER_MATERIAL][REACTION_CLASS:LEATHER]
[REAGENT:tallow:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_SHELL_ORC]
[NAME:Laminate leather with shell]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_S]
[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER][ANY_LEATHER_MATERIAL]
[REAGENT:shell:1:NONE:NONE:NONE:NONE][ANY_SHELL_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_WOOD_ORC]
[NAME:Laminate leather with wood]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_W]
[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER][ANY_LEATHER_MATERIAL]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_HORN_ORC]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_H]
[NAME:Laminate leather with horn]
[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER][ANY_LEATHER_MATERIAL]
[REAGENT:horn:1:NONE:NONE:NONE:NONE][ANY_HORN_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_ARMORSET_ORC]
[NAME:Craft lamellar wargear set]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_A]
   [REAGENT:A:5:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
   [PRODUCT:100:1:HELM:ITEM_HELM_HELM:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:2:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:1:PANTS:ITEM_PANTS_GREAVES:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:2:GLOVES:ITEM_GLOVES_GAUNTLETS:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:LEATHERWORK]

277
Sounds good endlessblaze!  You can always build the foundations of a palace and come back to it a second turn.  It would be good to get some outposts spread around the map, currently the succubi are out in the hinterlands a bit.

TheImmortalRyukan, how's the Deep coming?

278
DF Modding / Re: Aquatic cavern creatures?
« on: June 12, 2016, 05:23:35 pm »
Never tried it explicitly, but [BIOME:SUBTERRANEAN_WATER] should work, no? 
(ref: http://dwarffortresswiki.org/index.php/DF2014:Biome_token)

279
Hey, Yes, that was a big change, composite bows are now a foreign tech and are crafted at Auxilla Outpost upgraded with an elven raid captive.  I *think* this was the right move, balance wise.  As with all things, open to feedback. 

280
Masterwork DF / Re: ☼The Hermit☼ - Everything Hermit Mode
« on: June 12, 2016, 01:33:40 pm »
Haha.  Outstanding :D

281
Strange, I used Dfhack export for Legends viewer in my succession game no problem .

282
Quote
... although i admit your "No Labor" construction problem from earlier looks pretty buggy, if it fixed itself on a game restart.
100% repair rate after restarting the game. So, well, I believe it is some sort of bug. It happens almost everytime after launching the game for the first time, sometimes after launching it again the next day after, and often after using the fastdwarf command in Dfhack. Practically every month after using it, part of dwarfs gets buggy and ceases to work, until everyone is on strike. Relaunch fixes that too. That's pretty much everything I noticed about this bug.

Oh, well, if it's correlated with something particularly hacky like fastdwarf, that's very good information, but Meph won't be able to do anything about that.  Are you using autolabor too?  Does it happen to you in vanilla too if you fastdwarf?  (ed. if so, then it's worth a report to the DFHack team)


283
... although i admit your "No Labor" construction problem from earlier looks pretty buggy, if it fixed itself on a game restart.

284
I think i can confirm the world design one, I've noticed something like that too.

As for the second one, gameplay-related "bugs" which only affect one person are user error 99% of the time (sorry to say).  If you post a save I am sure someone will look into it.

285
I don't know anything about the details of any DFHack plugins, sorry.

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