Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - smakemupagus

Pages: 1 ... 217 218 [219] 220 221 ... 261
3271
Well, depends what you mean by "best" of course :)  But yes, doors, bridges, and trap corridors are still good.

That's interesting about the spore man, but did you do arena testing, or some how do testing involving dead spore men in wells?  The orcs aren't *that* much bigger than humans, and snaga are smaller.  They only have a little bit boosted toughness & recuperation, and they actually have lower than standard disease resist.  And, I double checked that they do have
   [CREATURE_CLASS:GENERAL_POISON]
so... huh.

The Spore man syndrome is pretty interesting, it is SIZE_DILUTES effect as you mentioned, but also RESISTABLE and the paralysis and unconciousness effect have only a 20% probability.  Adds a lot of uncertainly to testing the lethality.  Anyway, I think Meph is taking out the 'syndrome mans' in MWDF2, or at least confining them to deadly biomes.

3272
Ouch, Yeah, Centaurs are tough.  The good news is they aren't armored so wood/bone missiles or crude traps can hurt them, and once they're in pain your melee orcs can finish them with basic weapons or even wrestling. 

I usually bring leather (or animals at least) for quivers, get a bowyer in early and use archers/hunters for early defense.   Alternatively try a tomahawk or bola throwing squad.  Get Hunters or ranchers early to supply leather, bone, blood for your tribal craftsorc and fletcher which can then make very nice weapons. 

The Freelancers cutlasses or cat'o'nines are available if you have any of the stuff that they will buy (totems, large gems, booze).  Otherwise there's the regular Masterwork early defense stuff; you can do Rock clubs at the rockforge and Bone spears at the Boneyard.  Those make OK trap components too.  Shields and lupine masks from whatever is handy.

3273
Sure, I'm up for a turn in the new one too, whenever it comes up.

3274
No point switching *right* away, give the new version a while to shake out the most obvious bugs like "hey Meph you missed a bracket and now the crucible makes burritos".

3275
Am I one of the few ones who actually like the UI? Everything is just a few key presses away and easy to access once you get used to the shortcuts. The fact that you don't need a mouse makes everything even smoother since you can have both hands on the keyboard.

No, you're not alone, I like the interface too (don't get me wrong, there's plenty to improve).  But the core system is very efficient, as you say everything is just a few key presses away.

Of course, features that are in active development have some of the worst interface parts, i.e. to give two examples: military in the past, tramcarts now.  This is what happens when you play a game in Alpha, I suppose.  I've played with worse interface problems for big budget games in Beta or even sometimes on release.  In the previous version my two biggest complaints about UI were 'no multi z designations' and 'too easy to typo-delete your whole burrows'.  Lo and behold both fixed in DF2012. 


3276
DF Community Games & Stories / Re: The Arena
« on: September 14, 2012, 01:11:52 pm »
I'd say compare it to steel, not adamant ... in which case you're spending between 500 and 1000 on your steel weapon and somewhere between 1360 and 5600 on legendary skills (weapon/dodge/fighter/shield)

3277
Hi Meph, welcome back! 
happy to help if you want to delegate me something.

3278
DF Community Games & Stories / Re: The Arena
« on: September 14, 2012, 12:33:57 pm »
The Dwarf with No Name turned the pouch of silver coins over in his hands.  It would be useful to have a name, to give something for the arena management to work with when promoting his fights.  Of course, he couldn't reuse any of the names from the past couple towns; that wouldn't work out well for anyone concerned. 

Gladiator:  Dwarf, (60)
Name:  Hur Gostangfer, "Hammer Awe-inspiring Beast"
Net worth: 225
Personal:  1 wolf tooth bracelet
Weapon: Silver warhammer, (90)
Armor: Copper buckler (28)
Skills:  Hammer 1, Shield 1, Dodge 1, Fighter 1 (40),
Leftover:  $7

"Hur" pauses for a moment, but then signs up for another go-around with a wolf.  He knows he needs some more gear and training before tackling more dangerous game.

3279
DF Community Games & Stories / Re: The Arena
« on: September 14, 2012, 03:10:41 am »
Your prices are a bit..jacked up.

FWIW, I'm pretty sure he's using the standard DF value formula.
http://dwarffortresswiki.org/index.php/DF2012:Item_value#Weapon

3280
DF Community Games & Stories / Re: The Arena
« on: September 13, 2012, 06:04:58 pm »
Gladiator:  Dwarf, (60)
Weapon: Silver warhammer, (90)
Armor: Copper shield buckler  (28)
Skills:  Hammer 1, Shield 1 (20)
Leftover:  $2

Combat: Wolf!

edit.  oops, sorry for mix up with shield vs. buckler cost.  Ansonton, i guess you can only afford the buckler for 28 as well

3281
DF Community Games & Stories / Re: Spencer Mansion Inspiration
« on: September 13, 2012, 03:07:32 am »
Keep it going, I think with a Husking cloud you have all the recipe you need for entertainment value :)

> And if no one cares, can I continue to fill out the story to an empty room, or is that a forum faux pas?

Is probably OK. 

3282
it's not a real building, just a technical trick to control what metals the Fortress defense races have access to

3283
DF Modding / Re: Plant seeds reactions
« on: September 13, 2012, 01:56:55 am »
Now I want a reaction that creates plump helmet seeds.
Here goes my attempt:
[PRODUCT:100:1:PLANT:NO_SUBTYPE:SEED:MUSHROOM_HELMET_PLUMP]

SEED isn't a material token
http://dwarffortresswiki.org/index.php/DF2012:Material_token

3284
DF Modding / Re: Plant seeds reactions
« on: September 13, 2012, 01:43:30 am »
looks right

3285
DF Modding / Re: Ore and stone reactions
« on: September 13, 2012, 01:14:27 am »
Product dimensions are needed for *bars* (among other things), not boulders.

Pages: 1 ... 217 218 [219] 220 221 ... 261