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Messages - smakemupagus

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3286
DF Modding / Re: Ore and stone reactions
« on: September 13, 2012, 01:06:51 am »
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:HEMATITE]

[PRODUCT:100:1:BOULDER:NONE:INORGANIC:MICROCLINE]


What do you mean "bulk," do you want to produce more than one at a time?  If so change the "1" to a greater number.

3287
DF Gameplay Questions / Re: Stockpile Bones?
« on: September 12, 2012, 11:53:44 pm »
Custom stockpile, bones is one of the options.  In case it's new to you:

http://dwarffortresswiki.org/index.php/Stockpiles#Custom_stockpiles

Highlighting a stockpile with q, then pressing s will allow you to adjust the stockpile settings or in the p menu you can press t to adjust a custom stockpiles settings before placing it with c. Note that many sub-menus consist of several pages ( the 'other' menu of stone e.g. consists of several pages while 'metal ores' and 'economic' consist of only one ).

3288
DF Modding / Re: Various things for modding...
« on: September 12, 2012, 07:40:30 pm »
re. partial healing, is:
[CE_PHYS_ATT_CHANGE:RECUPERATION:5000:0:START:0:END:65]
not effective?

3289
DF Dwarf Mode Discussion / Re: Best hospital setup, given the current bugs
« on: September 12, 2012, 06:36:47 pm »
I just put plenty (4-8) of containers, plus an extra soap stockpile; and have it be near a well (near via stairs is fine)

3290
1 more vote for New start!  ... if we jumped ahead several years to Wrex's version we miss out on the stories from those years, which is the fun of succession fort anyway.  Plus, new version.

3291
Yeah, I wonder if he forgot it was his turn here.  Someone should just grab it and go/restart.  I nominate Shingy! :)

3292
@pixl97:  Sounds like you pretty much figured it out :) There are various sleeper agents and sabateours who can undermine your fortress, this one got unlucky.  If you had caught him earlier by seeing the logs, indeed, you arrange an accident.

@kraggh:  Blast furnace has been removed recently; it's true the documentation is currently out of date, Meph is putting a lot of effort into a manual for an upcoming new version.

3293
Awesome update!  Looking forward to see what Meph does with this place after all.

3294
<<Pub at the Top of the Universe>>

The formal eulogy had been hours ago.  Zen's comrades-in-arms were blowing off some steam at the Sky-Pub, at first, with angry or melancholy remembrances, but now the time had come for the Warriors' Triumphant Lament.  A call and response pub song, a tradition as old as the first warriors who put themselves on the line separating the dark night from their clan's comfortable hole in the dirt, but perhaps somewhat inappropriate seeming to modern folks and various civilians.

(Chorus)
Brace up your shield and let hammers ring!
Oh, hey, oh, yo
Here's three cheers for Zen and two for the King!
T'fall bravely in battle is t'only way to go!


The next part seemed to require some synchronized series of cheers that were far beyond the current musical coordination level of those assembled, but they seemed determined to make up for it with loudness.  Presently a few of the soldiers brought forth some instruments and sheparded the song back into something coarsely resembling a musical form.  By this time a single grunt had stood at the front of the room lofting his tankard a bit higher than anyone elses, and he led a verse:

"He was quick with a blade and not bad with a spear!"
Oh, hey, oh, yo
"Always late for the battle but he'd always bring beer!...
Oh, drunken master style.." IS T'ONLY WAY TO GO

The chorus came thundering back in for the last bit, of course; and the singer gave a slight tip of the cap to Dr. Domas, who was lurking otherwise inconspicuously in the back of the room with Smak.  Both were respected for their professional interest in keeping soldiers alive, and although still outsiders were tolerated well enough here.  At this point Dr. Domas would probably be treated as any other veteran if not for the fact that he was nursing a half glass of grog with quite a bit less booze than was really proper, not to mention the lime and quinine.  In any case they both felt less out of place here at the Pub, than at today's fire-and-brimstone War Council meeting.

"In ermines and silks he always is kittin'!"
Oh, hey, oh, yo
"Y'always look dapper with six pairs o' mittins!...
Oh, fightin' dandy.." IS T'ONLY WAY TO GO

A bit of a murmur ran around the room as noone seemed exactly sure whether that had rhymed properly or what precise kind of backhanded compliment "fightin' dandy" was, but the singer got extra points for being on the table with a Large Pot on his head.  "Smak, look at this order sheet I got, to expand the hospital by a factor of two.  Not signed off by the manager.  And the odd part is, it calls for Corpses to be stockpiled for a while before burial in something called a 'spiritual recovery complex'." 

"You're right, that is kind of disturbing.  I also have an unsigned order for a bulk pallet of militia grade weapons and 40 sarcoph..."  But the rest of their conversation was drowned out and lost in the crowd as the soldiers' Lament picked up momentum.

"He built us this bar way up in t' sky!"
Oh, hey, oh, yo
"Ain't no way down so good thing we can fly!...
Oh, fallin' home from t' pub.." IS T'ONLY WAY TO GO

3295
seriously... maybe a sentence or two showing what was needed to achieve each.. maybe not even that... but to know Sharpened Spikes required a tree structure of Carpenter's workshop to training spears to "Trap Engineer's workshop" would seem like a good idea...

They don't require that specific path.  You can use the forge or stonecutter to get the Trap Engineer, for example.

edit.  Boneyard, for that matter.

3296
DF Modding / Re: The Diamond Megabeast: Ultimate Modded Creature Tournament!
« on: September 08, 2012, 08:32:31 pm »
There's a possible catch to transform immunity -- you might want DISEASE RESISTANCE 5000 to protect yourself from enemy non-transformation syndromes, right?  But then that also might cause resistance to your own defensive syndrome?

3297
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 08, 2012, 03:38:54 pm »
No worries, thanks for testing it.  You had my hopes up there :)

3298
DF Modding / Re: DRILLS! (Help attained!)
« on: September 08, 2012, 03:28:18 pm »
Don't make stone bars?

Oh, OK, that's why it hasn't actually been a problem most of the time ^^

3299
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 08, 2012, 03:26:51 pm »
Wooah ... does as far as you know include testing yet?

3300
DF Modding / Re: DRILLS! (Help attained!)
« on: September 08, 2012, 03:20:05 pm »
Good point, thanks, I've made that mistake more than once.  Is there any way to make it accept only metals?

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