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DF Community Games & Stories / Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« on: July 12, 2012, 02:07:25 am »
oh, i could take a turn friday/saturday if Tahujdt really needed to punt
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Pretty pretty please?
Once in a while maybe
Haiku are much !!FUN!!
fine with me. congrats on new computer... you're still OK to take your turn right? i'd rather not go quite yet, i'm occupied trying to get "masterwOrc Fortress" to work
modding a new civ_controllable is harder than you guys make it look!6. Interesting. I thought the current setup was easy, because all training is done in libraries. Smakemupagus send me some raws about a more-genesis aproach, with a lot more buildings, but I thought having them in one place would help ?
7. There is no lead with simple metals, thats the reason for no lead bullets

When I start dwarf fortress mode on any "world" My dwarves are "Cave swallows". What the hell is going on? They can't build or mine, or do ANYTHING. Damn birds!
Question: What is better? Independent Features, or Interlocking Features ?

no strong opinion either way about savescumming so i'll defer you guys to decide.
That's a problem with the phoebus/ironhand tileset. The gender icons share their symbol with other ingame objects, and in order to modify the ingame objects the gender symbols changed too. It has to do with the game engine and there is no current workaround I believe