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Messages - NCommander

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886
Oh god, the quotation abuse!

lol

C-C-C-C-COMBO BREAKER!

Annoyingly, your dwarf seems to be surviving just fine. He's install three hives and is onto the fourth without issue. I gave him the jobtitle 'Wannabe Beekeeper', but I think he might survive. We also have a patch of strawberries growing now.

887
Wait Wait "A" Migrant... That guy is a nutjob. I wonder if he'll actually make it to the fortress without dying?

Dwarfed.


HUZZAH! I give myself a week. No make it a month. No no I'll be a vampire and you'll either lock me in a box or kill me. That or a were-creature.

No vampires/necromancers in this version :-).

Played through summer, which was rather quiet and boring. Work on automated the FDS continues.

Awwwwww. Fine well regardless I really really hope when and if he dies he goes down in a spectacular way. I don't really care if it is something stupid or brave as long as it's spectacular.

Well, you can always ask to be assigned as a beekeeper.  In this version of the game, they never survive long.  They typically die horribly while staring at a bee hive.

Let me guess stung to death?

Nope, they just get stuck.  Apparently beekeepers get mesmerized by bee hives and just stare at them until something kills them.

What... also that isn't spectacular. No no no I need him to get in the way of a forgotten beast (while not in the military) and be hit and explode or something like that. Well that or something like breaching a pool of water in a way that causes him to fall off a cliff or something.

You just got the beekeeper labor, and I'm installed the hives in skylight section of the catacombs where the goblins washed in.

...though since magma doesn't pressurize...

It does. How do you think dwarven landmines work? Pump magma several levels above ground, with a large cistern, and open a hatch down at ground level. All the magma in the cistern flies out the hatch. :P

Naturally occurring magma doesn't have pressure, but once it's pumped it does.

Didn't know that. I generally don't do much with magma traps as I hate building pumpstacks.

888
Wait Wait "A" Migrant... That guy is a nutjob. I wonder if he'll actually make it to the fortress without dying?

Dwarfed.


HUZZAH! I give myself a week. No make it a month. No no I'll be a vampire and you'll either lock me in a box or kill me. That or a were-creature.

No vampires/necromancers in this version :-).

Played through summer, which was rather quiet and boring. Work on automated the FDS continues.

889
Wait Wait "A" Migrant... That guy is a nutjob. I wonder if he'll actually make it to the fortress without dying?

Dwarfed.

Wait. So Migrantopia is now un-inhabitable? D:<

its draining.

Also I'm still surprised the Pressure Defense System worked as a weapon, let alone effectively.

I'm good with water based defense traps, though I'm a bit shocked on how well it worked myself. I'm debating hooking it up to a series of pressure plates to try and automate it. I figure since water drains in almost immediately, and the door is still in place, I think I can have it trigger automatically to basically  have it be an instant death as well as seal the flood chamber.

The plate will be triggers on 7/7 water + creature weight, when a creature steps on it, it will trigger the existing drawbridge as well as a new one I will install directly above the inner hatch covering and the inner floodgates. The floodgates and the bridges should trigger at exactly 100 ticks if they're built after the plate sealing the chamber and preventing any accidental flooding. Once water flows in the 7/7 part of the plate will lock the bridges in the up position.

The current inner floodgate lever then can be double-pulled (to send the close signal) to send the close signal and the outer gates can be set to drain the chamber. Once the water level drops below 7/7, the close signal will be sent from the plate (and ignored by the floodgates), and lower the bridges as the trap trains.

Biggest issue I see is that a non-drowning but trap-trigging creature could set the trap off and lock it into the open position (since if during draining the plate is retriggered by a creature, it could go into FTW mode). That being said, with swordthunders being water tight, I'm not sure its such a big concern anymore ...

Do I still have someone named after me?

Also, everything above is brilliant.  Especially flooding the world.

You do, you are our sututer

890
Wait Wait "A" Migrant... That guy is a nutjob. I wonder if he'll actually make it to the fortress without dying?

He already made it. It was a potter. I've got the surface goblin free for the moment.

891
15th Malachite 109
Overseer's Log of Dastotamd
Chief Medical Dwarf - Goden 'NCommander' Kilrudmegid
===


Things continue move at a rapid pace. So much so that I forgot to update this journal. The first order of business was to reclaim the caticombs, and get rid of the goblin menace once and for all. I had cage traps installed in the workshop hallways near the masonary plug.



Once installed, the wall was breached ...


and a moment later ...


... caged goblins!

I also managed to lure the last two surface goblins into the FTW corridor and drown them to death. As such, the surface has been reclaimed.

Not long after ...


We also found there was a survivor outside! Once she got inside though, she caused nothing but trouble!




The toppled axle was the one that connected the water reactor to one of the cistern pumpstacks. Such vandalism can not be tolerated; said pumpstack is critical to the defense of this fortress.

I had a jail constructed, and one of our farmers to the position of sheriff, in hope that beatings dealt will be survivable.

As that was being done, one of our spinners decided to go into a mood



He ran into the reopened catacombs, and seized a craftdwarfs workshop, and immediately started collecting materials.



As he worked, our sheriff delivered his beating ...




It is likely for the best as I suspect Squirelloid, having spent months outside, and without medical care would have died no matter what we did. Unfortunate, but it is for the best of Swordthunders ...

As this commenced, we traded some random crafts to the elves for a resupply of cages,and some animals and additional booze. I do not care for their tree-loving ways, but I rather get cages premade then tying up one of our workers to produce them.

In other news, I reworked the FTW system. Our woodcutters removed trees from the passageway, and roads were installed as well as walls to prevent goblins from running into the old farming rooms.



A new lever was installed in the control room to operate the drawbridge, and parts of the former "Pressure Defense System" were removed to allow for rapid draining of the chamber after it has been flooded. This does the risk that if the activation levers are pulled in the wrong order, it may cause our watersupply to rush down the mountain once again, but I'm not hugely concerned. I have marked all levers with clear notes so future overseers may be able to find their way to operate it.



We now need a suitable test target to confirm its operation. In other news, the humans are due soon. If we can offload enough crap on them, we may still be able to become a duchy ...

Two final bits of news before I close this entry though ...

First, Erica has been miserable, though I'm not sure why.



Surely that farmer who claimed corsac's quarters after his demise could not have upset him THAT much could it?

Secondly,




892
Quick abbrivated update since I dunno if I will be online again until late Thursday night:

Fort is at  mid-summer (14th Malachite)

1. Tantruming dwarf (survivor of the goblin seige) broke part of the pumpstack for the cisten, and was missing several limbs.
2. Justice system claimed its first life (which was probably a good thing in this case); I forgot beatings were pretty lethal (I thought vandalism would cause imprisonment)
3. We have a jail now
4. Military squad training seems to be working well. No skills in wrestling, but after two months, all but one squad is adequate fighter and most have advanced to level 3. Biggest win here is we now have two adequate teachers and one close to to leveling up. From testing experience, Fighter is the major skill to get melee training working in addition to teacher (weapon skills are maxed during training to whatever fighter's level it seems). Current plan here is to let them keep going until Teacher reaches level 5, then get some disarmed goblins on restrains, then let the teachers beat on them with training weapons which should (in theory) allow them to level up their weapon/shield skills to a nice point.

We won't have lords by the end of the year, but if the next overseer follows my military direction, 110/110, we should start being able to reliably churn out weapon lords.

893
I didn't notice this before, but he said "outer lands" vs. "Mountianhomes" which is what the trader usually says.

Is that because we are the mountianhome, or because dwarfs have gone extinct?

894
I'll write a journal entry now that I've been dwarf'ed soonish, but I was curious if I could run a parallel Battlefailed game; when ideas for Horrorfailed were flying, there was talk of doing a 23a since Horrorfailed is supposed to be a prequel (though I'm not sure we stuck with that premise). The idea of doing a retrofort has kinda stuck with me, and I'm curious if anyone would be interested in having a 23a game parallel to this one, and have it part of the "canon" of Battlefailed.

(I will likely do the 23a succession game regardless, but I think the original idea is interesting).

Also helps pass the time while we wait for updates :-).

895
We're not alone! There's more dorfs out there! :D

If we're VERY lucky, we may even get some migrants out of this.  Possibly.  The only worrying thing is that there wasn't a liason with the caravan.

We're a mountianhome, no liaison. How we became a mountianhome is a matter of some debate ...

In addition, the cavern is generated out of thin air. The only way to get migrants is to mod the save, or runesmith the traders into our civ.

896
Why are we letting humans into Deathgate? I thought the official policy was !!magma!! delivery ...

897
Well, the flood waters dropped the rest of the ambush into the walled off area of Swordthunders, and I managed to drown the last two goblins and reclaim access to the surface. Redesign efforts are now in progress to prevent a second accidental discharge.

The Flood-The-World device can be used to drown goblins, or flood most of the outdoor playable area (if the chisten is full enough)

EDIT: Might get one final update out today, but I have go get on a plane so probably no more updates til Thursday

898
This is an emergency update.  I _NEED_ the location of the exterior drawbridge lever right now.

Crap, I don't quite remember which one it is. It's either in the control room directly by the BATTERERY, there should be a note, or its the gold lever directly infront of the hospital. One controls the cage trap bridge, and the other gets the drawbridge.

Pretty sure its the former. Make sure the lever and the doors leading to it are unforbidden!.

(what's the emergency?)

899
This whole situation reminds me greatly of Boatmurder's "Fuck the World" device, with less magma and direction. Impressive.

Its not clear from the screenshots,but water dumped out of the cisten in roughly one tick. It all went 7/7 before there was even a chance to react. But yes, very much FTW device. We just need one with magma (though since magma doesn't pressurize, I'm not sure if it would work very well ...)

900
27th Slate 109
Overseer's Log of Dastotamd
Chief Medical Dwarf - Goden 'NCommander' Kilrudmegid
===


Well, things have gone from bad to worse in about three seconds. I can't believe how badly things have gone. The floodwaters are making their way down the mountain. The migrant holding area is officially under water now.



The same food of water has revealed a second goblin ambush which was promptly forced into a hole in the ground and into Swordthunders itself!




We lost an engraver right off the bat, and the goblins chose to chase a craftdwarf and the broker around in the catacombs.




Two farmers nearby, showing amazing resourcefulness grabbed some marble blocks from an old mason workshop and managed to forge a masonary plug to keep evil out.



They shall now be known as Heroes of Swordthunders for their bravery in walling the goblins in

Around the same time, some good news finally showed up!


They carefully made their way up the mountian and in through the trader depot, avoiding disturbing the nearby goblins.


They are some lucky SOBs for making it in.

In a bit of shoddy oversight, I "forgot" to relock the entrance hatchway, and Corsac and a craftdwarf ran through the entrance, right into ...


Well, there is a bright side of this.

At least now I don't need to explain why everything is gone to hell.

Mego, our baron, found the entire situation hilarious and told me to get to work on those sterling silver items.

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