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Messages - MiguelMO

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1
Any plans to revive this mod? It would be pretty cool to continue the developement.

2
DF Modding / Re: Norse Fortress Mod
« on: October 22, 2013, 10:29:01 am »
Ok that's why I said that I didn't know how DF modding works. It's fine then how you did the nobles.

Greetings!

3
DF Modding / Re: Norse Fortress Mod
« on: October 22, 2013, 09:41:48 am »
I have some suggestions to the mod:

-About the nobles, I think they should be all appointed by election (I don't know if that is possible, I don't know much about modding). In the viking age there was an assembly called Thing, where free men elected their nobles (konungr, jarl, hesir...)  within the most capables ones in the civilization, fortress, territory. Here is more information from wikipedia: http://en.wikipedia.org/wiki/Thing_%28assembly%29

-About the language I'd like it to be Icelandic or Faroese (Old norse would be quite hard). If there would be someone who could do this, it would be awesome. Another possibilities could be modern Danish, Swedish or Norwegian, but it wouldn't be the same. I don't find appropiate to have Finnish language for the norse people, as Deon suggests.

Greetings and sorry for my bad English!

4
Sorry if it was suggested before, but it could be interesting to add some kind of workshop that would let you to prepare poisons from plants and to impregnate some weapons and arrows with it, getting a deadly arsenal without needing steel and other powerful metals.

Greetings

5
Actually there is this short DF animation which has already been posted here:

http://www.youtube.com/watch?v=q1kBedai-rk

It's in German with English subtitles.

Greetings

6
Nice, I'm glad that the mod is in development again. When I get some time I will remove the background of my sprites so it gets the colour of the phoebu's tileset background, which looks nicer.

About suggestions, the orc and ogre tribes sound really cool for me, but unfortunately I can't help you modding, I don't have enough knowledge. I also like the adventure mode addons.

Greetings

EDIT: Here is the sprite update. Link:http://www.mediafire.com/?m7ds521eai2btq1

And some examples, skavens (I've made new sprites) and night goblins:





Any suggestion is welcome!



7
DF General Discussion / Re: If DF races were to speak RL languages...
« on: November 24, 2012, 11:36:01 am »
That's my choice:

-Dwarves: Norwegian, Danish, Swedish...
-Humans: English, French or German (the typical medieval kingdoms).
-Elves: Any celtic language or maybe finnish sounds good for me.
-Goblins: Euskera fits good, very primitive (Euskera is one of the oldest languages of europe).
-Kobolds: I don't know really. Maybe Russian or one slavic language.

Greetings.

8
DF General Discussion / Re: Dwarf Fortress Theme song
« on: November 18, 2012, 12:21:31 pm »
I specially like this one, the fits perfectly with the DF atmosphere:

http://www.youtube.com/watch?v=SzJ6YzowA9M

Greetings


9
DF Suggestions / Re: The Edification of a Dwarven Language
« on: October 24, 2012, 12:20:34 pm »
I have one suggestion (I don't know if it has been added before):

-We could use articles as the norwegian and other scandinavian languages do. they have indefinite article ex: "en" which goes before a noun, but de definite article have the same form as the indefinite article but goes at the end of the noun (it's not always exactly like this, but that's the idea). Example: by (town), en by (a town), byen (the town), en stor by (a big town), den store byen (the big town), byer (towns), byene (the towns), store byer (big towns), de store byene (the big towns). This was a regular example, we should make this system without exceptions, using one gender to make it easier.

Sorry if I made some mistakes.

Greetings


 
 

10
DF Modding / Re: Middle Earth Mod - release 3.1
« on: June 17, 2012, 08:55:51 am »
I am bumping this topic because I would really like to see an update!

I'm with you. I'd really like to try this mod. It seems to be very nice.

11
After finishing my finals I can continue with the sprites. I've done some night goblins:



I have some doubts about the sprites: How do you make the background colour darker? The background colour in phoebus' sprites is the same colour I use with mine (some kind of grey), but phoebus' background colour looks darker ingame and I don't know why.

I also have some doubts about the mod: I've been playing with imperials, but I can't use bituminous coal nor lingnite in smelter to make coke. I also think that it would be a good idea (if it hasn't been added) to add a woorkshop to make planks from logs. Then we could get 2 or 4 pieces of building material with one single log. That would be very useful for bretonnians or imperials, who make fortresses above ground.

That's everything I wanted to ask.

Miguelmo

12
DF Modding / Re: Difficulty+ Plugin Races: Orcs + Beastmen
« on: May 18, 2012, 08:28:13 am »
Thanks MiguelMO, those look really nice, especially the crossbowman. With your permission I'll use those, but with a darker color palette:



I'm glad you like the sprites. You are free to modify them, of course.

13
DF Modding / Re: Difficulty+ Plugin Races: Orcs + Beastmen
« on: May 18, 2012, 07:09:01 am »
If you are looking for beastmen sprites, you can use mine, which are in the warhammer fantasy mod:



They don't look much like your orcs sprites style, but you can use them if you want.

Miguelmo

14
SDood, if you're going to update the mod to the new version I'm putting here a new little update of the sprites. I've done some lizardmen, a cave troll, and more army sprites for skavens, chaos, wood elves and dark elves.

link:
http://www.mediafire.com/?o1saadjybpz56zq

An example:

Spoiler (click to show/hide)

Any kind of suggestion will be really welcomed and appreciated :)

Miguelmo

15
I'm glad you like the sprites Sdood. I'm working on some army sprites for some races. I'll try to do some lizardmen, more skaven sprites and other creatures too.

I'll try the new version of the mod this weekend. This modification is getting better and better  :)

Miguelmo

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