DF Gameplay Questions / Re: Forbidden bolts?
« on: January 02, 2008, 03:37:00 am »
quote:
Haikus are really cool
But sometimes they don't make sense
Refrigerator.
--Demetri Martin
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
quote:
Haikus are really cool
But sometimes they don't make sense
Refrigerator.
--Demetri Martin
I was thinking that the user interface in this game could be improved a lot by adding in some dependency algorithms - like for instance, if you want to build a workshop somewhere where there isn't enough clear space, mining tasks should be queued up to clear the space... or in this case, you should be able to automatically queue up a stone block task from that screen. Or something.
Also it would be neat if you could set task priorities either in stockpiles, globally, or per-dwarf so that (for instance) your dwarves will only haul stone if there's absolutely nothing better to do.
I'm sure most of those have been mentioned before though.
Note that I can build most other workshops, as well as things like bridges and levers, just fine.
Is there some subtlety to the construction of these things that I'm missing, or should I just re-install DF?
(edit: I realized that since the game is in alpha, I should probably have a more descriptive title than "weird problem")
[ September 09, 2007: Message edited by: Tacroy ]
code:Top level:
########
#>>>>>>#
#>....>#
#>..>.>#
#>....>#
#>>>>>>#
########Mid levels:
########
#XXXXXX#
#X....X#
#X..X.X#
#X....X#
#XXXXXX#
########Bottom level:
########
#<<<<<<#
#<....<#
#<.I<.<# <- Link this support to a lever you won't forget about.
#<....<#
#<<<<<<#
########
Once it's dug out, you can safely channel through that ring of floor tiles surrounding the center. It's well connected at all times, so you never have any problems with dwarfs digging themselves into a corner or being unable to reach the area you want.
Once you're done with that, remove the single upward stairway in the bottom center and pull the lever. The whole thing will collapse cleanly, leaving only a ton of rocks. I like pouring a bit of lava in there to clean things up, but I'm a bit obsessive about clean floors.
My first human caravan arrived, and their wagons were slooooooowly inching their way towards the depot. Much to my surprise, a few minutes later one of them popped into existence in my food storage space, which is one z-level down and definitely not wagon accessible. This was incredibly weird, so I immediately saved and copied the file.
Anyway, from the time of the saved game onwards, the human caravan flips between ground level, z-1 and z-2. Fortunately it eventually finds its way up and over to the trade depot.
The only odd things I've done that I can think of are moving this save file from .32a to .33a, and using the Reveal utility.
then when you look at the workshop, it might look like you've seen all of the dwarf's demands, when in reality you haven't.
Anyway, like I said before: if you want to know what's going on with the dwarf, get a copy of Dwarf Companion. With it, you can see exactly what items the dwarf wants, and in which order. Here's a link even: http://www.dwarffortresswiki.net/index.php/Dwarf_Companion
Honestly though, random strange mood demands you just can't fulfill are part of the game. If you really want to know what he requires, get Dwarf Companion; you can find out exactly what he wants with it.
I kind of want to make wagon leather boots, just to freak out the elves.
Anyway, fire imps can fly. If you have any channels dug for magma usage, they can fly up through those. Also, they're pretty good at sneakin' about, so if there's any connection at all between your fortress and the magma, he could have gotten in through there and just shown up where he is now.
[ February 07, 2008: Message edited by: Tacroy ]
Maybe millstones are more of a drain when in use? Try adding moar powar and see if that helps, though honestly with two waterwheels you shouldn't have a problem.