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Messages - Spiderking50

Pages: 1 [2] 3 4 ... 177
16
Forum Games and Roleplaying / Re: Liebretierra Expedition OOC/ Sign-up
« on: December 29, 2015, 06:12:03 am »
Its like 5 AM here and I just felt really inspired so I made the IC. For that same reason it's probably not as good as it could have been. The game is officially up though: http://www.bay12forums.com/smf/index.php?topic=155100.0

17
Chapter One

It is the 14th of Jarian on the year 1214. The sun begins to descend towards the horizon as the expedition members leave Liebretierra for quite some time. Sir Garcia Benitez, Rahak Lianan, Ina Viga, Alan Radsmithed, Friederick Argive, Gwyndin Lafay, Meredith Uppermoor, and Greg the orc have said their goodbyes, if they have anyone to say goodbye to, and prepared well for their journey. The more magic oriented members, Rahak and Friederick have brought a wide variety of magical reagents. wands, spellbooks, and other magical devices. Meredith brought some magical items of a much more sinister quality with the sincere hope that she won't have to put them to use on this journey. Then of course the two nobles, Alan Radsmithed and Sir Garcia Benitez make the final preparations with their government liaison before they set sail. Radsmithed seems a little bit off, but it must be because he's never been much of a sailor. The two remaining members of the expidition bring little items of interest, mostly personal affects or items related scholarly pursuits.
As the sun sets the ship sets off. Each member travelling for different reasons, but all seek to change their future with this voyage. All are excited and anticipating their arrival.

29th of Jarian:
Its been slightly over two weeks now and the journey is seeming less and less exciting. The exact time it will take to get to the new world is largely unknown. It could be anywhere from ten to twelve weeks depending on the weather. The actual crew of the ship are kept busy with sailing, but you for the most part are left to your own devices. Some members of the expedition chat with others, but many members are quite anti social.

18 of Marung:
A month and a half later you've settled into a rhythm. The days go by faster now, and they blur together more. You are waiting and waiting for when you find the new world, but you know it is far far off.


32 of Marung:
A Karik is spotted gliding alongside the ship sails. A good omen.


24 of Hart:
Its been about 8 weeks now, you're unsure of that though. It may have been 7 or even 9. You've almost completely lost your mind from boredom. You've basically exhausted all the things you could do while trapped on a floating ship for two months.


13th of Pyk:
You're nearing the end of your voyage. The captain and crew swear up and down that the seas have changed and that land is jsut beyond the horizon. You're reinvigorated with new energy.

15th of Pyk:
The seas have gone sour. The wind is uncooperative and the seas are choppy. The crew prepares for yet another storm. There have been several during the journey, but nothing of major note.

15th of Pyk:
The storm is upon you as the sun sets and moon rises. This is the worst storm of the entire journey. Crew members and expedition members alike try to keep their belongings and cargo from being tossed overboard or dashed against the wall. Not to meantion they keep themselves from suffering a similar fate.

16th of Pyk:
It must now be just barely past midnight. The moon is high in the sky and pierces the raging clouds. This eerie light offers no comfort as it illuminates the dangers hidden within the storm:

Spoiler (click to show/hide)

A monster unheard of in your land, many times the size of your ship, has taken notice of you in the storm. Rain and wind pound your body, but you don't feel even a drop. You don't hear thre howling storm. You don't see the lightning flash or the waves. Your entire existence is composed solely of this monstrosity. It's many heads weave and roar in the tempest, a sound vaguely similar to thunder, but deeper and longer, a sound you will never forget. You watch as its massive maw opens and slams down into your ship. Cargo, the mast, and even the hull are smashed anddestroyed by the force of the blow. The ship has been smashed into tiny pieces! You are either tossed overboard or jump willingly, you can;t remember. You hit the water and once again are in awe at the sheer size of the beast, but this moment is cut short. You are thrown and battered by the waves caused by the beast. You manage to grab onto a piece of floating ship debris and hold onto it for dear life. Eventually, you pass out.

17th of Pyk:
 You wake up, soaked, limp and coughing salt water, but otherwise alive and uninjured. You cant believe you're alive, and then realize you;re on solid land.


Somehow you survived the terrible attack from that beast. The scholarly members realize that they'll have to name it at some point. As for right now you are alone, soaked to the bone, and completely without any of your possessions that weren't strapped to you when you went overboard. However, it seems that a strong current has swept not only you, but also a fair amount of debris, into this bay. Perhaps you can salvage something, or even find other survivors.

Spoiler (click to show/hide)
[/i]

18
Forum Games and Roleplaying / Re: Sector Unknown II
« on: December 29, 2015, 05:34:50 am »
Divert energy from currently unnecessary systems to the shields. 

19
Forum Games and Roleplaying / Re: Sector Unknown II: OOC thread
« on: December 28, 2015, 01:25:08 pm »
My vote is rescued the guy, get paid for his crap, and get a reward/knighthood for saving a member of the royal family.

20
Forum Games and Roleplaying / Re: Sector Unknown II: OOC thread
« on: December 28, 2015, 12:17:47 pm »
We probably should have left someone at the mansion to collect loot. If only we had a harpoon gun or something so we could latch onto them without having to shoot them down. This may just be my lawful good speaking, but I think kidnapping royalty is beyond our pay grade right now. We have a pistol and a sniper rifle and thats it beyond the small ship turrets. I think we should be heros here, not villians. Especially when a galactic royal family is involved.

21
Forum Games and Roleplaying / Re: New Salem: A Magic-Criminal RPG (0/6)
« on: December 28, 2015, 12:11:54 pm »
My family who came to visit for Christmas still hasn't left due t the flooding in my area, So I havent had a ton of time to sit down and write the block introduction and set up my spreadsheet. At this point I have them both a bit over half done. The game will start as soon as I can swing it. Sorry for the wait.

22
Forum Games and Roleplaying / Re: Sector Unknown II
« on: December 28, 2015, 11:55:46 am »
We need to bring the guns offline, and tell the authorities what's going on. Ill continue the chase until told to stand down. We can't risk injuring the prince or whoever he is.

23
Forum Games and Roleplaying / Re: Sector Unknown II: OOC thread
« on: December 28, 2015, 11:51:34 am »
never mind

24
Forum Games and Roleplaying / Re: New World Magic Exploration OOC/ Sign-up
« on: December 27, 2015, 10:38:33 pm »
That's totally cool with me. Players don't have to be from there, but that country will be the one paying for the expedition.

25
-sn ip-

Also perfect, we are official from Liebretierra.

27
Forum Games and Roleplaying / Re: Sector Unknown II
« on: December 27, 2015, 02:37:05 pm »
I am for shooting. They've been shooting, I think we're into the whole gunfight phase of our relationship with these guys. I can get us in close, and keep on their tail. No one can outpilot me.

28
Forum Games and Roleplaying / Re: Sector Unknown II
« on: December 27, 2015, 02:13:39 pm »
Rob sprints to the cockpit and gets the ship ready in case we want to give chase.

29
Forum Games and Roleplaying / Re: Sector Unknown II: OOC thread
« on: December 27, 2015, 11:07:24 am »
I just noticed the party sheet. There are 38 crates for our delivery? I thought it was only one crate!

30
Ah thats fine, didnt know that it was random.

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