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DF Modding / Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« on: November 08, 2012, 04:15:25 pm »There's one method that i've seen Meph use to create Golems:Generally the answer should be no, but there is a way... a mighty complicated one.
Say you want microcline golems (hostile) to spawn from/nearby microcline. What you have to do is this:
Make a custom inorganic mat, name it microcline, it looks like microcline and cant be distinguished from it by the player. only the ID in the raws is different.
Make this mat to be rare and have environment_spec:microcline:single_gem:XYZ
Give it a low boiling point
As soon as a miner digs a big area of microcline he might come across one of those stones that boil away. He is then affected by a syndrome.
the syndrome transforms him into an immobile dwarf for a short time (dwarf stunned by shock as he sees a golem merge from the rock, or something similar for lores sake)
He has one bodypart attached by a melting tissue, drops the bodypart that is fit for animaten shortly after
he also has an interaction to animate that bodypart and transform it into a microcline golem
the golem has the likes_fighting and the crazed tag, so it will be hostile
the transformation of the dwarf ends a few ticks later, so that your miner has enough time to run away.
Problems:
Might not always work
You get a clear warning (has transformed into... a dwarf spotting a golem)
You get some preparation time to get your army down there
Your miner will drop all gear and clothing
Besides that, I am quite sure that this is the only way to do it.
Based on that would it be possible to have a reaction at a workshop (Onion) that did that; create an inhaleable mist that transforms a pikmin and drops a body part before changing it back, that revives and transformed into a new pikmin. The reagent would be meat and so you would effectively transform meat into pikmin.
@Thecard: that's (Above) the method you use to avoid the sacrifice.
@abculatter_2: Building the workshop is going to simply require a "[Color] Onion bulb" as the item needed to build it. Red will be available on embark for a hefty sum. That way they can take root, but they can also be moved.