The city state of Frosthilt declares its official color to be
cyan. Its flag and
in game diplomatic text will be this color.
After a long hard winter the city of Frosthilt remains about 50,000 strong. The ingenuity of dwarves, the drive of humans, the cunning of elves, the strength of redguard, and the combat prowess of orcs all working together is enough to keep the city alive during the frozen winter. This unison of the races is only achievable in such a hard frozen land as this. In this land infighting surely means doom for all involved, a fact that none forget. Even a few mutants call this city of the damned their home. Marrow has been meaning to discuss with and inspect these anomalies, but had little time to do so over the winter. With spring here, he puts it on his to-do list. However, more pressing matters are at hand. Life is returning to the ice flats and they must begin stockpiling for the next winter. They still have some supplies in storehouses, yet there is no sense in passing on the rush of food that accompanies spring.To this end:
Marrow directs fishermen to begin placing nets in the river and catching fish. Marrow directs hunters to begin hunting their game of choice whether it be on the ice flats or across the river in the eastern hills or the western plains. They do not stray into the lands occupied by other city states.The people of Frosthilt are among the best hunters and fishers in the world. They are among the best because they are among the most motivated. These many meats will sustain the people of Frosthilt through the winter. As such they will be smoked and cured in one of the several large Frosthilt smokehouses.
While the hunters stalk the wild lands, Marrow turns to the dwarves who compose a large section of the population. Their need for alcohol creates an added difficulty for them, yet it has never been a major issue in the past. However, he makes sure that his best brewers, and a few herbalists of various races, begin collecting plants for the brewing of alcohol and general consumption. The majority of the dwarves are set about a project of construction. They had already constructed a minor hillocks beneath Frosthilt, which provided the stone for the thick walls that surround the city. Now they had requested to add a mushroom farm similar to the ones built in the mountain halls of their ancestors. Marrow agreed to this as it would bring in another source of food, however, only a few hundred dwarves are devoted to this task. A great many of the remaining miners are sent on an expedition to the hills. There they will mine for the metals there, which are much richer and more plentiful than that found beneath the ice flats. They are accompanied by miners of other races and most of the army.
Send a mining expedition to the hills to gather ore. It shall be accompanied by a large portion of the army. Begin the construction of a mushroom farm. With the many brave men and women of Frosthilt travelling out onto the ice or even across the river, Marrow was satisfied with the rush of work his people had undertaken. Food and alcohol are necessary needs that must be addressed, as well as their need for ore. The wild unsettled lands near to the ice-plains would provide them with resources that they could not gain on the ice itself.
Marrow then begins to learn about the mutants who he has opened his gates to, as well as those that exist out in the world. Are you going to assign us numerical values for food we currently have or stocks of weapons or anything or is that all gonna be RP?
This game doesn't have magic or divine intervention right?
You mentioned war beasts roaming the ice? Can I get a little info on that?