The fortress has run its course. Feel free to read and enjoy, and discuss the strange setting we made and the sequel to be made!Welcome to Spearbreakers! The hopeful epic for DF2012! WARNING: TEXT BLOCKS TO FOLLOW.
With a combination of modding and decent involvement on the part of overseers and the community at large, I hope to forge the first epic of the new version, to hopefully be surpassed in insanity by greater tales for the new version spawned from this. I encourage everyone to get involved in some way! Stories, doodles, insane rambling and speculation, come on board for the awaiting insanity! Hell, we managed to start a timewar before one overseer got his first proper update up.
There are a number of overseers already lined up, so that a stable base is in place for more to join on. Credits to the Spearbreakers modding team: Mr Frog (mystery race, testing,) Myself (Splint; Mountain Barbarians, testing) and Talvieno (Very involved in testing and idea contribution) for most of what was done, and Hugo_The_Dwarf for providing the stone warhammer and anvil casting reactions.
Before anything, I'll list specifically what was done.-No Grazers: Dwarves have a VERY bad habit of trying to bring animals in over staying alive when ambushes strike, so to circumvent this there are no grazers so the things can be stored underground for use in textiles/meat industries as needed.
-No Exotics: For obvious reasons. Can't wait for a possibly broke noble. Giant varieties are also trainable (mostly.) NOTE: THIS WAS PRE-EXTANT TAMING.
-No Aquifer: Depending on the playstyle, this may actually hurt or help. This was done so stone would be readily available for exporting mugs.
-Stonehammers: Stone warhammers intended for emergency military use by civvies called up in a hurry. Pitchblende should be imported for this purpose only, as hammers of the stuff in unskilled hands can shatter bones on the first swing (This was in fortress mode testing too mind.)
-Pikes and other weapons: These are a personal favorite flavor weapon and part of the fortress challenge, to be explained later. Also made available as authority (squad leader) weapons are the Morningstar and Longsword.
-More drinks: As they go otherwise unused, dye/other plants are now brewable into the following:
*Dwarven Brandy: Made from dimple cups
*Emerald Whiskey: Made from Blade Weed
*Redroot Ale: Made from Hide root
*Golden Blaze: Surpasses even sunshine in value, made from valley herbs.
*Kobold Brew: made from Kobold bulb. Gnomeblight is all well and good, but dwarves can't drink it.
-No good/evil plants:Mostly so the Fortress guard will have thier beating potential reduced should they be given featherwood crossbows, but to also increase available booze/food crops.
-Subterranean Plant Depths changed: Just to make the caverns a touch more confusing and make a wider variety of cavernwood available.
-Two new races: one deadly and won't be revealed until they surprise an overseer. They'll be the great surprise of the game. To those who know, keep them lips sealed! The other, the Mountain barbarians, invaders from the far off land of the old tales, Everoc. These quasi-humans have become warped by evil magic permeating that place. They are slavers and naturally skilled in unarmed combat. However a well armed and skilled militiadwarf should have no trouble killing even a small grouping of them.
-Upped embark points: Due to the increase in migrant wave size, the extra food seeds and whatnot were a must. 3200 total. Represents the funds the starters sunk into the embarkation.
-Deer and Emu as domestics: Emu for thier modded increase in clutch size, deer for thier hoof materials and hides.
And now, Challenges!-A regimented professional army: For largely narrative and experimental purposes. The goal is to make a large (Preferably disproportionately large) army to take a stand against the invaders from Everoc, and see how long it takes for such an army to be run over multiple overseers to fall into disarray. Organization as follows:
*Pikedwarves/Speardwarves: Preferably Pikes (Note training pikes of good quality make a good trading commodity, just a heads up.) Partially as part of the name, these dwarves make up the mainstay of Spearbreakers' Armed forces. They are the backbone of the fort. Two NPCs by the names of Fischer and Stova will be the initial head of the Army. This was due to not wanting to gender bender Draignean and The Master, the intended commanders.
*Shocktroopers: None-polearm soldiers play roles as specialists (Axe and hammerdwarves to dismember and disable bronze colossi for example, if any have made it through worldgen.) This also can be a narrative device, as the soldiers form rivalries between the Spearbreakers regs and specialists. Will it escalate to violence? Only time will tell. Marksdwarves fall into Support specialists, as the unnamed race will scarcely succumb to even masterwork bolts, so they at best my slow them down. Melee combat will probably be the only real effective (and potentially very costly) elimination method.
*Miner Auxilia: Time to call up the glass cannons! Only send them in if you REALLY need to.
*Conscript onslaught: Why the rockhammers were added. This likely means the place is in it's death throws as the professional troops are all dead. Try to avoid this if at all possible. Reclaim is NOT the intended goal and won't be undertaken unless the place goes down in a suitably spectacular way, such as pulling a Swordthunders.
-No weaponized magma: This is a challenge and preventative measure, as the unnamed race takes a VERY long time to melt. This wasn't intended but it makes melting everything rather.... problematic. And in that time you have walking columns of smoky rage to deal with. Other uses are fine however.
-Let the buggers live: I reduced the age at which dwarves are considered mature to 6, largely to make them useful. Essentially just a means to make them useful and not useless resource sponges sooner, but personally I recommend full time service for the little bastards. PROJECT SPARTANing them is also an option. Parasol don't care what happens here, and what the monarch doesn't know till he shows won't hurt 'em.
-Integration/Narrative challenge: In universe for the purposes of this game, the incidents of Swordthunders, Battlefailed, Boatmurdered, Headshoots, Syrupleaf and many other great fortresses are said to take place on a cold nightmarish blight upon the world once called Everoc. This is a narrative challenge, and where the invaders hail from. it is an unpleasant place and those who live there are considered insane. That land is talked of both in casual conversation, and in fearful whispers in regards to certain... unpleasant entities.
Concession to FPS concerns: FPS Seems to enjoy taking random dips to nothingness. Autuodump and fastdwarf for noncombat purposes are allowed. If you don't want to entrust a monument to the next guy, I'd strongly advise the fastdwarfing.
Ok, now for the DwarvesStarting sevenSplint Lokumeshesh: High strung War-Noble. Respectful of soldiers almost to a fault. Provided the starting seven with thier journals. Will be happy to fight to the death for Spearbreakers and 'The Fence', his nation, should he be called upon to do so.[SUBJECT:DECEASED][/color]
Sus Bibandeler: Mason/Miner/Furnace Operator. [SUBJECT: DECEASED]
Talvieno Dorenarzes: Woodworker/Mechanic. Trade smart, book stupid. May make nonsensical philosophical statements.
Rodge Zuntirdustik: Mason/Miner/Equipment smith.
Loud Whispers Vucarlibad: Woodworker/Farmer/Brewermeister.[SUBJECT:DECEASED]
Stova Amostamath: One of many veterans of the vampire wars hired to assist Fischer. [SUBJECT: DECEASED]
Fischer Stingoden:A former instructor hired to get the army off the ground.
Overseers: Standard spring to spring turns. You have three days to claim the save and two weeks to complete the game unless a steady stream of updates is given or we're informed of any RL hold-ups which will be given an extention. Force the sake of trimming down the list, only two turn skips are permissable before you're removed from the turn list. You can request as many new turns as you like, however there must be a minimum of 3-4 turns between your turns.
Turns List Ok boys and girls, due to a recent curse we've been struck by, I've dropped the current turn list in favor of a more stable and hopefully reliable system. All previous overseers are now free to sign up every third turn for another round, and there will be a max of six players who know they'll be available when their turn rolls around. Hope that's cool with everyone.
Splint - Year 1 -
[COMPLETE]Talvieno - Year 2 -
[COMPLETE]Mr Frog - Year 3 -
[COMPLETE]Draignean - Year 4 -
[COMPLETE]Sus - Year 5 -
[COMPLETE]Mitchewawa - Year 6 -
[COMPLETE]Paintbrushturkey - Year 7
[COMPLETE]Splint - Year 8 -
[COMPLETE]Reudh - Year 9 -
[COMPLETE]Tomio175 - Year 10 -
[COMPLETE]Splint - Year 11 -
[COMPLETE]Savero Greenpages <NPC> - Final Year -
[COMPLETE]Dorfing ListThis list will be updated as people get thier desired dwarves. Post any specifics, such as gender/profession, and I'll update the list. Otherwise mark unused dwarves as NPCs w/ a random nickname due to so many shared first names.
-Awaiting dwarvesUP TO DATE AND FULFILLED!
CasualtiesThis will be a list of Dorf'd players and overseers killed in battle/due to stupidity. NPC dorfs won't be listed. Who will be our Alius?
Ashsaber I - Mutation
Ashsaber II - WIA; Died of injuries/neglect
HARD - Killed in Action
The Master - Failed mood(berserk)/pike induced head trauma.
Sus I - Remains discovered at an unknown time by Messenger Terrahex.
Sus II - Bled to death, Forgotten beast toxins.
Aseaheru I - Missing, presumed dead.
Aseaheru II - WIA, killed by dehydration/starvation. Nobdy thought he was worth bringing to the hospital after he was injured.
Wynz - Dehydration/medical neglect. That fucking hospital is going to be the death of us.
Bombzero - Killed in horrible clusterfuck. So long mad butcher... We hardly knew ye.
Aira - Death by neglect while imprisoned, accused for a murder she didn't commit to spare the guilty party, a soldier.
Tahujdt - Accidently'd in the spikewalk. Some part of me wants to not list this because.... Well I thought we were smarter than this, but then we've all seen what happens when a repeat order gets forgotten... (MUGS EVERYWHERE!)
SoulSlicerJames - Killed in Action
Sus III - Killed in Action
Pokonic - Killed in Action
Jack Magnus - Killed in Action twice, now Draconik's cybernetics experiment dummy every time he goes and hurts himself.
Megaman - Bled to death, Forgotten Beast toxins.
Splint - KIA
Eldes - Killed by spawn
BFEL - Killed trying to save Loud Whispers
Lennoxite - Killed by spawn; wasn't even supposed to be on the road.
Loud Whipsers - Blind fear ended his life.
Rose (Xahnel) - KIA
Telgin - KIA
Ranger22550 - Spawn fever; killed by squadmates.
Aussieevil - Spawn fever, killed by a mess of soldiers after mangling the Tith Collector.
Slain beasts/leadersAnything notable the dwarves fell will be listed here. Titans, FBs, goblin assault team leaders and the like.
Rsks Haravahai Ukkonen Leiju- Minotaur - Killed by local armed forces
Holistic Spawn War Leader Vutok Tishishvutok (Goblin integrated spawn) - Killed by Col. Fischer
Holistic Spawn "Lady" - Killed by a combination of ass loads of pointy metal sticks and local armed forces.
Muk Ranbujit - Minotaur - Killed in solo action by Col. Fischer.
Rith somethingdorfish - Spawn Hive King - Officially killed by Skitara, but nominally the kill belongs to Col. Fischer.
Okol Tiklomnekol - Mountain Barbarian General of the goblin nation, The Angry Tick. Killed in battle by Jack Magnus of 1st Squad, kill credited to Awl.
Eb Owldent - Minotaur - Killed by Dauros
Kob - Water Forgotten Beast - Killed by Dauros
Ebra - Mud Forgotten Beast - Killed by Dauros
Ugeth - Canon killed by Dauros; struck down by divine intervention due to hazard AI being an obstacle.
Spos - Sloth Forgotten Beast - Slain by Dauros
We also got our own TV Tropes page from nowhere. Dunno how that happened. A Tinychat some of us set up for whatever. Conversation may include story stuff, random games, music, or ponies. Basically random as all hell. WARNING: You may come in mid song so you may wanna lower your volume when you join. Just use your bay12 name or something close to it for ease of IDing eachother. And now a Spearbreakers RTD! Thank Terrahex for that, have a ball getting shot, blown up, eaten by robots and aliens or sucked through a time portal! And that's if you avoid getting crushed under piles of mugs. And now an Alternate Reality version.Our probably grandest project, creating a wiki of all the shit we've created here.*NOTE: No, there's aren't any vampires. I was expecting horrible levels of underpopulation we've been experiencing, and the Vampires seem to enjoy kill the useful dwarves first. If you wanted them in the game to deal with, you've come to the wrong place; I also fucking hate vampires in general.Last but not least, my own reaction, as in just 5 years this place became what it will almost certainly always be:
I have realized that, because Mitch and Paintbrush didn't really add much, it only took roughly 4-5 years for this place to become a veritable bedlam house, with doors leading nowhere, impossibly verticle well shafts in the hopital, rooms with no discernable purpose, and the fort itself is trying to literally warp and implode itself with its own utter hatred of sanity out of sheer spite because we're trying to keep this clusterfuck orderly.
When I sit and think about, I can only think "This must've been what ThatAussieGuy felt like when he realized just how fucked up Swordthunders was...." And that feeling is both complete joy and tremendous pride.
I fucking love you guys for this.