Righto lads and lasses, got an update to this mod for you.
VERSION TWO NOW UPv2, dubbed by me as the "Emergency Arsenal" update, is aimed squarely at some uncovered materials for bulk construction materials, as well as expanding options for zerg rushes and ammo production in the absence of quality smiths or lacking metallic resources, and allowing for making bulk loads of clothing. In theory, these should all be found in the vanilla workshops unless indicated here.
- Added new reactions that allow for crafting beds from ceramics, glass, metal, and stone plus some cloth at the respective workshops. [METALSMITH FORGE, KILN, GLASS FURNACE, MASON WORKSHOP]
-- Metal beds can be made from Aluminum, Platinum, Gold, Silver, Iron, Copper, and Adamantine.
- Added bulk blockmaking for cermaics and all types of glass. Bulk block reactions require two additional units of fuel, but I have no idea how to work around this for powered furnaces. [KILN, GLASS FURNACE]
- Sawmill can now mass produce menacing spikes and shields in batches of 10 and 6 respectively. [SAWMILL]
- Woodcrafters can now craft wooden spears and maces in batches of 10 and 6 respectively from single logs. [CRAFTSMAN WORKSHOP]
- Stonecrafters can now craft stone maces and war hammers in batches of 6 from a single boulder and log, as well as make obsidian bolts from one obsidian boulder and one log in batches of 30. [CRAFTSMAN WORKSHOP]
- Leatherworkers can now make basic clothing sets from 3 pieces of leather (shirt, trousers, shoes.) [LEATHER WORKS]
- Leatherworkers can now make very basic leather armor from 3 pieces of leather (3 helms, 3 armor.) [LEATHER WORKS]
- Clothiers can now make a basic set of clothing from three bolts of cloth. [CLOTHIER]
- Glassmakers can produce glass-tipped ammo in each glass type from the usual materials and a log. [GLASS FURNACE]
If there's demand for it, I'll add additional bed reactions for the smith, but right now it's limited to the one stupidly common metal, and the most valuable non-alloys. There'll also be an updated patch added later for ZM's packs.
The main purpose of the weapon and armor reactions is for rapidly equipping a force on a budget. A well made stone club or wooden spear and a leather cuirass and helmet are better than no weapon or armor at all.
Special thanks to Hugo The Dwarf for helping with the sand reactions and doing some spot-testing, and ZM5 for being the guinea pig for this.