[Turn 11: Learning and Cravens]Caelondia Group:Raise the merc that got insta-killed by the leader for running, and use it to distract the Big Merc while I sneak in attacks with my Brusher's Pike (Infused with necromantic magic, if I can)
(5) You summon the creature, not much of a difference from Hound (same type of giant as hound, including the ability to pick up certain items around the area. It rises from the ground, and stares at Ast in the eye now, oh yeah, he wanted revenge. (6-6=0-2=-2) It charges Ast and gets flipped into the air and stabbed downwardly (-20 damage)(while I'm at it, i'll explain negatives, -1 is -10 health, -2+ is -20+). Ast raises his sword to stab again (4+2=6-4=2) but the mutated corpse rolls away and jumps back to his feet, giving a small grunt as he does so.
(2+1 from distraction=3) You manage to continue to sneak past as the corpse is beaten to a pulp. You (2) still manage to get off an attack! he notices you before you can attack. He stops pounding on the corpse and turns toward you. (5) You empower the pike, it now gives off an extremely powerful chill (+2 to attack for 5 turns) (5+3=8-5=3-2=1) You charge Ast, who side steps and give you a small jab to the side, nothing deadly though (-5 health). He prepares to stab again (5+2=7-3=4) And manages to get a quick jab to the ribs, causing some moderate damage (-10 health, 15 overall)
Health: 55/70 (Moderate Bleeding)
Inventory:Steel Battleaxe (+2 attack modifier) | Metal-reinforced leather armour (+2 defense and dodge modifier)
Curse the entrance of the warehouse to cause very mild amnesia and a sense of apprehension, effectively making people forget why they came there and want to leave.
Wait to see how the Necromutation turns out.
(2) You fail to put a curse on the warehouse but luckly no one will probably pass by anyways. The man screams asking you to kill him, but you just watch as the necromutation progresses it's course. (2) You fail to learn anything before the man dies, giving a small whimper as he does so.
Rename the Healing Wisp > Anima
Re-take that test!
Send Anima with Fluffy. Make sure Fluffy is well covered and send him roaming around town, searching for something useful or something useful to do.
Test: Say my Wisp (Ignis) is my light source (then apologize when out of earshot to it).
Do not forget to write own name on the correct part of the paper.
Greet Sam.
You tell the Wisp that his new name is Anima, and continue on to re-take the test. (5) You pass with flying colors,even remembered to write your own name! You are given access to every place in the library, including the Archives.
Look for a book on meditation. Better control over my magic should help me with body magic.
(4) You manage to find the book in the tome section of the library, and find one of the reading rooms to practice in. (2) Even with this book, you are unable to succeed the first time.
Blackmarsh Group:Summon a cloud of vile smoke capable of turning any living being it touches into a Vile Smoke Thrall. Seal it between the individual fish of my Swarm, like a three-dimensional net stretching and shrinking along with the Swarm's formation.
The Swarm will then venture deeper into the ocean to find and enthrall me a sperm whale.
(3) You manage to get the smoke around with some moderate success, it mixes with the black smoke they are already emanating. The fish each now have their own smoke, giving them a deadly shroud. (extra +1 to dodge, and a +1 to attack)
"Well no, but seeing as I have a pet hippo, servant, and three apprentices, I don't think I'll have to.
The real question is what you're willing to do for it."
Hound, the hippo, and the apprentices step to their master's side dutifully, hoping to intimidate the thieves. (4) Two drop their knives and run for it, but the first one stays, and manages to keep a hold on his knife. "You don' scare me, now brin' it on!
Health: 40/40
Thief 40/40
Inventory: Copper Knife | Reinforced Leather Armour (+2 to defense rolls)
Player: Nirur Torir
Name:Sam McFrederickson
Health: 100/100 (Can use Body Magic w/ -1 modifier)
Inventory:
Companions: Undead Kobold
Health:40/40 (stealth unit, +1 for stealth rolls)
The Bandit "Magister"
Health: 30/30
Inventory: Leather armour (+1 dodge) | Copper Pike (+1 attack)
Player: IronyOwl
Name: Shalla Halfdark
Health: 100/100
Inventory:
Companions: Undead Hippo
Health:40/40 (+10 Healing Aura, heals those around it)
Undead Human "Hound"
Health: 40/40(can use misc. heavy items around area, adding to combat roll, used via action)
Inventory: Giant Tombstone (+3 combat modifier)
Undead Skeleton
Inventory: Sacrificial knife (+1 combat modifier)
Health:40/40
3x Necromancer Apprentice'
Health 50/50 ([Necromancer A 20/20] [Necromancer B 10/10] [Necromancer C 20/20])
Inventory: Basic Robes | Basic Staves
Player: Sinpwn
Name: Adil Borushdumat
Health: 90/100 (+1 to all dark arts for 3 and above rolls)
Inventory: Black Robe
Companions: Undead alligator
Health: 40/40(+1 Combat modifier, mountable)
Player: HmH
Name: Ima Erifithili
Health: 100/100 (+1 to looting and raiding | +1 to rolls involving clouds)
Inventory: Iron Cutlass (+1 combat modifier)
Companions:Demonic Bat
Health 10/10 (Life drain, regenerates and can gain more health via sucking out a creatures life force)
Undead swarm of Fish
Health: 40/40 (can walk on land, can shroud themselves in darkness for +1 to dodge)
Player: Tiruin
NAME: Tyrin Karos
Health: 95/100
Inventory: Cloak for Fluffy
Companions: Undead Dog "Fluffy"
Health: 24/40 (+1 combat modifier | Sentient)
Dark Whisp "Ignis"
Health: 20/20 (Sentient | Can absorb nearby flames to temporarily increase health and damage)
Healing Whisp "Omega"
Health: (1) 10/10 (Sentient | Can absorb nearby flames to temporarily increase healing powers and to permanently increase health)
Player: Talarion
NAME: Leon Jyos
GENDER: Male
Health: 60/100
Inventory: Brusher's Pike (+1 attack roll, roll for bleeding effect, 5=decapitation
Companions: Horde of Rats
Health: 40/40 (equiped with a fear spell)
Mutated Human Corpse
Health:20/40 (Can use misc. Weapons)
Inventory: