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Forum Games and Roleplaying / Re: The Tribal games! Turn 1! (5/5 players still alive)
« on: July 29, 2014, 06:12:22 pm »Quote
I have a few questions: How much do we know about our opponents and their pocket-worlds? Do we have to produce ranged ammunition, like the arrows for bows, or are those abstracted away? Are the commanders considered one of the 150 tribespeople? If not, does that mean 151 food is consumed every turn? And finally, is there going to be natural population growth in this game?
1. You know alot. You can read the most popular blogs and news from your PSI-unit, so your characters knows everything posted in the turns. So no need to be afraid of meta-gaming. If you want to keep things secret you can send PM to the GM and your fellow players (However, if you try to for example build "Uberweapon #21" in secret, there is still a risk they will find out), communication between players in PM are also alowed.
2: You dont need to produce arrows. Thats abstracted away. However, if you want special arrows, like for example arrows with posion-tips, you might need Use some posion for every battle.
3. You don't consume food. Cause you are THE UBERMENCH. (Abstracted away)
4. No natural population growth. Remember that the accelerated time doesn't affect humans. And humans don't populate that fast in a few weeks. Especially not during a wargame. However, there will be other ways of increasing your population.
And regarding the resources, remember that it is phrased "KNOWN resources, you might find your special trees (and other things) if you search for them. On the other hand, you might not.Oh and other thing, you donīt have large lumberers lodges, its an mistype from when you didn't have durable bows. Sorry for that. You have 2 normal lumberers lodges.
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((Shouldn't two farms have ten spots?
Also, how much can be done in PMs? Like talking to audience, setting up trade routes, etc.))
Fixed the farm thingy.
You cant talk to the audience in PMs, since that's official and the other players can follow part of the game from their PSI-Unit, you can negotiate with other players over PM though, and try doing secret stuff by sending the action to the GM in PM instead.