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Messages - Evil Marahadja

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166
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I have a few questions: How much do we know about our opponents and their pocket-worlds? Do we have to produce ranged ammunition, like the arrows for bows, or are those abstracted away? Are the commanders considered one of the 150 tribespeople? If not, does that mean 151 food is consumed every turn? And finally, is there going to be natural population growth in this game?

1. You know alot. You can read the most popular blogs and news from your PSI-unit, so your characters knows everything posted in the turns. So no need to be afraid of meta-gaming. If you want to keep things secret you can send PM to the GM and your fellow players (However, if you try to for example build "Uberweapon #21" in secret, there is still a risk they will find out), communication between players in PM are also alowed.

2: You dont need to produce arrows. Thats abstracted away. However, if you want special arrows, like for example arrows with posion-tips, you might need Use some posion for every battle.

3. You don't consume food. Cause you are THE UBERMENCH. (Abstracted away)

4. No natural population growth. Remember that the accelerated time doesn't affect humans. And humans don't populate that fast in a few weeks. Especially not during a wargame. However, there will be other ways of increasing your population.

And regarding the resources, remember that it is phrased "KNOWN resources, you might find your special trees (and other things) if you search for them. On the other hand, you might not.Oh and other thing, you donīt have large lumberers lodges, its an mistype from when you didn't have durable bows. Sorry for that. You have 2 normal lumberers lodges.

Quote
((Shouldn't two farms have ten spots?

Also, how much can be done in PMs? Like talking to audience, setting up trade routes, etc.))

Fixed the farm thingy.
You cant talk to the audience in PMs, since that's official and the other players can follow part of the game from their PSI-Unit, you can negotiate with other players over PM though, and try doing secret stuff by sending the action to the GM  in PM instead.





167
Wait I got no wood so ..... I need to trade for that? every thing seem to need wood ....

Can I replace wood with animal bone or something?

Most buildings require wood or stone! I have changed the forge so you only need minerals for it to function. You will need to trade wood if you want wooden weapons though. You also have one additional stone quarry, which I forgot to add.

It's probably worth putting the season in the turn post, for player reference.

Also, I appear to have a lumberers lodge but no wood?

Also, for buildings such as the trappers lodge, do they require a supply of traps to run, or just during construction?

Fixed, you now have wood.

Only for construction. It is assumed that the trappers reuse the traps. And it removes a lot of extra counting.


EDIT: Varee, your men have no idea how a trap maker hut will function, so they will have a very hard time building one, you can still try, but there is an high chance of faluire and waste of resources and time. But if you succeed you are on the way to learn trapmaking.

168
Spoiler: Turn 11 (click to show/hide)

169
Turn 1-Spring


Tip of the day: Remember you fans! You can always post on your personal blog, either something simple like "I write how I plan to attack X in the next few weeks. Or you could write more in detailed "in character", which will grant you a bonus when I roll how the post was received.
Also: Do as much of your economics yourself for a happy gamemaster, calculate how much of each resource you consume and produce each turn. Some food producers wonīt be able to do that since they they gain their food randomly. But most things can be calculated by you.



- Laaadies and geentlemen, welcome to the first round of the TRIIIBALGAMMMMES!
- We have a very exiting round of commanders this year, haven't we Yox?
- Indeed we have, Nox, barbarians from the outer rim, traitors, mystical shamans, it will be an exiting game! 
- I know that only the most dedicated of watchers follow the first few weeks, since the portals between the worlds are closet. But there is so much that is decided here! There could be bloodshed between trade-partners, there will surely be competitions, and all players will try to find ways to stand out from the others.





Spoiler: sjm9876/Caine Kleon (click to show/hide)

Spoiler: Samarkandr/Arlia (click to show/hide)

Spoiler: Varee/Vexian (click to show/hide)



Spoiler: Of the record (click to show/hide)

170
Spoiler (click to show/hide)

171
I have a feeling certain player need to team up ie me and north as we are both anglosaxxon?>
Good luck with that, Wessex. Both you and Northumbria have your units too far away to mount an effective attack before I can build up a response. You'll only send your King to his death by attacking me.



Well. Like I said, I have no real chance If I loose my main city. So it will be worth sending all my units down to wreck as much havoc as possible in your lands. Even if you ultimately win, it will be a breese for Scotland to attack you while your week. Especially since he can expand down south un-attacked.

172
Rp if you take York I more or less have lost the game. Which means that I have nothing to loose. If you attack me I will let the Pics attack plunder and conquer my northern border. Making them stronger and more prone to challenge you. WHILE sending my army back to retake York and attacking your armies untill I am out of mone or soldiers.

So, yeah, its a bad move.

173
Forum Games and Roleplaying / Re: The Tribal games! (0/5 players)
« on: July 28, 2014, 02:41:00 am »
We have several interesting applications! Tomorrow the gamemasters will pick five of them and start the game. So you have approximately 24 hours to edit and/or post your applications

174
Forum Games and Roleplaying / Re: The Tribal games! (0/5 players)
« on: July 27, 2014, 12:55:14 pm »
Who are you? Da Fa'ze Bre'kar.Male.34. Ork Warboss
Why do you want to join THE TRIBAL GAMES? Ork war raid ended to soon
Describe your ideal pocket-world and tribe!: Barren irradiated wasteland, with a state of the art ork warbase.
What skills distinguish you from the plebs? Loves to fight, imagination makes everything possible

During the empires explorations, they have yet to find an ork race, or any intelligent life whatsoever.

175
Spoiler: Turn 9 (click to show/hide)

176
Forum Games and Roleplaying / Re: The Tribal games! (0/5 players)
« on: July 27, 2014, 10:56:49 am »

Is there anything that should be changed about my app?
Not really. Its fine, albeit quite thin. You could always describe your character a bit more, its goals etcetc. More details are always fun.

177
Forum Games and Roleplaying / Re: The Tribal games! (0/5 players)
« on: July 27, 2014, 10:48:59 am »
Reservations isnt really necessary. Its not first come first serve! The most interesting applications will be chosen.
Also keep in mind that there are manymany worlds are vastly more advanced than modern earth. Both Samarkand and Varee applications are totally fine since many worlds have reverted to simpler tech. But you could also be a formal general, space admiral, colony leader etc. Its up to you!

178
Hm, why couldn't I build a spearmen last turn?

179
Forum Games and Roleplaying / Re: The Tribal games! (0/5 players)
« on: July 27, 2014, 06:28:09 am »
Reserved for stuff.

180
And the time is finally here for the annual TRIBAL GAMES! The show watched by over 50 planets and trillions of humans all over the empire! As usual there will be five contestants, commanding and  their own tribes, preparing them for war against the other players. There will be intrigue, assassinations, betrayal and ofcourse, war! The last player standing wins, and fame and glory beyond imagination awaits. For the others, only death awaits.

This year we are going back to the roots of humanity, the tribes will start the game with very crude equipment. Swords, leather-armour, and other barbaric equipment. But as the game progress, the game makers has promised to throw in several surprises for us! Very exciting!

And as a last announcement; There is still a few days until registration closes. If you want to be one of the players fighting in THE TRIBAL GAMES. Feel free to sign up. Donīt do it lightly though, to lead a tribe to glory you need to have leadership skills, courage, a tactical knowledge, and style. If you win the viewers favour they will sponsor your tribe with strange equipment and other wonderful gifts!


Spoiler: Application form (click to show/hide)


Players;


Glossary

Spoiler: Gameplay (click to show/hide)

Spoiler: Special resources (click to show/hide)



Spoiler: Buildings (click to show/hide)

Spoiler: Lore (click to show/hide)

Spoiler: Military units (click to show/hide)

Spoiler: Tribeskills (click to show/hide)




Spoiler: Off the record (click to show/hide)



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