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Messages - Evil Marahadja

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196

Also Marahadja, why did you cut the "Speratus" from our younger bro's name? And Roman names are gendered, so our mother would be "Icilia", not "Icilius". I'm not insisting on proper historical accuracy or anything like that, just a FYI.

By accident, fixed!
Ah, I see, coolcoolcool. Luckily for me this is only inspired by a roman empire, so I can make those kind of mistakes. Its not bugs, its features.  :D

197
Restore the training yard and the slave rooms, as well as a guard room
Hire 3 guards and buy 3 slaves.
Ask your younger brother for military delinquents to be serving as gladiators.
1) We DO have the money for the original suggestion - THREE slaves/guards are 1 +
2) I'd personally skip on guard room until we gather some sort of reputation - the only reason to get guards would be for training.
3) It may be wroth considering trying to recruit hobos in return for shelter, but that can wait until we have a reputation.
Oh! Yes. I misread it, my apologies. But I think we do need guards, because the place we reside in is shady as fuck. I mean, a local gang could just force us out and move in or something. And we need to do an inventory of the armory.

Also, our mother and sister would have two-part names, like Aelia Icilia. Only men get three-part names.

Fixed!
Yes, it is + for three guards/slaves. That is for rather poorly trained and equipped guards. It gets more expensive if you want guards with more combat experience.

198
Forum Games and Roleplaying / Re: You own a gladiator school!
« on: March 31, 2014, 01:15:01 pm »
22 April- A new beginning


As you make your way along the outskirts of Narsis you make a mental note to yourself. This is not a place where a  educated man shall be after nightfall, especially without a bodyguard. The sun is shining brightly and you can still see hookers, beggars and you have noticed thugs from at-least two gangs. This world is very different from the mansion where where you grew up.
For a moment your mind wanders away to the family estate, where servants were ready to accommodate your every need, where every meal was delicious and you had a personal room larger than most folks homes. It was a good life, but not perfect. You were never very close with your siblings, Decima was inside and isolated most of the time, being educated how to be a proper wife. But the few times you actually meet, you came along just fine. She even had you smuggle a few of your study books to her room now and then.
Primus never had much time for you nor your younger brother, when he wasn't busy being his fathers right hand he socialised with his noble friends, partying and visiting the local whore houses, habits he have to this day. And your younger brother, while much more willing to actually speak with you, is a very different man than you are. When you were in your room studying and experimenting with gun powder and ancient magic, he socialised with the guards, sparring with them all day long. He always had a way speaking with the common folk, and he never quite understood why you always had your noose stuck in an book. “It´s easier to stab someone with a sword” he used to taunt you with a friendly smile glued on his face. But he was always determined to excel as a soldier and an officer, and if the latest reports from the western fronts are correct, he´s doing well for himself.

Your mind returns to the present as you approach your new home. It's hard to not be disappointed.  The holdings seems to be surrounded by a approximately 2 meter high wooden palisade. There doesn't seem to be any obvious holes in it, although a few of the stakes have decayed and has started to rott away. The gate is in worse condition, missing entirely, that is. You enter the school where the gate should have been, and you wonder why your father didn´t have enough common sense to sell this sad school years ago. Every building is neglected, with holes in the roof, it looks like the walls could fall down at any given moment and when you take a look in you realise that almost all furniture has been sold or stolen.

On the bright side there doesn't seem to be any homeless people pestering your holdings and using it for shelter. Rumours travel fast in this part of the city, and you assume that they fled the area in case you brought any guards to clear your new holdings. As you walk around your new  holdings you instinctively move your right hand to your purse, it is heaver than ever. You father at-least had some parts of is mind left when he wrote his testament. The testament obliged Primus to give you a small part of his income to you, as a help to “Get things moving” with your school.  This particular part of the testament made your brother quite upset, which might be the reason why he more or less kicked you out of the family holdings after he gave you the money.

You take a seat on the stairs leading into your small “mansion” and sight deeply, it will take a lot of work to make this sad excuse of a gladiator school profitable. You consider your first moves.




Spoiler: Economy (click to show/hide)

Spoiler: Gladiator school (click to show/hide)

Spoiler: Contacts (click to show/hide)

Spoiler: GM to players! (click to show/hide)

199
Forum Games and Roleplaying / Re: You own a gladiator school!
« on: March 31, 2014, 02:21:52 am »
Lars Silverveins
Arcane Knowledge
Gunpowder Knowledge
2
((Does anyone else think that we will inevitably use our gladiators against the barbarians in a ridiculous battle to stop a daemon summoner or whatever? Just me?))

Time for a street war...guns and magic  >:(


Power the magitech bombs, my pretties.

Should I count those as votes for something? If not, Martial arts and Arcane Knowledge have the lead.
Update later today guys!

200
This will be a suggestion game situated in a  late medieval fantasy fictional world. You will have control over a Gladiator school. Will you lead it to glory or shall if fall into ashes? That is up to bay12.



The Eldar Empire is at its prime. Even with their strange magic the barbaric tribes in the south and west are no match against our technologically superior armies equipped with both gunpowder and steel.  Easthall flourish and everyday new exotic items, slaves and creatures are imported from the frontlines.
Your father, Appius, recently passed away peacefully, and his holdings were divided among your brothers and you. Your sister Decima are already betrothed with Cato Livius, a rather powerful noble with much to say in the senate. Their marriage is due in the next few months. Your elder brother, Primus,  inherited most of your fathers holdings, his political office and the family mansion, your widowed mother lives here as well. Roumor has it that he is already planning his first grand feast inviting every youngster with any kind of influence whatsoever. Your younger brother, always the ambitious one, got a position i the army and is already making a name of himself at the western front. He promises that “Tertius" will be a named to be feared and honoured in every corner of the Eldar empire.

And you, stuck with your fathers failed pet project. His abandoned Gladiator-school. He commanded you to restore it “to its former glory”, even though you are quite sure it never had very much glory to begin with. That's what you get for years of lojal service to your family. You are determined to make the most of what you have. Successful Gladiator-schools are highly regarded in the empire, there are grand tournaments in the capitol several times a year, and if your school manage win a few of them you will have the chance to win fame, fortune and political power.
But you have a long road to walk.




There is a lot to decide.
First and foremost you need a first name and a surname.

Your character is of noble birth,, you know how to ride, read, write  and have basic knowledge in most academic subjects. During your  education you showed showed much promise in two of the following areas:
Martial arts: The ability to use sword and hand cannons in combat. This gives you the ability to better assess the combat ability for humans and monsters as well.
Rhetoric: The ability to speak publicly
Gunpowder Knowledge: You have extensive knowledge about gunpowder, and have the ability create both cannons bombs.
Academic knowledge: You have studied a specific subject at the academy where you excel most scholars. Decide for yourself.
Negotiator: You are a great barter and have a knack for estimating the value of goods.
Arcane knowledge: You have studied the strange barbarian magic. And you might even know a trick or two.


Where is your gladiator school located?
1. In the centre of Narsis, your hometown and the second largest city in the empire. You will have shorter distances to trade, tournaments and the political intrigue of the city. But it will make it much more expansive to expand your school, and it will also cause trouble if you decide to commit some less that legal actions.
2. In the  poorer outskirts of Narsis, your hometown and the second largest city in the empire. Its cheaper to expand and its not to far to the centre of the town. But there will be a lot of shady people in your area, and other schools will have an easier time striking against you without the risk of facing legal repercussions.     
3. On the the countryside outside of Narsis, your hometown and the second largest city in the empire. You will have a lot of chances to expand and build a great school and mansion alike. But it takes quite a long time to travel to Narsis. Which might hamper your trade and it will require more planning when your joining a tournament.

201
Start page: Paris Hilton

End goal: Philosophy

Target must be reached within 7 clicks.

(Confirmed possible. Was going to allow 10, but it's easier than I expected.)

1.Paris hilton
2.Celebutante
3. Popular Culture.
4. Ideas
5. Philosophy.

Start on Pokemon

Find Swedish Social Democratic Party

No idea if how many clicks it will take. Good luck.

202
Forum Games and Roleplaying / Re: You're a communist overseer!
« on: September 24, 2013, 12:01:53 pm »
April

After almost a week stuffed inside a small cabin, the grass below you feet feels wonderful as you walk towards one of many trucks which will drive you towards your new home. You and the fellow guards gets a separate truck from the POW, and you take some time studying them. They are younger than you expected, none of them are past 25. But other than that, they lock decent enough, well feed, each armed with a handgun and a baton.
You move your attention elsewhere, to the landscape around you. A shiver goes down along your spine as you imagine the horrors that has taken place on this beach. It took four land attempts before the Anglish people managed create a breach large enough to instigate a proper land invasion, and before that many brave men fell.

After half an hour or so the trucks suddenly stop. "This is your designated area. Good luck Comrade." The driver gives you a sloppy salute. He obviously wants to get going as fast as possible. There is no time to waste, and you quickly exit the truck to take a look at your new estate. You sent a few letters to friends at the MOIA, who managed to switch your designated area with a more...promising one.

The trucks stopped just in-front of two trenches, going all the way from the mountains at the south to the lake west from where. The area seems to be a good defensible position, as the terrain makes it harder (but far from impossible) to flank the trenches. Apart from regular artillerybombings, the area seems to have been spared from the heaviest fighting. The trenches are more or less intact, and you can spot a small bunker on the other side of the trenches, which seems to have suffered only minor damage. With a few repairs it should be as good as new. 

Finally, you take some time to read up on your prisoners. Around 1/3 seems to be capured soldiers. Strong, but with very low morale. 1/3 seems to be captured farmers, to poor to flee when we invaded. The last third is an odd bunch of craftsmen and unemployed men, who stayed behind for various reasons.

How will you plan the upcoming month?




Spoiler: Krig Fassnor (click to show/hide)
Spoiler: Locale 82 (click to show/hide)
Spoiler: Relations (click to show/hide)
Spoiler: Your Resources (click to show/hide)
Spoiler: Your People (click to show/hide)
Spoiler: Comments from GM (click to show/hide)

203
Forum Games and Roleplaying / Re: You're a communist overseer!
« on: September 24, 2013, 09:28:48 am »
My character: Nukem, Duke of Lani
Province: Lani.
Holdings: 5 guards, 50 Anglanan workers, 100 POWs, 2 Barracks(25 beds), Food (365 days), various simple construction materials.

Actions:
Favor: Acquiring better land with more resources.
Workers: I want to know each ones talents, then allocate the best and most talented to their jobs. Turn existing guards into captains, then convert 20 of the least skilled current workers into basic guards.
Workers: Existing workers that are neither already allocated or guards set up camp.
POWs: Placate, I will feed and take care of them, and as long as they work well for me, I will make sure they are treated with dignity, if any of them have skills, let me know them and things will work out better for them.
Captains: Once camp is set up, train newbies, I don't want them to be worthless.
POWs: Once things are running smoothly, get them working on better barracks/housing, we don't have enough (If they want to live in something decent, they better get working, we currently only have enough for most of the guards), As well as food for the next year, farming etc. (BTW, what time in the year is it?)

You will arrive in April, so you will have some time to plan for the upcoming winter. Remember that you have to decide wither you want to have 100 PoW or 50 Anglanian worker, you can't have both.

204
Forum Games and Roleplaying / Re: You're a communist overseer!
« on: September 24, 2013, 01:49:15 am »
We? I thought this worked like everyone had their own overseer and province.

Sorry, it's a suggestion game.
Update within 12 ours guys.

205
Forum Games and Roleplaying / You're a communist overseer!
« on: September 23, 2013, 03:13:14 pm »
Anglana

To the Overseeer
Welcome to the glorious international empire of Anglana. As you now, we recently crushed the capitalistic pigs overseas in our glorious quest to free workers all over the world. After their crushing defeat, they were forced to cede several important colonies to our great empire!

However, the war was bloody, and capitalistic blood pollutes the soil of our new lands. Only a few humans still dwell there, and most of the infrastructure was destroyed in the war. But do not fear! As always our great leader as a plan.

And that's where you come in. You have been assigned ”overseer” over lands oversees.  It is your goal to repopulate and industrialise the area. You export glorious goods to our capital. And when it is time for us to once again face our enemies, your lands will be the bastion from where our soldiers shall march to glory.
Long live Anglana!
Minister of internal affairs


A lot of pressure hang on your shoulders.  The road ahead of you is long, especially if you want to carve a settlement out of a (very large) battlefield. But before it comes to all of that. There is a few decisions to make. First and foremost, your name and the name of your province.

Secondly, the minister of internal affairs has allocated 50 Anglanan workers to your disposal. However, after the war, Anglana took it’s fair share of captives. The ministry may allocate 100 prisoners of war to your lands, which might be able to improve your initial production, if you manage to keep them in line. Depending on your successes after the first few months and which contacts you have in the right positions, the MOIA (Minister of Internal affairs) might allocate additional resources and population to your land.


The following assets are allocated to every Overseer:
Five militia guards.
Two prefabrication barracks, 25 beds each.
Food for a year.
Basic construction materials, hammers, saws, several logs, concrate etc.


Additionally, you have some friends in important positions. You might call in a political favour;
You could switch your territory with a more promising one, one with less attrition damage and more natural resources.
You could commission a skilled worker. A engineer, Doctor or something along that.
You could commission ten additional militia guards.
Or you could save the favour for the future.


You have a few days before you leave the capital for your new home. Is there anything else you want to do?



Spoiler: Your Character (click to show/hide)

Spoiler: Your Province (click to show/hide)

Spoiler: Relations (click to show/hide)

Spoiler: Comments from GM (click to show/hide)

206
Its IronyOwl.

207
The Kroec Confederate


Explore  Planet Z (-17 Science -13 money.)
Advance Planet Z.
Repair all my ships.
Keep the scout it storage for now.
Have scientists re-engineer the other destroyers, to study its computer system, but also weapons and all other interesting stuff.
Have the ships do combat simulations after the battle. Try to find out how to improve our tactics.
Spend 10 industry to improve infrastructure on Vera. To encourage further growth.

208
How much would it cost to repair my ships?

209
Fully explore Vera and then upgrade.(-19 research -11 money)

Use mine ships on Kori. (The closest planet to the sun in my system.

Gather the fleet. Use the heat concealers to hide the approach as long as possible. Destroyers should not fire unless fired upon. When close enough to board. Use the boarding teams. If any ship need to destroyed in this struggle. Its according to the way of the Kro, and the crew will die with honour.

Study the relic ship

210
Other Games / Re: Total War: Rome 2 totally has a trailer now
« on: September 04, 2013, 07:05:43 am »
Anyone who want to try out an versus campain any time soon? It didn't took long for me to grow tired on the AI. (Not bad, just very....meh. Very little strategy is needed to win a battle.)

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