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Messages - Evil Marahadja

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211
Explore Dulalra 3 times, in preparation for main colonisation (-30 Science)


Oh...can you do that?

212
Explore Dara (-30 Research) and upgrade to settlement
Refit all Destroyers -1 Engine +1 Laser.
Spend 9 Industry+1 Money to construct Mining group.

Mining group should mine Kori with escort of two Sabres.
Rest of the fleet, patrol space as usual.  [/b]

213
The prophet was pleased. The way of the Kro is spreading thorughout the stars. But there are still a need for expansion and exploration. This is the year/turn of Science. And as the Kro says, it will be done. But the life on the colonies is hard and brutal. Wayland Corp has announced the EC (Exploration and Colonisation) program. Their scienteist are currently working an ways to improve the life on the colonies, Encouraging their growth. 

[spoiler=Turn]
  • Explore all colonies. ( Research -30)
  • Research ways to improve population growth on xeno settlenets. (Research -15)
  • Have four Sabres protect and patroll the trade routs.
  • The rest of the fleet shall work on perfecting boarding actions.
spoiler] 

214
I have to assume that my race isn't totally stupid and decided to do some basic observations over the planets they decided to colonise? Or atleast know how much science/other stats i get from each planet? (I want to know because I don't want to lower be biosphere by one on my colony which happen to produce most SCIENCE!1!)

215
All resources can be saved. And I didn't mechanize those because the descriptions were sufficient. At least, I thought so. I can upgrade the heat concealers from a passive effect to a slot using system if you want too.

Terraforming, well. It's mostly used for new settlements. (Capital is already terraformed). You can try to upgrade your environement of an already terraformed planet, but that's quite costly.

No, no real need for that, and thanks for the info. 

216
(You seem to have forgotten to "mechanise" three of my skills. might edit this turn when you do, especially Terraform. And can you save Science for the next turn?)

The prophet proclaims that now is the time to rebuild our economical strength. It is every Kroecs duty to maintain a temperate lifestyle. Without any excessive luxury spending. This is a very important step for the Kroec society, as we venture further into space. The prophet also issued a need for security among the most popular traderouts in the system. Red Dawn, the largest military ship manufacturer and mercenary company, promptly heed the call. They issued 3 frigates and a destroyer, which now patrol the space between the colonies.
Spoiler: Ship designs (click to show/hide)

Spoiler: Turn (click to show/hide)

217
Forum Games and Roleplaying / Re: Galaxies: Colonizing the stars [0/6]
« on: August 29, 2013, 03:43:56 am »
Sheet in posted!

218
Forum Games and Roleplaying / Re: Galaxies: Colonizing the stars [0/6]
« on: August 29, 2013, 02:29:20 am »

Not entirely sure how this will work out. Maybe the "government" will be the strongest corps in combination with the prophet? I don't know.

220
Other Games / Re: Wargame AirLand Battle: Worth playing?
« on: August 08, 2013, 04:17:43 am »
I just bought the game, anyone who want to play a game or two?

221
Cool game.

Membership: Open to all, but every member must pay a entering fee of 15 gold.

Advertising:  Pass the word on to our contacts (25 gold)

Dues: 20% of the loot, but no quarterly dues.

Services: Free cramped accommodation. 2 (or 5, note sure) Gold for a private room.
Half Price for the equipment. Full price for healing potions.
Buy loot for 75% of price, stolen loot for 50% of price.
Promise a peasant burial.
Pay our contacts to find interesting work for us.


222
Well, I think everything's settled except where we live.

Wizard, Concealed, but tower and country estate are tied.

Marahadja ought to be the tie breaker.

Or you can always vote for city mansion.  :P
I don't get why you want a conceled adventurer work outside of a city. Since we are probably going to work in politics/crime/contraband/assassinations etc. It is a very good idea to be connected with people. And that is hard to do if you live outside of a city.

223
Wizard- Jamgeon Carter, but most of his "associates" simply call him The whisperer. Since he had a finger in most political incidents the last decennium.
Concealed
A city mansion; Avonfall

 

224
Other Games / Re: Bloc: The Glorious U.B.A.
« on: July 28, 2013, 08:36:49 am »
Joined the game as the The Revolutionary Democratic People's Republic of Jomanda!

225
Forum Games and Roleplaying / Re: You're a shady company!
« on: July 20, 2013, 09:22:28 am »
2014-06-16


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