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Messages - Evil Marahadja

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586
Tactics only effects other fighters rolls, not your own.  So tactics won't effect you at all.

edit-I might change it back gaining full might to everything instead of only half.

Yea, but say that the enemy has an unarmed peasant mob who he sends towards me. With 3 in tactics he would beat me. Even in you change back to normal strength (then I whould have a 20% advantage, still not very much, but way better.)

I am saying this manly cause I want to help you create a balanced game, of curse- .

587
You and your guard: 1d10+3  | 2 groups peasants 2d10+3 (+1 defense)

Personal guard is abstracted, it's basically just to explain how you can fight a population.  A population is anywhere between 10-50  people.  So yeah you and your merry men of big dragon guys with horns and claws, could get their asses kicked by 20-100 big dragon guys with horns and claws.

Plus people have to be Really unhappy to rebel.  I hope this quelches everyone's fears about getting ganked early.

Well, then I might completely redo my character. Since I fear that Might is up. It seams that my unit of elite guards will have a 12% advantage over a untrained peasant mob. (Which is quite unrealistic, there is a reason why all peasantrebellions got smashed down before guns wear invented, training and proper arms wear worth a lot back then. But this is a game so that dosent really matter) On the other hand, if I put three points in wisdom instead, and therefore a skill, I can raise my chance of a super success with 30%. Seems a bit unbalanced, but I could just have calculated it wrong.

588
BTW Base stat for a population is 3 Might (since the other two stats don't matter.)  So if your being attacked your population would have a +1 to Attack and Defense.  I'll start working on weapon types soon.

Isn't that A LOT? I mean, then our race would have a basic 4 in might. Which in turn means that my character (Who is clearly battle orientated) would get beaten by 2 untrained, unarmed people. And 10ebbor10īs character could be killed by one of his own people if he or she decides that their leader suck.

Btw, how does the personal guard thingy work?

589
You do understand thast stating your desire to annex your two neighbours is a good way of being ganked by said neighbours, nay?

Meh, a game without backstabbing and attack on neighbours is no proper game. I wonīt attack you both, ofcourse. More !!fun!!!.

590
So, do we kinda agress towards each other or slug it at the birds?

We will see....


Edit:

Khalor the Powerfull:
Age 32

 
Wisdom: 2
Might: 6
Charm: 2

Influence: 2 (from charm) + 3 (from Ironfist) = 5

Traits:
Iron Fist
Disciplined

Skills:
Foraging: 1
Masonry 1

591
I have sent you my attempt to make a Character via pm, donīt know if I did something wrong or not. 

592

Fine fine, argue when you've gotten the bad parts.
Evil: 11.10

Which I did, no wood nor hunting for me. :P But very well, I will conquer you all anyway! Mohoho.

Edit:
With the trait Narcotics and drunkard, will you loose the points permanently if you canīt supply the needed gods? Or is it just until you can?

Edit #2: In the rulebook, it says that scales also gives another trait, or have I misunderstood things?

593
You guys can argue over that, and if you can't make a decision, I'll roll for it.

Well, on the other hand. I vote for a random roll, some places seems more advantage so start at, atleast right now. And the argue will probaly not take us anywhere, especially since we areīt allied.

594
Do we pick our starting position? If so, I take 14,11.

595
Forum Games and Roleplaying / Re: Lords and Kings 2 (OOC) 1 slot left
« on: March 14, 2012, 04:50:35 pm »
One more player, join plox.

596
Forum Games and Roleplaying / Re: Lords and Kings 2 (OOC) 3 Slots open
« on: March 14, 2012, 03:43:23 pm »

Just because you guys are the same race doesn't mean you won't fight amongst yourselves.  And if you guys are gonna be boring and not wage war against one another the first time you guys meet then yeah I'll probably add an npc race, or just bring in more people to play a third nation, or bandits from your own races.

How, wonderful. I thought that we wear bound by immoral stuff like "loyalty" and such nonsense.

597
Forum Games and Roleplaying / Re: Lords and Kings 2 (OOC) 3 Slots open
« on: March 14, 2012, 03:31:35 pm »
Question, will we have other Npc races to plunder and raze trade with? If no, will it be any other uses of having a lot of might if you exclude battle between players?

598
Forum Games and Roleplaying / Re: Lords and Kings 2 (OOC)
« on: March 14, 2012, 05:15:19 am »
Looks like we have 3 people, If you want to be on a team I could roll up your race and guide you through character creation. 

Go for it!

599
Forum Games and Roleplaying / Re: Lords and Kings 2 (OOC)
« on: March 13, 2012, 08:21:11 am »
Since I am quite new, I dont really get how you create a character. So I wait for someone to post one before I do.

600
Forum Games and Roleplaying / Re: Lords and Kings 2 (OOC)
« on: March 13, 2012, 05:46:57 am »
Sounds cool, I am in. But I didnīt really get what I was supposed to do join .  :P

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