All things start with something.
In this place's case, it was the sudden duplication and crashing together of several universes, letting the slurry fuse together and cool, and then eventually some random gods wandered in and made a world to do stuff on.
Trickster has a plan, though. It's called Plan Not Boring, and it goes as such:
1. Initiate formation of Nexus, let it go until it stabilizes.
2. Create a planet relatively close to what the player entities consider familiar. Earthlike, to put a word to it.
3. Place 5 mighty states of mages equidistant from each other on the world.
4. Let them develop into civilizations spanning 1/5 of the globe each. Manipulate their politics and historical figures to do this with a minimum of fuss.
5. Make sure each one is distinct enough from the others that it'll be interesting for quests.
6. Initiate war among them, and turn the war from hot to cold after the fighting forces each state to withdraw into a massive capital city surrounded by untamed wilderness.
7. Player entities: specify a type of setting you'd like the town and such you've all been faffing about in to be in.
Urban fantasy.
You are all in the city of Fessel, great capital of the empire of stone and lightning!
It is a city packed with smells, sights, and sounds beyond description. Think of the entire city as an odd amalgamation of laboratories, crowded highrises, and bazaars of all kinds. There are always crowds in Fessel, and the smells of spices and a great variety of people are never far from nostril.
The places that were already established (the cafe, basically) are still where they were.
Trickster sits down on a chair in said cafe.
Whew. Haven't done something like that in quite a while. More tiring than I remember.
Maybe I shouldn't have recreated all those universes.
Ah well. Sleep time.He falls up onto the ceiling and sleeps.
((All right, setting established. Now I just need a few more days for some free time and we can have aventure.))