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Messages - Xantalos

Pages: 1 ... 90 91 [92] 93 94 ... 2538
1366
Roll To Dodge / Re: Special People: Fistful of Silence
« on: September 28, 2016, 03:55:04 pm »

1367
Roll To Dodge / Re: Send in the Wizards [7/5?] On the Mortal shores
« on: September 28, 2016, 02:22:23 am »
Garalagrulon narrows his eyes. A restlessness that subtle was suspicious. Mayhaps a wizard not so attuned to the air currents would have missed it, but not one such as him. There was something likely behind this, whether an agent of the Enemy or something more benign, and he would find out what.

Hmmm...

Temporarily let go of my grip of the local weather patterns and keep my awareness on the restlessness. See if I can pin it down to any particular source.

1368
Get along well with myself. Practice and stuff.

And yeah I'll be good to murder everything in sight.

1369
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 27, 2016, 01:55:34 am »
So in the game as it is now, would it be possible to have legs that are just long tapering spikes for ambulation and nothing else?
You could also stab people with them.

1370
Other Games / Re: That which sleeps- Kickstarted!
« on: September 26, 2016, 11:14:49 pm »
I do agree it's from all appearances passed into the realm of vaporware, but I like to wistfully speculate about what could've been. 

1371
Be helpful in any way I can!

Heck, if Doc wants I can replace some of his lab assistants doing nonvital work seeing as I can work much more efficiently than they can. Do all the grunt work for them and stuff. Filing papers, moving stuff, etc. Trying to speed up development.

1372
Get a ton of telescopes, binoculars, and body armor for central me too then. Make sure to practice with them so I'm adept with coordinating maneuvers and stuff.

Oh, also test out if VR-type gear that lets me see through a camera fully without any separation from a screen lets me teleport through placed cameras and such.

Like Oculus Rift-type stuff, though I know that's mostly amateur hour even for the Company, let alone the scientists.

1373
Roll To Dodge / Re: Our Salvation: Tearing the Stitches of Reality
« on: September 25, 2016, 05:24:59 pm »
Hey wait, I have Words for this.

REND that there container apart.


((I halp))

1374
Roll To Dodge / Re: Our Salvation: Tearing the Stitches of Reality
« on: September 25, 2016, 12:51:13 pm »
"Just fucking fling me across, I'll live. Oh wait you're not strong like me. Never mind, I'll go across myself."

While I'm talking, try to snag that well containment thing he still has. If I succeed in that, fling it into the crowd on the other side, hopefully hard enough to break the container.

1375
Complete side note, but you know how people always say Slaanesh isn't necessarily about sex but struggle to find examples?

I can help with that.

1376
Oooh, weapons!

Spoiler: DAKKADAKKADAKKA (click to show/hide)

1377
Roll To Dodge / Re: Our Salvation: Tearing the Stitches of Reality
« on: September 23, 2016, 06:39:32 pm »
"Hhhhhhaaaaaaaaaaaateeeeee"

Recover from the pain of that the best I can and then try to stand up.

1378
Practice doing complex maneuvers and stuff with my new teleportation powers. Practicing teleporting certain bits out of humans and stuff so I can do it easily in the future and such. Muscle memory for the mind, if that makes sense.

Also continue monitoring security. Make it very unfun for anyone trying to screw with Doc George's progress.

1379
For the sake of Throwback Tfriday, there were in fact Chaos Orks in...second edition, I believe? Khornates. This was back when the Orks were all cockney and not 1/5th Old One heirs.
I think those still happen? It's just that they're few and far between because once one of them starts yelling 'bludd fer da bludd god' the others all pile on him for not being orky enuff.

1380
Trouble with Orks is that thanks to the Waaagh!!! field they can sense when something isn't orky and thus exterminate it. It's why Ork chaos cults aren't a thing either.

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