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Messages - Xantalos

Pages: 1 ... 981 982 [983] 984 985 ... 2538
14731
Forum Games and Roleplaying / Re: Everything: Gaiden
« on: December 12, 2013, 01:44:09 am »
And yet if you truly knew all you would have driven one infinite times.
It's not something you want.

14732
General Discussion / Re: Things that made you sad today thread.
« on: December 12, 2013, 01:29:08 am »
No see, I'm that unique blend of shy and socially adept that I can do tacit superficial social maneuvers with ease but flounder like hell when it comes to anything intimate.
Not that I know of course because my mental walls won't let me try anything like what would lead to intimacy in the first place.
*hug* I know that feel.
Does this feel awkward to you?
Not really since I can disassociate from the implied intimacy thanks to the barrier of the Internet.
Also too smart for me own good.

14733
Forum Games and Roleplaying / Re: Everything: Gaiden
« on: December 12, 2013, 01:25:21 am »
Not at all, actually. You just don't know all, and good that you don't.

14734
Forum Games and Roleplaying / Re: Everything: Gaiden
« on: December 12, 2013, 01:23:57 am »
Raven flits out of somewhere behind him and perches on his shoulder. 

You know all. So why surprised?

14735
((Post'll be later tonight. If you want to post today just skip me.))

14736
Roll To Dodge / Re: Life Begins At Death - Chapter 5: The Path of Dreams
« on: December 11, 2013, 06:49:50 pm »
((Whoops.))

Wander around aimlessly.

14737
Forum Games and Roleplaying / Re: Everything: Gaiden
« on: December 11, 2013, 03:25:11 pm »
I only watch now.

14738
Transmute self into armor that is as tough as possible as well as heat-resistant.
Keep shielding.


Quote from: Xan->People watching the AM
Hey, keep my drone eye thing safe if you can. I think I put it by you.

14739
In an RTD I'm in I apparently rolled at least 10 1s in a row.

14740
Roll To Dodge / Re: Looter's Delight 2: I am the Lizard King
« on: December 11, 2013, 10:25:26 am »
((No, her power even as it is in the start of the story is one of the most powerful in the setting. People just downplay it as 'controls bugs' when it's really 'has complete control of every life form that could be construed as a bug in a 2-block radius. She can also see through their eyes, hear through them, speak through them, and direct them to do whatever she wants with perfect control. She can control an unlimited amount of bugs in her radius with little to no strain, giving her vastly augmented reflexes, ridiculous sensory abilities, the ability to kill almost anyone within her range with no trouble at all, and she can focus on many different things at once due to being able to control each bug individually and not explode from the sensory feedback'. It's very much a story breaker power.))

14741
Roll To Dodge / Re: Bay12 Goes Vegas: Pacific Rim Gave Me Some IDEAS.
« on: December 11, 2013, 10:08:32 am »
((Argh GWG, fix dat bbc code!))

Continue absorbing city and blaring ads.
Can I have a physical description of me?

14742
Roll To Dodge / Re: Bay12 Goes Vegas: Pacific Rim Gave Me Some IDEAS.
« on: December 11, 2013, 03:44:21 am »
(Can I see said mechs?)

14743
Other Games / Re: Things your favorite games did right.
« on: December 11, 2013, 03:33:26 am »
Yeah, if/when I get X-COM (christmas is close after all), only Seargants and up get hats.
First they all get the standard baseball cap.
Then when they hit Lt. they get personalized hats.

TF2 is one of the only FPS games in this dreary age that manages to keep weapons and movement in a state where the game is skillful and still fast paced. It avoids automatic weapons (generally), projectile weapons remain the best while most require skill to use and can be dodged to an extent, and it is one of the only FPS games where classes actually matter. Few items are unbalanced enough to restrict from competitive play, and even the most horrendously irritating design decisions have some effective counter.
This, pretty much. The game manages to remain accesible to newbies while still making skill important. Also hats. HAAAATTTSSS
Speaking of hats...
X-COM: Enemy Within: They added hats.
Why do you gotta say that, man? I have other things to buy.
HATSSSS

14744
DF Adventure Mode Discussion / Re: Best Mod for adventure mode?
« on: December 11, 2013, 03:31:13 am »
It gets more fun when you get all your limbs sliced off and go around pushing people to death and it working.

14745
DF Adventure Mode Discussion / Re: Best Mod for adventure mode?
« on: December 11, 2013, 03:27:12 am »
Yeah, Masterwork or Genesis mods are likely the best.
I should probably look into DF again.

I would actively avoid Masterwork for Adventure mode. It is completely neglected. I find it nearly unplayable because some fort mode features do little to improve fort mode (added attacks to weapons?) while they go a very long way to ruin adventure mode (oh, so whirling with outstretcged[sic] arms is always best, why use anything else? Oh, look, I died because warlocks can kill you instantly.)
But couldn't you become an indestructible bat man in Masterwork?

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