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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: December 01, 2013, 03:53:40 am »
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((Wouldn't she have to kill Demon's Run, Nuriel and Conny then?))((If they attempt to become immortal or have a high risk oh becoming immortal.))((It was the same as the one Victoria used earlier on in TA. It's mainly just for afterlife data and whether or not she is obligated to murder them on sight.))((When would she be?))
((It was the same as the one Victoria used earlier on in TA. It's mainly just for afterlife data and whether or not she is obligated to murder them on sight.))((When would she be?))
It is my honest opinion that naming ships is one of the greatest parts of 4x games in space. The rest of the game is fun of course but creating an abomination of a ship and giving it a ridiculous name is so much fun to me.Galciv 2.
Research Archangel armor and equip all those snipers with the jumping genemod. Then send the one Assault running around the map while the squad sight snipers all go to high ground and snipe everything from everywhere when the Assault sees them.I think skeleton armor doesn't actually provide any armor, and may actually decrease health, as a trade off for giving you the ability to grapple.
Not, it's +3 armour, +10 defense, +3 move and the grapple hook.
The previous armour, carapace or something, gives +4 armour.
So it's rather annoying that the best armour I have is irrelevant against the might of the aliens. The same problem occured at the beginning with thin men: they were powerful enough to one-shot and accurate enough to hit almost every time.
I really wish you could choose the specialisation of your soldiers. I don't need 6 snipers when I have a single heavy, a single assault, and no support soldiers whatsoever left.
I think skeleton armor doesn't actually provide any armor, and may actually decrease health, as a trade off for giving you the ability to grapple.This, though it doesn't decrease health.