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Messages - Xantalos

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22831
Forum Games and Roleplaying / Re: Twilight Academy - A Magical School RP
« on: August 17, 2013, 07:19:54 pm »
Okay. Depending on how much they cost I'd say go with the robot one; less likely to buck you off. If the price is too high, though, go for the other one. Try to get them both; if you have a suitable stallion you should be able to breed quite a capable goal in a few generations.

22832
Roll To Dodge / Re: Quest for Minimalism [Semi-Minimalist RtD]
« on: August 17, 2013, 07:17:45 pm »
NOTEVENSUREWHEREIAMRIGHTNOW

Punch self in genitals to dispell mind control. Countermindcontrol boar thing.

22833
Forum Games and Roleplaying / Re: Twilight Academy - A Magical School RP
« on: August 17, 2013, 07:15:42 pm »
"Medea or Sam..?" He has a serious look on his face.

((Probably. But you know, Lyle is his closest friend. EDIT: This will effect who he chooses.))
'Well, one has a bad knee, but the other don't take to a bridle too well. Bites, too.'

See?

22834
Forum Games and Roleplaying / Re: Twilight Academy - A Magical School RP
« on: August 17, 2013, 07:12:28 pm »
Y'know, the dude who's having troubled deciding between girls really sounds like he's comparing horses. Maybe he should examine their teeth?

22835
Roll To Dodge / Re: A dorfy RTD
« on: August 17, 2013, 05:59:02 pm »
Ignore directives, go adopt all the pets

22836
Roll To Dodge / Re: Life Begins At Death - Chapter 5: The Path of Dreams
« on: August 17, 2013, 05:58:02 pm »
Yes. People scream when there's fire. If the guards are noble people they will try to help, leaving it open for us.

22837
Roll To Dodge / Re: Life Begins At Death - Chapter 5: The Path of Dreams
« on: August 17, 2013, 05:52:39 pm »
Go a few houses away and set it on fire. Then run to the guards and get them to put it out.

22838
Myrln feels a sudden urge to stab Zoah - no wait, it's another angel. But where?
He shrugs and goes back to casting.

22839
Forum Games and Roleplaying / Re: Twilight Academy - A Magical School RP
« on: August 17, 2013, 05:40:59 pm »
Chink, how do you get that effect? Also, when I read through that, my first thought was, "Oh, hey, Xantalos is in on this."
It took a bit but I'm here. I suppose I could draw up an app for some type of incomprehensible horror.

22840
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 17, 2013, 05:23:42 pm »
Oh wait this is the guy trapped in a time loop isn't it. Okay.
Yeah he's crazy.

22841
And yea, behold as Beta Party gets more RP done in one day than Alpha Party does in several weeks.

22842
((THIS POST IS THE HARBINGER OF MY ARRIVAL))

22843
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 17, 2013, 04:50:37 pm »
That's like Instructions for a Fruit crossed with the Daily Mail.
Yeah. I think I might know who did that, though.

22844
Heh I was just thinking that the most "evil" chosen ones right now are probably Hsir, Torzon and Zan's split personality. :P

Correct me if I am wrong, but do most of the 'unify' chosen ones have a higher kill count than the 'destroy' chosen ones?  I have that impression for some reason.
I've killed 2 people and am currently absorbing 10 corpses. It's mainly because I haven't been able to do much else. 

22845
Other Games / Re: Gaming Pet Peeves
« on: August 17, 2013, 04:40:11 pm »
Games where the enemy cheat, breaking the game rules.

I dont mind a bit of cheating or better initial positioning to keep things hard and interesting. I hate when you and the enemy figth on different rules, like I can lose subsistem but the enemy is at 100% until dead

Good old Civ4, where the AI will *always* keep up to your tech level, even when you are cheating. Whats the point in trying to manage everything as efficiently as possible when it doesnt make any difference?

the Terran AI never lifts its buildings off

Most RTS AI can't garrison units either, as another example.

I remember in Age of Empires 1, the A.I could get fouled up in it's build routine if there was water or a tree in the way of the locations it placed buildings. Also in Pokémon Red and Blue, the opponent always uses a move that is type super effective against you even if it doesn't do any damage, like constantly using Light Screen against a fighting type.

Hm, what else. They couldn't use transports in AoE 1 either and would get stuck if their villages kept getting killed by wild animals because they'd run out of food. Not to mention placing their town centre right where they begin in Nomad regardless of available resources.
In Dune II the AI only ever attacks your base from whatever direction their base is at. It's probably excusable, given that that game is like a thousand years old.

On that topic, the overarching problem:

Modern RTS where the AI sucks dick even though the rest of the game is awesome
No matter how competitively balanced the multiplayer is, or how creative the campaign is, or how cool it looks, or how intuitive the controls are, modern RTSs are all ridiculously bad at AI.

It's inexcusable for two reasons: a) if most games' developers put the effort into the AI that they do for everything else, the AI would lack most of the problems mentioned, and b) if the effort put into RTS AI resembled the effort put into the AI of many other genres, it would similarly be free of most common problems.

Obviously it's gotten better (see the Dune II example, Starcraft II being a step up from SCI, and so on), but there's still a huge amount of common-sense fixes to be done.
See GalCiv 2. It may have been mediocre in many ways, but there are settings where it's acknowledged the AI will get more resources/etc than you, but even ground with the thing at full intelligence? It will outplay you and plan right up your ass. Amazing AI.

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