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Messages - Xantalos

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23611
I remember you.
...
OH GOD THE SPIRAL OF THIS THREAD GOES ON FOREVEEEEEEEEEEERRRRR

23612
General Discussion / Re: Going on a twelve-day holiday!
« on: July 26, 2013, 05:58:51 am »
But should you not put this in your sig or at least put the thread in FG&RP?
Just typing.

23613
General Discussion / Re: Out of context and funny quotes thread.
« on: July 26, 2013, 05:57:10 am »
"C'THULU, GO THE FUCK HOME,"
You bastard I thought he updated it.
:(

23614
Other Games / Re: Games you wish existed
« on: July 26, 2013, 05:56:08 am »
I'd like a world generation game.  This game would gen a world ( in a similar manner to DF ) and you can pause the world at any time.  It would have a detailed history, with races and civs popping up, having their own lives, journeys and sagas independent of you.

The player would be able to be one of two sides: One side would be demons, and the other angels.  If playing on the side of demons, you can corrupt the creatures and races and civs of the world, to an extent.  The more specific your corruption, the more effective.  Trying to evil-ize the entire world at once would have an extremely negligible effect, if at all.  But, if you were to focus all your power and efforts to corrupting ( both the body and soul of ) a king, it wouldn't be all that difficult, and his madness, mutation and moral decay would then influence all those near and underneath him.

Same goes for angels, who instead, try to purify the races of the world, and inspire men and women to acts of bravery, wisdom and compassion. 

In the middle would be randomly generated beasts and forgotten monsters, completely neutral in the battle of good and evil, but can be used to serve either end.  A player on the side of demons can corrupt these beasts, drive them mad and have them besiege the poor races of the world, as if they were in an old fashioned giant monster movie.  A player on the side of angels can alternatively have these beasts become protectors of the civilisations. 

One side would win once the entire world has become either pure good or evil, an extremely long and arduous task.
This sounds goddamn amazing. However, I'd like for there to be a multitude of moral paradigms there could be selected, ie good/evil, order/chaos, bacon/necktie, etc.

Also, Galactic Civilizations 2, with a very significant improvement: the map is now a cube, not a square.

23615
I'd be thinking of a You Are A Nationality forum game a la You Are A Russian, only with any number of possible nationalities! Your goal? Take over the world in unique (nation) style.
Of course there would be disclaimers saying its not intended to be offensive and such, but still.

23616
Forum Games and Roleplaying / Re: The Legend of Hiberis
« on: July 26, 2013, 05:20:42 am »
Hey I remember this!
Eagerly awaiting the show.

23617
Forum Games and Roleplaying / Re: Where are you?
« on: July 26, 2013, 05:19:06 am »
An excessively large shipment of Bowie knives.

23618
General Discussion / Re: Things that made you sad today thread.
« on: July 26, 2013, 04:53:28 am »
Spoiler (click to show/hide)
Well, that smacked me round the face.

Goddammit, I suddenly feel a lot worse.
Goddamit person that made that thing. Why you perceptive of what's likely to happen and so eagerly spiteful to share it with everyone.

23619
Forum Games and Roleplaying / Re: Where are you?
« on: July 26, 2013, 03:43:48 am »
5 million tons of pickle-flavored cocaine.

23620
General Discussion / Re: Things that made you sad today thread.
« on: July 26, 2013, 03:41:53 am »
That's why i have a dog. She starts whining if you don't give her attention rather than meowing, it's totally different.
Ever since a dog bit me when I was seven, my natural state of being around dogs is 'mild panic'

Once they start barking, it becomes 'Try not to run off and/or piss yourself! That'll socially crush you!'
Yeah, I tend to try to not be around large dogs because it's difficult for me to resist the urge to kill them.

23621
Waitwaitwait, Spiderman/Deadpool? That explains everything.

23622
((Will be asleep from now, so just assume I follow along with the party and do dwarf stuff.))

23623
Cautiously open door.

23624
Ready weapon, examine door.

23625
I'll go to the east room, then, I'm assuming that it's the one at the top of the picture since it's labeled as such
I shall proceed here as well.
Keep an eye, ear, and nose out for anything.
Make sure to check the ceiling.
And every other surface.

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