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Roll To Dodge / Re: Looter's Delight: An Adventure with Treasure! Try And Catch Me Writin' Dirty!
« on: June 17, 2013, 03:34:25 pm »
No really what are Writers.
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Forum Guidelines
I do remember a wonderful time when the internet was shit. Then all these millennial folk started showing up and they ruined it.Yes, how terrible of us to show up and ruin it with our ... stuff.
Still, how else could he stomp metal crates to rubble if he weren't a Mario descendent? Maybe he only inherited the foot gene.He's been indoctrinated from birth never to do this. Even the Necromorphs know that if he ever uncovers his true potential they would be as dust before him.But they already are. So there clearly must be some scale of gravitational potential Isaacs we're talking about here.
Yes, this sounds great.
I'm new to running my own forum game, so far I've just been throwing bad guys at them, while trying to put in small details to make them nervous and want to keep moving.This makes us nervous?
Such as gratuitous amounts of explosions.
1. Don't go too big. More players means more work. You can always add players later a couple at a time if you think you can handle them - if your game is good then they'll hop on pretty quickly.This.
2. Don't feel like you need to prepare for everything. You're on a forum. You can take a day or two to deal with confusing situations, so don't pack your OP with every little detail of how the game is going to work. You'll just end up bogging yourself down and confusing your players.
3. Plan ahead. It looks like you're doing this. Of course, this isn't completely necessary, but the less of this you do, the more you'll have to...
4. Be flexible. If a player is doing something unexpected, take a little time to think up a good response. Not everything deserves one, but don't shut down your players every single time they try to do something outside of the box. Those kinds of players are the kind that will take you places you wouldn't go on your own.
5. Take advantage of the forum format. This might just be a little expansion to 2, but I think it's worth saying. If a player surprises you, you're not there in the room with them. You can pretend not to be surprised. You can think up a response that makes it look like you were planning for that all along. This can greatly increase immersion and reward creative players as much as you're rewarding the players who stick to the main story.
See, don't you feel clever?
The forum format also has some minor cool stuff like invisible text (highlight the line above this) that you can fiddle with for fun times. I'm not really sure how much you could take advantage of that sort of thing, but creativity is awesome and I bet someone could do some really cool stuff with it.