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Messages - Xantalos

Pages: 1 ... 1968 1969 [1970] 1971 1972 ... 2538
29536
Yep, no possible alternate motivation can be divined from the fact that I want to introduce IRC to this game and I'm also good at IRC RPs. None whatsoever.
I can't see any.
Also, would any of the cops in the city be Swedish? Because if so, please name them Benny.

29537
If it helps, I am an experienced IRC GM as well.
Ohoho.

29538
Forum Games and Roleplaying / Re: Now it is day. (Suggestion Game)
« on: March 15, 2013, 05:21:47 pm »
Sign up to be a policeman for no reason.

29539
This IRC thing sounds interesting, though alarming to my inner control freak.

29540
Gentlemen, I present to you a cop at high badassery.

29541
Roll To Dodge / Re: Arena Deus! (Game I - Round 14: Coup de Grace)
« on: March 15, 2013, 04:43:27 pm »
Another suggestion: Killing half the arena and dying to a lucky shot shouldn't put you out of the running. Maybe have a score penalty for dying. Also give the killing player a portion of the victim's points, say 10-25% of them, on top of a flat number; killing a kogan with several kills should be more momentous than killing a random horse. Perhaps the score penalties for death could also be based on the score of the killer, more if the kill err was dozens of points behind but less if you're just another in a series of murders by an awesome player.
I see your point, but I specifically like the way it is. I find there's some sort of twisted, ironic beauty in a character on a kill-streak getting killed randomly. The player has to choose either an offensive or defensive strategy, or something in the middle. In this case, defense worked. Besides strategy, I think the other thing to be factored in this game is the gambling aspect: Is it worth going for something and risking getting hurt, or not getting it and risking falling behind in the end?
It would be, if the answer wasn't obvious: Hide and hope to be the last killed. Let the others kill each other and hope you prevail when it's down to you and one or two others.
That's not fun, if everyone does it, and not doing it puts you at a disadvantage.
Isn't that exactly what Ryan did?

29542
All right, all right, I'll try to get a sheet in. -_-

29543
General Discussion / Re: The Crossover Thread
« on: March 15, 2013, 02:32:22 am »
I'm pretty sure Gandalf prepared Wit.

29544
General Discussion / Re: The Crossover Thread
« on: March 15, 2013, 02:13:48 am »
"I'm late, I'm late! For a very important date!"
"A wizard is never late, nor is he early. He always arrives exactly on time. *Blasts the rabbit away, walks right past the rabbit hole*"
The Balrog of Cheshire has arrived!
YOU
SHALL NOT
PASS OH SHIT IT CAN FLY

29545
General Discussion / Re: The Crossover Thread
« on: March 15, 2013, 01:10:22 am »
Unrelated speculation about the Dresden Files.

Spoiler (click to show/hide)

29546
My schools uses a web application that scans documents of any existence on the internet, its pretty damn precise word to word.

I wonder if there is an XKCD regarding the odds of coincidence.

anyway, I wanted to mention the meme, "If you cheat in Engineering classes, you WILL kill people."
If you kill in engineering class, you WILL cheat people.
The first rule of engineering class is that you don't killsteal from your classmates. Wait, what?
But if you kill people with Old Spice, I get a horse.
Now look back to me. The horse is now diamonds.
I now have a diamond horse. All right!

29547
Roll To Dodge / Re: Roll to Perish
« on: March 14, 2013, 11:56:57 pm »
Fly in from the left of the screen in a small space ship. Shoot lasers at the spawn platform. (Worth a shot. Also it seems the spawn platform is indestructible.)
Nonsense. No wall can withstand the power of Kool-Aid Man!

29548
Roll To Dodge / Re: Roll to Perish
« on: March 14, 2013, 11:51:00 pm »
Spawn as Kool-Aid Man

Platform is really just a sideways wall if you think about it
Kool-Aid Man through the sideways wall.

29549
Uh. Coords are from the top left tile. Top left is 1, 1. One tile east is 2, 1. One tile down from 1, 1 is 2, 1. And so on. Your at 6, 5. I could probably do that. Might be a little anoyying to change it in past panels, but whatever.
Ah, I get it. Thanks!

29550
Forum Games and Roleplaying / Re: It is the middle of the night.
« on: March 14, 2013, 11:30:05 pm »
Why don't we take a look out our window to cool down?

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