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Einsteinian Roulette / Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
« on: April 30, 2015, 03:31:36 pm »Spoiler: Team A (click to show/hide)
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"How is Xan, Steve? Did he survive the procedure?"
>He's fine. Back to "normal".
"Alright. Miyamoto tasked me with managing him, so I've got a few requests, for while I'm down on that Haebi spore world. If he tries to buy anything from the armory that our... less complex troopers call "space magic", give him a shock. If he tries to buy it from another trooper, give him a harder one. If he still manages to get his hands on anything like that, knock him out, and have someone take it for safekeeping."
Doesn't say, but I assume not. Warp stuff just sometime works like that.Did time travel shenanigans kill him after he killed previous-himself?Exactly. Of course, the Orks do still use the Warp for FTL travel in space, so there is that. And it still has all the screwy effects it should; there's literally a certain Warboss in the lore that tried to go through the Warp for a WAAAGH!!, and wound up going back in time to the point before the WAAAGH!! was launched. The Warboss then decided he could kill his double in order to get two copies of his favorite gun, and he did, which also stopped the WAAAGH!! in its tracks.I has a lore question.Because the Orks generate a shared gestalt psychic field themselves called the WAAAGH! that provides their physics-altering effects. They don't actually draw upon the Warp to do so, they make it themselves, which is why if enough Orks believe something (red things go faster), that effect happens. The effect's curtailed somewhat by the stupidity of Orks, but it's how an Ork that's having such a good time firing it's gun at someone that it forgets it ran out of ammo a while back can actually keep firing even with no bullets left. Their wierdboys use this field as a source of power instead of the Warp itself, which is why you don't really see any cases of possession or corruption amongst Orks. Since the Shadow in the Warp is essentially the static noise of Tyranid communications cutting off conventional access to the Warp, the Orks don't care since they don't use the Warp, they use the Waaagh!
Nids make a shadow in the warp, effectively rendering warp related things null, ships can't jump, and all that right? Ork tech works half because of their belief functioning via the warp right?
Why does Ork tech work around Nids?
http://warhammer40k.wikia.com/wiki/TuskaAlso the one Ork who went rampaging into the Eye of Terror and basically ended up in Valhalla.Link? That sounds like an interesting read.
I has a lore question.Because the Orks generate a shared gestalt psychic field themselves called the WAAAGH! that provides their physics-altering effects. They don't actually draw upon the Warp to do so, they make it themselves, which is why if enough Orks believe something (red things go faster), that effect happens. The effect's curtailed somewhat by the stupidity of Orks, but it's how an Ork that's having such a good time firing it's gun at someone that it forgets it ran out of ammo a while back can actually keep firing even with no bullets left. Their wierdboys use this field as a source of power instead of the Warp itself, which is why you don't really see any cases of possession or corruption amongst Orks. Since the Shadow in the Warp is essentially the static noise of Tyranid communications cutting off conventional access to the Warp, the Orks don't care since they don't use the Warp, they use the Waaagh!
Nids make a shadow in the warp, effectively rendering warp related things null, ships can't jump, and all that right? Ork tech works half because of their belief functioning via the warp right?
Why does Ork tech work around Nids?
If we tried that I'd fully expect the wierdboy to stomp us. Also Ork saliva is probably green.I still think we should throw the weirdboy after covering him in spit (only if our spit is yellow). Even if most orks don't think that's possible, WE think it's possible and we'll do it. It won't work, as you just said, but we shouldn't NOT do something just because it won't work. We're an ork, after all. (Besides, weirdboys are weird so they'll probs explode anyway just by casting a spell or something.)Oh Cheesecake, do any of our squigs have venom that we can milk from them?
You aren't in charge of the squigs, only the grots. And the grots are in charge of the squigs. And they're too busy flying all over the place and dying instead of doing something useful.
And the thing on ork beliefs, it's more of a collective hive-mind thing that dictates whether something works the way it does or not. Just one ork believing he's bigga' and betta' or something won't make him bigga' and betta'. That's why a LOT of orks thinking one ork is bigga' and betta' make the warboss bigga' and betta'.
(There was actually a line in Don't Feed the Warboss like that. Are you the Warboss because you're bigger and stronger? No, I'z is bigga' and stronga' because I'z is da boss!)
So unless you convince all the orks in your tribe that your shoota has more dakka than the 'umies (and they probably won't since they're feral and literally saw you pick it up from them) just believing and hoping you roll a 6 won't make it happen...
Well, we can certainly take up the time-honoured tradition of 'looting' enemy stuff. This mostly involves putting spikes and stuff on it, and making it shoot more. They don't care much about accuracy or safety.Yeah, at the moment the best thing we can do is to kill as many IG as we can in order to be impressive. Hopefully if we do good enough we can get back into the Boss' good graces and shank him in due time.Well, we can also try to get other orks to reverse engineer it, having the idea that since orks are better and stronger than humies, then any gun made by orks will also be better and stronger-er!