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« on: April 03, 2015, 03:18:05 pm »
*insane laughter* YES YES YEEEESSSSSSSS
Ahem. One second...
The Fallen Primal of Terror
Image: An enormous dark elephant with ruby eyes and jagged tusks looming over a river - if you need it to be diminished in some way, the tusks can be shattered and the elephant itself could be scarred heavily with chunks of flesh missing
Power: Can invoke fear effects in entities to such an extent that they might die/become paranoid/become obsessed with defending against the elephant even when it isn't there/some really negative fear effect
Campaign Effect: Alliance Victory: The Primal assists the Alliance, no longer damaging their morale and seeks out large congregations of your own units/areas where they have high morale and lowers them drastically by it's mere presence. Might cause smaller groups of units to disperse into the wilderness outright (ie you lose them) and/or cause larger ones to rout.
Agent Victory: The Primal seeks out cities/armies/large groups of units not your own and afflicts them with various physical and mental maladies against them, as described above
I literally just woke up and came up with this, which with me generally means it's not a bad idea. Let's see.