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Messages - Xantalos

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5911
"Hey, I forget. Do you have access to any other gods? Bread, bagels, sweet baked goods ... donuts?"

5912
((Say Harry, wouldn't Sigmund have changed his archetype by now, or is he a badger vampire?))

5913
Oh, there are probably benefits to staying in one place, but that's kinda boring - how would we have gotten to rampage as a dragon through some towns, or super lasered that one army, or any other number of really cool stuff we did?


5914
Quote
You mean the ur location for all things evil in the world, where the source of the polluted Barr begins, where our half-demonic daughter lives, where rape trees live in groves, where a black forge powered by the screams of damned souls, wouldn't where we situate our main stronghold? It's not big but it's got a lot of history and a lot of investment.
I'll note that basically all of that was only possible due to the power we gained by conquering places beyond Barrspring. Not the half-demonic daughter though.

Quote
You say that as if we weren't.  Seriously, compare us (demon) to Cthulhu with our unpronounceable name, our evilness, and our tendency to cause madness and you'll find no difference between what we are, save for a difference in power.
Cthulhu wasn't explicitly evil, though. Krlnkr was explicitly made up of Evil, and he got more power by doing evil things and acting super evil. Cthulhu just has power inexplicable to any mortally comprehensible motive.

Quote
Check the paragraph I edited in in my previous post. Thoughts?
Seems a cool thing we could do eventually. 

5915
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 06, 2015, 11:23:00 pm »
Take the time you need and don't worry about us.  Go round up your brothers and let your dad watch you play a nice rousing game of Catch the Hammer Throw Stuff At Baldur to cheer him up.
FTFY

5916
General Discussion / Re: Subforum Bans
« on: March 06, 2015, 11:22:17 pm »
Hey, I've had an account for longer!

And I don't recognize you, either. I thought at this point I recognized all the real old posters that still hung around.
BEHOLD THE POWER OF LURKDOM

5917
Eh, I'm not sure that'd have fit the flavour of the game to be honest. Demonhood was all about being EVIL after all, not about being ineffably powerful and physics-bending. That's for the eldritch abominations. Besides, they could've only gotten so far with the people in Barrspring.
Anyway, that game's behind us now. Onto the future!

5918
Or if one of them get destroyed and aren't helped by the gods at all, which given from what I remember of the gods is a thing, as humans are basically just prayer fodder.

5919
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 06, 2015, 10:52:33 pm »
Oi. Your family's organs really don't like you guys.
Good luck.

5920
Einsteinian Roulette / Re: Hephaestus OOC
« on: March 06, 2015, 10:51:53 pm »
Quote
Yeaaah...  I think the vast majority of the people who would be getting ships named after them, would not be happy if their notable accomplishments are what got them into history books.  "Oh, this man will be remembered forever as the first person to lose a fight over the remote control so badly, that his head ended up a smear on the ground."

"This man will be forever known as the defining example of what you shouldn't do with a manipulator.  His reckless actions managed to kill millions of innocents, and a significant portion of his team."

"This man isn't really notable, aside from being an idiot who got himself killed."
That sounds like the best possible way to get a ship named after you!

5921
Ok, for sake of me not stumbling over my words, I will stick to one part of what you want to do. And that's to Conquest places. I wont say no. I WILL, though, say, not now. First, we need to reassign our shades to visit each of the villages. They will be needed to scout these villages. Mainly we look at the level of lawlessness. Each one, we drive ten people to start calling for the inhabitants to mend their evil ways and to begin serving the Gods us loyally, or else death shall be fall them. Try not to drive our messengers mad. Any town or village where the most of our messages are killed is our first stop. We can clense the village and then, any good people who die from the cleansing,  we can offer their souls ways of doing good, even in death.

What of that plan?
FTFY

5922
Oh, I'd say we at least finish our politicking here before we go on a conquest spree - gotta finish what you started and all that.

5923
The demon's name was actually Krlnkr Yrlvnt, so even less vowels.
Hmm. Do we need to sound all demonic though? If anything we could give ourselves a title that's nearly nothing but vowels - our name's pretty alright as it is.

5924
I think so, though it has more of a connotation of direct blazing conversion rather than the subtlety of corruption.

5925
So. I was looking through old forum games to read and I stumble upon the goodness that was Demonhood and I read all of it. I see that some spin-offs have been made and I decide to look at them later. Once I finished reading Demonhood and went back to the main page to see if one of the threads I've subscribed to are updated and what do I find? Divinity. One of the spin-offs of a game I enjoyed reading from years ago is back! In my time! This is good because I have so many things to complain about!

Spoiler: Demonhood Rant (click to show/hide)

tl;dr at the bottom of all this.

Spoiler: Complaints and Worship (click to show/hide)
Spoiler: Weapons (click to show/hide)
Spoiler: Angelic Necromancy (click to show/hide)
Spoiler: Children (click to show/hide)

tl;dr:
Star emanating hope and awe just like Krlnkir emanated terror and madness just by speaking to/being near people.
Have people worship us primarily but have them set aside a little time for the gods.
Make awesome weapons.
Create angelic necromancy and call it something other than 'necromancy' or 'angelic necromancy'.
Get pregnant. Get someone pregnant.

EDIT:
For now, let's do this:
Star emanating hope and awe just like Krlnkir emanated terror and madness just by speaking to/being near people.
Recruit the volunteers and create a permanent cult in the city.
Purify the dreams of the inhabitants, focusing on the children.
Ask for strategic locations to found a city.
+1 to everything this guy says.
If I had one minor thing that bugged me about Demonhood and to a lesser extent this, because it ran for less time, was that we acted too human. We aren't human, we're an angel/were a demon! Act like one! A being of pure good/evil instead of all this ... moral greyness. We make the world black or white in our image!

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