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Other Games / Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« on: December 18, 2014, 02:19:29 am »
One thing I will say I've noticed about the sequel is that it's not quite as paranoia-inducing as the first one, going more for just stress-induced fear, which fades kinda quicker. Sure, you can theoretically check on all the cameras, but since there's so many animatronics gunning for you, you don't have time to. Night 6 there's no camera checking but the puppet room.
Kinda like 4/20 mode in the first game, actually.
Kinda like 4/20 mode in the first game, actually.
