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Messages - Xantalos

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781
Roll To Dodge / Re: Pure minimalism.
« on: April 29, 2017, 10:19:08 pm »
Class: Overpowered Bullshit Guy

Consume all the cheese and use the power of its sacrifice to end the tyranny of book-keeping! Destroy everything but the 6-sided die itself with conceptual indigestion!

782
Well, there's mine. Let's see how this proceeds.

Could we get a list of players, if that's alright? I'm not sure if we're waiting on anyone still.

783
The city was crumbling, its prosperity having fled long ago in a great economic catastrophe. Those who possessed manufacturing capacity had gone to richer pastures, leaving a stagnant pond of poor people to slowly decay over the years. There was tiredness in this town, despair, yet ... a great wellspring of wealth lay hidden just underneath the surface. Not in material gain, but in the connections between those still wealthy and influential in the city. The potential for riches lay dormant, untapped and unseen.

To all but him. But Viktor Drachenseele was no normal man.

Tall, strong of feature and piercing of gaze, with grey hair and eyes, he simply appeared one day to all outside appearances. Nobody who spoke to him could quite place his accent, but all found his voice compelling. Captivating, even, though he appeared to pay little attention to the effect it generated. His eyes were fixed on greater prospects.

He gravitated towards the financial district of the city, the once-towering edifices of economic might inhabited by multicontinental corporations now largely understaffed or in some cases abandoned. Big money was in crime now, now banking. Such a deplorable state of affairs, and one so easy to exploit.

Drachen's Scales seemed to spring out of nowhere. No one could recall where it had come from; it certainly didn't have a place in any registry. No one, however, could deny its sheer efficacy in moneymaking. Whatever the company touched seemed to turn to gold, metaphorically and literally. Though it gained a large portion of its wealth from stock brokering, it did have a hefty interest in the jewelry industry, and looked to be making inroads to that market sector soon. No one could quite figure out how it came about, but as the Scales started rising, soon those looking to join in that wealth journeyed to try to share a piece of it. The CEO, a somewhat mysterious figure, often handled these interviews himself, and while those rejected came away with the impression of an intense, if polite, man, those who were accepted often had an entirely different experience.



Hugo Johnson fancied himself a rational man, who wasn't swayed by any sentiment of the supernatural and wasn't afraid of ghosts. He was a mid-ranking executive at Bergensen Inc, a relatively piddling insurance company. He made a fair paycheck each year, and on the whole his life tended towards the mundane.

On days like this, however, Hugo sometimes briefly reconsidered his views on what was mundane and not. He shivered in the chilly air of the Drachen's Scales building. He wasn't sure what it was, but something about the design of this place made him think of caves. He walked forward, his shoes echoing quietly on the marbled floor as he walked towards the elevator at the end of the tall entrance hall. Pressing the call button, he rubbed his arms and glanced quizzically at the dragon insignia clutching a set of scales above the elevator itself. Was it just him, or was the air slightly warmer? He shook it off as the elevator opened, stepping in and quietly hoping that this meeting went well. Bergensen was okay, but he'd seen the way the wind was blowing, and if he was lucky he could get in early on this enterprise.

Hugo loosened his collar when he reached the top floor - the air was definitely hotter now than on the ground, and he almost thought he could smell sulfur. Wiping his forehead, he dismissed it and walked into the office leading from the elevator.

The man who met him midway was ... more than he'd expected. Viktor Drachenseele was tall, unnervingly so, and possessed of strong, angular features. His silvery hair was pulled back tightly from his face, and his body was well-built under his slate grey suit. His steely eyes gleamed from under hawkish eyebrows as he stuck a broad hand out to shake. "Excellent, excellent," he spoke, oddly enough with no accent considering his place of birth. "A pleasure to have you here, Hugo, truly." His handshake was firm and strong. "Please, sit."

Hugo sat before he could think about it, his legs responding to the man's voice. "Yes," he said. "Ahem. I'm sure you've read my resume, but just allow me to explain to you why I think I'd be an asset to-"

Viktor held up a finger and Hugo stopped speaking immediately, obeying some unseen compulsion. "I appreciate your enthusiasm, Hugo," he said, "But I will not require an explanation of your capabilities - I have already decided to hire you, on one condition, which is to indulge me and let me speak uninterrupted for a few minutes, without doubts, reservations, or judgement as to what you may hear. Do you agree?"


Hugo nodded hesitantly, and as Viktor began to speak in earnest, his voice seemed to become layered and melodious, resonating deep within Hugo's skull. It was the most beautiful sound he had ever heard. And as he listened to Viktor speak, he gradually lost his train of thought. What had he come here for? He couldn't remember. Drachenseele's eyes were shining like bloody diamonds, sharp light exuding out from within his skull. He could not look away.

He was brought further and further under the man's thrall as his serpentine voice spoke, the thrumming tones reverberating into his soul. Drachenseele was Master. Master was All. His Will Be Done.

"Yes," Drachenseele hissed. "Very good, my thrall. You will execute my will as I command it. Now you are part of my innermost devoted, the sentinels of my wealth. You'd kill yourself for me if I asked, wouldn't you?"

Hugo nodded. There was no question. Master was All.

"Good. There is no need for that, however. There is much to accomplish before the day is out. I must assemble a proper hoard before I may truly be comfortable in this city."

Full Act: Viktor creates Drachen's Scales, an all-purpose corporation for him to accrue wealth in, and guides it to success via a combination of supernaturally good business management and turning all the high-ranking employees into devoted thralls to his will, part of a cult called the Gilded Scales.

784
"Interesting."

Well, we've got what we need. Now where to? Unless anyone has alternate suggestions, I propose we skirt around the edges of the Deep Woods until we get to the Black Sun Cult.
Ya quoted this last update, but nothing happened so..?

785
Roll To Dodge / Re: Omega Legion: horses and spiders
« on: April 29, 2017, 05:07:05 pm »
"Oh goddammit, this is gonna take forever to fix."

Go find water and wash all the acidic gunk off me.

786
Roll To Dodge / Re: Pure minimalism.
« on: April 28, 2017, 06:13:49 pm »
Name: Xan
Description: No fuck you this minimalist
Goal: Xan

Destroy character sheets, setting, and the concept of linear time.

787
Roll To Dodge / Re: Omega Legion: Charity Mission of Murder
« on: April 28, 2017, 02:52:37 pm »
Only the one, actually. I didn't lose any when I got thrown into the horse trough, so now I'm down to 4 if we exclude the one in spiderlady's leg, which I'm gonna reloot in short order anyway.

In any case, this has been far too much interrupting of my fun. And also actively trying to harm me, there's probably something against that in the contract, right? Cut off a few of the spider thing's legs.

788
I'll likely get my example act in in a few hours myself.

789
Well, there's that. I probably could've made that better, but if there's one thing I've learned from Age of Fire it's that sometimes perfect is the enemy of good.

And also that I need to work on characterization, but that's a flaw in my writing I'm working on. Bleh, whatever.

Thanks, all.

790
Forum Games and Roleplaying / Re: The Age Of Fire: Game Thread
« on: April 27, 2017, 02:37:50 am »
An old man and a young one stood in front of a dilapidated shack. Dawn was breaking over the city, and it brought with it a new age.

"So what now?" Asked the boy.

The old man shrugged. "Truth be told, I'm not sure. Things came to a head quite quickly back there, but now that that business is resolved..."

"It's a new day," finished the boy.

Merlin turned to him and grinned. "That it is, Matthew. That it is."

As the two of them opened a door and stepped into their abode once more,  there was a feeling shared between the two of them. Not hope, for the dark in their lives was banished, even if temporarily. Not determination, for now was the time that their will would make the world anew. It was something between excitement and anticipation, for what was to come.



As magic grew back into the world, the shop was seen quite a bit more. It popped up around the world, oftentimes in multiple places at once, and it was manned by an animate shadow that had the vaguest resemblance of an irish accent. Its appearance changed quite a bit depending on where it was, from an opulent showcase hall full of gleaming artifacts to a cramped voodoo shack deep in the bayou. What never changed about it was that it always seemed to have something handy for whoever happened to wander in there.



Merlin and Matthew did not stay the only two wizards in the world for long; soon people began to grow sensitive to magic again, able to manipulate it to varying degrees. But remembering how in ages past that wizards isolating themselves in towers and hideaways had led to the downfall of the world, they determined that they wouldn't allow that to happen again. So they did something about it.

Merlin and his apprentice aren't seen much in the city themselves anymore, but their plethora of students are. Taught extensively in a school located somewhere outside of any normal plane of existence, they work to advance the knowledge of magery and keep innocent bystanders from being screwed over. They're consistently accompanied by strange purplish cats that seem to amplify magic in their vicinity; it's a common indicator of some latent magical talent to have cats attracted to you nowadays, so the delight of some and disgust of others.



There are many more doors in Merlin's house now, that lead to many different strange and wonderful places. Many open to convenient places around the world, in neighborhoods where mages gather for reasons they don't quite know until they see what's on the other side. There are those that lead to the re-established Sidhe courts, reborn along with a great deal of other creatures of magic from the samples the Jewel-Eyed Man gifted to the wizard god long ago. Some lead to other worlds entirely, alternate timelines and divergent universes, for the study of proper wizardry is not something to be confined to just one realm of reality. A few lead to the places Hades 13 agents go when they inevitably try to force entry into Merlin's residence. He's grown quite disapproving of the organization as a whole, which is to be expected - he is British after all, no matter how ancient.



Much changes when you become a god, and yet much stays the same. Merlin could now do so much more than he ever could before - reality yields before his will like gossamer, and the magic that is his passion and lifeblood sings in his grasp as it never has before. His influence, subtle or not, stretches across worlds, and he has made his demense into a sanctuary so impregnable that entering without permission is akin to nonexistence. Time works differently there, and it is home to wizards of all ages, their studies both empowered by and empowering the god of magic. He is a terrifying foe to those who threaten his charges, and yet...

He still ambles around his house in cargo shorts and fish-shaped slippers. He still spends time looking after children who have lost their protectors, whether they know it or not. He still tells stories of Arthur and the Round Table, and in more recent times he's made a few forays over to Britain - not that distance means much to him anymore - to 'see an old friend'.

His surveillance system stretches over a considerable portion of the known worlds and comprises everything from simple insects to runed eyes that can selectively disengage their interaction with any form of electromagnetism.



Matthew stayed under Merlin's care for a while longer. It was a while before Merlin's alteration of his memories was forgiven, and the topic of many late-night discussions. It was eventually discarded under the weight of mutual acceptance. He became a great wizard in his own right in due time, and did quite a bit to cement his own legend across the many worlds that now know the word wizard. But that's a tale for another time, and perhaps another place.



This was the story of many things. Gods, monsters, a flame rekindled from naught but ashes.

Some might say it's the story of the six individuals who carried the new age in their souls and brought it into fruition.

Others might retort that it was those lesser than the gods who still stood by their side stood at the centerpoint. Without mortals to humanize them, what would the gods be?

Ultimately, it doesn't matter what the story focuses on. What mattered were the choices made therein, and the telling of them.

And now it draws to a close.

fin

791
Roll To Dodge / Re: Omega Legion: Charity Mission of Murder
« on: April 26, 2017, 11:38:29 pm »
Try one more time. C'mon, this body's fine for moving around, a little psychic shock's not gonna kill ya!

792
I've had a character in reserve for a few years, actually, but I may need to give him a few tweaks. I'll reserve this spot, however.

EDIT: Oh wait, it's PM-based, what am I thinking? Derp.

793
Truth be told I kinda liked that the Angel got killed in a big climactic battle. It was kinda the culmination of a gradual shift in the tone of the setting that had been happening as the game went on. It started as proper film noir, everything dark and grim and rainy, and it gradually turned more and more ... fantastical as the power of the gods ramped up. It felt kinda fitting for the ending to be reminiscent of a genre totally opposite to what the game started out as at first.

And yeah, the Angel was one hell of a good villain. The buildup he got before he was introduced, and the way which you sparingly used his direct presence, really contributed to that.

794
"Interesting."

Well, we've got what we need. Now where to? Unless anyone has alternate suggestions, I propose we skirt around the edges of the Deep Woods until we get to the Black Sun Cult.

795
Forum Games and Roleplaying / Re: The Age of Fire: Rekindled
« on: April 26, 2017, 05:03:55 pm »
Dice rolls I'm ambivalent about, use them as you will.

Turn length, also your prerogative.

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