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Messages - afftor

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1
3 months for compatibility with 34.11? sheesh i give up on it

2
Brew swamp whiskey produce nameless drink and no seeds.
Rip yarn item took hair yarn and turned it into hair cloth... Then it took that one hair cloth and turned into in... hair cloth. well you know the drill. Wouldn't surprise me if cloth/silk reactions would act similarly weird.
Loading carts are stored at any closest stockpile.
Blah. I can't seem to make anything at the arc furnace again. I have everything required. Empty bags and the stones.

Now what am I doing wrong? ;\

Screenshots:
Spoiler (click to show/hide)

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Got it. I thought I remembered someone saying that their furnaces didn't want to smelt things unless they're on the same z-level. I moved the arc furnace to the z-level with cobaltite but now it also lets me do the wolfram stuff as well. So yay.
try bring everything on the same level with furnaces.

3
Rope reed rope still made out of thin air.

4
I have an idea regarding powder bags for kitchen. Try making a stockpile with only milled plants (ex dyes) allowed, and forbid barrels in it (in stockpile settings).
@Meph so slade metal stays? if so woohoo

5
@Seraphyx If you have problem with creating steel you should stick to blast furnace. You only need iron bar and some leather for it, but it makes steel making(heck most smelting) easier than farming.

6
Does it mean 34.05 update gonna take a while?

7
Slowly but surely making progress on info charts... here's one for Dwarven Castes.
Warning - it's big! Could probably reduce it a bit for those with smaller monitors...
Spoiler (click to show/hide)

All info is correct as of 1.4, and as far as I'm aware nothing has changed since then except for pop ratios, which aren't included on the chart anyway.
Also, I haven't included "non-standard" dwarven castes as I didn't think it necessary, but I could if people wanted. Finally, here's a link to the album with the rest of my charts.
Non of the fighters use fighter skill...? Rangers could also use ambush and how about teacher/learner skill for fighters? I don't think it's used anywhere else anyway.

8
I think slade metal should stay. How else would we get our hands on those nasty slade bludgeons besides mauls?
As I remember from tables meteoric iron was surprisingly good, and would like it to stay. However Its quite rare, so wouldn't impact me much.

9
Since we got gold and silver bars for blast furnace, how about copper? And iron, which is always annoyingly required for random buildings, blast furnace including. And then you can't make iron from iron ore, but have to hammer it too...

10
Really ? 34.05 ? I cant find a proper smily to express my feelings about that, since I dont really know how what to think about it. The timing on the other hand was beautiful of course.

PS: Wood has fiber, rip fiber item takes wood as well. Feature. The free rope reed rope is of course not a feature ;) Worldgens have not been changed a lot, so they shouldnt cause more or less trouble then before. Would you guys like it if I added the vanilla DF adv. worldgen settings back in, in addition to the fancy ones ?
It may be a feature, but is it really ok to rip 1 cloth into 3 threads, than weave 1 and rip it again, so you get 5 threads and can go infinitely.
I would really like to see update to .05 version hoping for ghost fix

11
Rip fiber item allows to rip... wood for cloth. Unravel cloth produced 3 rough wooden threads. I wonder if they are stronger than normal cloth  :P
Even better make rope from rope reed produce rope reed fiber rope out of nowhere.

Unsurprisingly make boulder from blocks allows to use wood blocks turning them into a wood... boulder? Or something. Which can be used as boulders. Although i like to feel like this a feature.

12
Cant you assign them specificly to the squad ? I got some reports from people who couldnt find a way to use them, but that is more a problem of the military screen, not of how the bolts are made. I know they work. Hope you get it to work.

And someone said metal guide ? Good timing my friend, here you go:
Spoiler (click to show/hide)

If this does not answer every important questions about metals I'll be damned.

Here again the building guide examples. I would really like some feedback about the two guides, metal and building, to see if I should continue in that direction, or not. (I personally like flobulons more, but I guess he does not have the time to simply make one for each building/reaction)

Buildings:
Spoiler (click to show/hide)
what about armours? And btw how do demonic/armok and other custom stuff scale with the rest?

13
'Cold hammer iron' unavailable for me. Maybe because all iron stones bear coarse iron instead of normal one?
Golden goose doesn't seems to do anything with its nestbox(intended?).
I also couldn't get any non-armored/trained mastiffs with me, maybe its only my created world's guilty though.
Curiouser, I got 3 children in 1st immigrant wave, 2 and 3 year old. 1 of them is accomplished(10) stonecrafter, mason and engraver, another is accomplished jewelcrafter/setter.

14
How about 'collapsed stone'? It's not really different but sounds better. Also collapsed structure possibly, but collapsed structure wall would be uncanny.

15
I'm not sure about shell "feature". I mean fishing is quite complex depending on area and pets are not really good way to save up. Now you can't store shells untanned, because they rot improbably fast. Well i am actually not sure if moody dwarfs demand shells now. Why not make different kind of armour which would use vanilla shells?
Also I like farmer guild idea. Maybe doctor guild would be helpful too?

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