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Messages - afftor

Pages: 1 [2] 3
16
Eh... actually tin needs for bronze, and bronze needs for metallurgist. And you need metallurgist to make sterling silver for furnace operators tickets for guild. Reconsider this please.

17
Brewing pig tails really produce nameless drink.
By the way is there any fix for ghost you can't put to rest? I think they are the reason my fps dropped to 40.

18
Got a little bit done, not much, here the changelog, this time in a new style.

Spoiler (click to show/hide)
This seems quite good. But actually mastiff nerf seems redundant. Why would you also increase their price if you already lowered their main stats and skill? Well maybe it's only my personal problem, but I always have a hard time buying expensive creatures on embark screen.

Also here some suggestions.
Press pig tails for oil should produce seeds imo.
Blast furnace should have a reaction for anthracite.
How about a bone workshop, which you can use bones to make mechanisms, cages, furniture and such? Also wooden totems?
Also could it be possible to make all animals to drop same bones and skulls? Maybe that could fix overclutter in workshops.

19
    - Is there any difference between silver and gold runes?
If you mean effectiveness wise, then no.

20
Since it seems like new version gonna take a while I made a small reactions bug fix.
Spoiler: fixes (click to show/hide)

Regarding some other bugs to sum it up.
When you choose no nerfed traps game still leaves reactions for traps you can't actually use.
Steeloak bushes never gave me any plants/seeds, ironbark bushes likely nonexistent.
Butchering armored horses produce nothing.
Baking bread and sugar behaves weirdly: you can bake it only until bag with flour/sugar placed in a barrel. After that you have to get bag via dumping.
Wood prices for underground wood works correctly, but normal woodcutting produce wood with same value, be it scrap or fair.
Shells from turtles count as skin for tanning and produce common leather. Not sure if it's intended or bug.
Bonemeal counts as stone, but can't be blocked from stone stockpiles. On other hand it can be used for masonry.

Thats all I can remember for now.

21
Another bug
Steeloak shrubs never produce anything on harvest - steeloak or seeds.

22
Yeah, 150 semi-pointless bars cramping my stockpiles and oil in-name-only I can't actually use.
But actually that's just a small part of all what I encountered in 1.5 hours.

23
My leather boiling just produced 150ea of pig tail oil without container or anything. No idea how to use it.
God this mod bugged as hell.

24
New pressing reaction doesn't give any seeds. Imo they should.

25
Yeah.. seems like metallic powder bags produce about 150 bars at once...
Slaughtered armored horses don't produce anything.

26
1.4.1 now uses 2 piece of bituminous coal for 6 coke so its now somewhat fair amount.
Now for bugs... most wood still cost all the same and remove netherwood bark still produce nameless seeds blargh
Make plated ram, make plated stake, combine barbed wire, construct dart thrower, all requires trap component. Not sure if this intended or bug. I think this item has been removed from crafting.
Shells from fishing can be tanned into common leather (???)
By the way bonestuds and bonemeal made from remains, why not make it from bones? Bonemeal is somewhat understandable but not very balanced, but bonestuds...
EDIT: I don't think Netherwood from [REACTION:NETHERWOOD_BARK] works properly either. It's not recognized nor as wood neither as leather. In previous version i think it was recognized as leather tho.

27
Anthracite absent from blast furnace. Actually using only 2 bituminous coal in blast furnace somewhat disappointing, since i used to think blast furnace designed for fast smelt reactions with high reagent number.
And btw why do we need magma blast furnace if it's exactly same blast furnace requiring fuel?

Edit: is that just me or dwarfs spend awfully huge amount of time drinking/eating?

28
Uh actually now it does not seems right to me that lignite and bituminous coal produce same amount of coke, since bituminous coal should produce 3 ea per unit instead of 2.

29
Well when I implemented it for my custom mode, i made custom reactions for clothier shop. I have no idea if Toady made specific tags for that.

30
Quote
But the bugfix/34.03 version will be uploaded tomorrow.
Thats disappointing.
How about cloth backpacks/quivers btw?

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