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« on: November 02, 2012, 10:06:51 pm »
I think healing magic should be considered a regular part of the medical profession. I also like the idea that most magic ultimatly comes from deities.
The Docs should be a part of the healing god/godess' priesthood. I agree with BoredVirulence (page 2, bottom of), mana should be introduced as a new resource with a low recharge rate. There should also be a few fundemental spells, I believe:
1) resurection (Only avalible to proficent healing priests, and with the god/godess of healing's absolute satisfaction, must be attempted within 5 days of death (otherwise the soul will have permently passed out of this realm), and takes up the mana of a proficent priest for a year)
2) Restoring a limb, (2 seasons off of a proficent priest's mana, god/godess must be very happy with you, does not matter how long ago the limb was lost)
3) healing the spine, or another mortal injury (a season of a proficent priest's mana, god/godess must be happy with you.)
4) Healing a cut, an infection, or setting a bone (a month of mana, godess' opinion irrelevent)
The Docs should be able to preform these out in a field, or on the operating table as part of an operation. If you can get them to the operating table, you can choose not to use magic, or if you want to use magic to make the treatment more effective. Also, I would suggest a base decrease of 50% for using an operating table and the other assossiated medical devices(but not for resurection), so it is still worth your while to have a medical industry.
This would only slightly decrease the use of the medical industry, as although the magic would replace many operations, it would add a new type of operation, whoose demand would likley largely make up for the demand lost due to on field healing.
I think the gods should require sacrifices to appease them, requiring a fixed number of a set of random objects out of a category set for that god. So the god of war chooses 5 of x war-like goods, god of healing 5x healing goods. You would bring them to an alter, they would be striked by divine fire, and the fire would consume the them. Some of these objects could be animals. A god of war or blood could demand a sacrifice of one sentient being instead of any goods.
You should be able to sacrifice for three things:
1) leveling your wizard, would require 3x the normal sacrifice but would grant him an entirelly new level of magic instantly.
2) restore mana, would restore a years worth of mana to one wizard
3) achieve favor, makes the god like you more, causing spells to be marginally more effective (1-10%, would make a difference but not too big of a differance) and allows you to use certain spells.
Also mana regen should increase with level, to encourage leveling of mages. Should increase as a fraction of proficent dwarf's mana generation, so with no skill in magic you have zero mana, skill 1 you have 1/5 of normal mana regen, legendary +5 you have 4x mana regen.
I don't know what the god's would be off the top of my head, but for the god of healing they would be items related to the medical industry, so in order to get more experinced clerics you would need to set up a medical industry. God of war demands axes, god of nature wood, god of the aether would demand (actually no idea), etc.
Damn, that was longer than I thought it would be.
Also magical talent should be rare, 1/100 with a natural talent, starting at one in all skills, 1/20 with natural ability to learn, but still learn only 1/2 as fast as the 1/100, and everyone else just has no clue how to use it and takes 4x as long to use. I also say 1 year for a talented person to learn one level by just reading books and practicing. So unless you sacrifice, it takes 20 years to get that migrent who happened to be talented up to lvl 20.
This makes sacrifices necessary, and thus wizards far more valuable.