Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mr. Palau

Pages: 1 ... 11 12 [13] 14 15 ... 113
181
DF Suggestions / Re: Heads are too fragile
« on: November 01, 2012, 08:47:33 pm »
Actually, shattering the skull does NOTHING--it's only the brain that matters.

I suppose that making skulls tougher could make sense, but you CAN get fatal brain damage from a punch.
well I was refering to the shattering the skull and tearing the brain phenomena, and in DF I have never seen a skull shattered without the victim enduring fatal brain damage.

And while you can get fatal brain damage from violence in real life, it does not occur at nearly the rate it does in Dwarf Fortress.

Perhaps the brain could be bruised through the skull instead of being torn to bits. Mild bruises result in just temporary disorientation, moderate in a concussion requiring imediate hospitalization (in DF tossing them in a bed and giving them bread and water), and sever resulting in eventual death.

182
DF Suggestions / Heads are too fragile
« on: November 01, 2012, 06:22:42 pm »
Okay, first off, I tried searching for this and didn't find any other topics, although I guess some have already been made, this thread is in case there have not been thread about this.

We all know that headshots are pretty much instadeaths in DF, as they shatter the skull quite often, which causes instant death. Now, I have seen my animals and my dwarves get in fights all the time. They normally only bruise each other, sometimes one of the animals will bruise a lung, but they never break a bone bigger than the ear or a finger.  Then one of them gets a lucky head shot in and kills the other one out right. I don't think I have ever seen them break an arm or a leg or a rib.

My complaint here is that it is much easier to break a leg, an arm, or a rib then it is to have your skull shattered. Also a punch shouldn't outright shatter the skull nearly as much as it does, most of those hits in real life would lead to various bruises, fractures, or concussions, almost all of which would not lead to death.

So my point is that the head should just be made tougher, atleast as hard to break as a arm, and hopefully more so. I think an arm would be sufficent as I have hardly ever seen one of those break in unarmed combat.

183
DF Gameplay Questions / Re: Dwarves not picking up logs?
« on: September 25, 2012, 06:42:42 pm »
It was the wheel barrow thing.

stockpile accepted from everywhere and pathing was ok.

184
DF Gameplay Questions / Re: Dwarves not picking up logs?
« on: September 24, 2012, 03:55:44 am »
So yeah, I had all dwarves gather wood on, no burrows, 20 idlers, all, or almost all, with hauling on, and yet they refused to touch the logs.

185
DF Gameplay Questions / Dwarves not picking up logs?
« on: September 23, 2012, 08:37:43 pm »
So for some reason my dwarves are not moving my logs to the carpenter's shop. I have a stockpile and everythhing. why are the logs not moving?

In additon my dwarves are not moving coke and iron out of the smelters to the stockpiles. Why?

186
DF Gameplay Questions / Re: Best animals?
« on: September 23, 2012, 03:05:09 pm »
I don't tend to shear or milk my animals, but I do keep herds of yak or water buffalo on hand in case of food shortage. My fortresses export food, so some meat to throw in with the quarry bush leaves helps the cook crank out meals.

187
All the dwarves need to be dead

188
DF Gameplay Questions / Quarry Bushes
« on: September 22, 2012, 11:28:02 am »
So i was planning ot feed my fort with Quarry bush leaves, and having never done this before I have run into a little problem. I can not get my cook to cook the leaves. he has two bags of 20 leaves in his kitchen, but won't make meals, saying he needs unrotten cookable items. What gives, I thought quarry bush leaves where cookable?

189
Forum Games and Roleplaying / Re: You are Baron
« on: July 03, 2012, 06:31:10 pm »
Ok fine, tell them that if they tell you where the knight went you will not kill all of the men above 13. Then, do it anyway.

190
Forum Games and Roleplaying / Re: You are Baron
« on: July 03, 2012, 06:08:35 pm »
Proceed to kill every man over the age of 13, march the rest back to the fort. Burn down any part of the village that is even remotely left standing.

That's not very christian.
We must purge the pagan resistance.

191
General Discussion / Re: Occupying Wallstreet
« on: July 03, 2012, 06:07:50 pm »
A portion of the increase of roduction has to be devoted to ever increasing levels of capitial in order to sutain economic growth. Then you have the portion that goes to fuelling greater consumption.

People are deciding to take longer jobs as well. Even if you think such a decision is not in their self interest, they disagree.

192
Forum Games and Roleplaying / Re: You are Baron
« on: July 03, 2012, 06:03:31 pm »
Proceed to kill every man over the age of 13, march the rest back to the fort. Burn down any part of the village that is even remotely left standing.

193
Forum Games and Roleplaying / Re: You are Baron
« on: July 03, 2012, 04:42:55 pm »
Once it is burning, tell the army to surrond the city, round up the unarmed people and guard them, and kill anyone armed who comes out of the city. Ask the age of every male survivor, if they look roughly over 13 and answer accordingly, kill them. Then go through the city, and kill do the same thing with anyone you find in there as you did with the regular survivors. If any part of the city did not burn down, burn it down. March the survivors to the fort.

194
Forum Games and Roleplaying / Re: Age of Man
« on: July 03, 2012, 04:36:48 pm »
Convert to paganism, if we wait till later and discover our own religion that will cause conflict between us and the other tribe.

195
Forum Games and Roleplaying / Re: You Are A Kai Queen, Day 12
« on: July 02, 2012, 11:41:16 am »
I say upgrade the tech drone AGAIN. All of the suggestions so far require technology and the higher the level of the tech drone the better the technology we can build.

Pages: 1 ... 11 12 [13] 14 15 ... 113