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Messages - enigma74

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1
Curses / Re: 4.12.60: Is there a way to see all slain LCS members?
« on: July 20, 2021, 01:10:49 pm »
This sounds like something that wouldn't be too hard to add

After winning that game, I saw the final stats. Like you were saying, it would be nice to have a list of names and how/where they died sort of thing.

2
Curses / 4.12.60: Is there a way to see all slain LCS members?
« on: July 16, 2021, 02:49:13 pm »
I'd like to be able to look back and see how many people have been sacrificed for the LCS.  I feel bad because I had 3 members get executed, and I didn't bother trying to rescue them.  They took their secrets to the grave, so I'd like to memorialize them somehow.

3
Curses / Re: Terra Vitae Mod (version 1.0 released!)
« on: November 23, 2016, 01:26:16 pm »
http://www.mediafire.com/file/gdrauv80daz6zp8/Terra_Vitae_1.04_for_Windows.zip

Hi IsaacG,

I think you are missing some dll files with the 1.04 windows version.  I had to manually download vcruntime140.dll and msvcp140.dll to make the game work (running a fresh install of Windows 10).
0.0;
That is an oversight on my part.
I was wondering why it didn't run on my laptop, but ran fine on my desktop.
Evidently vcruntime140.dll and msvcp.dll are parts of the Visual Studio 2015 environment, and required to run C++ programs compiled from VS2015.
(To be fair, Adobe Photoshop has this same problem, and they just tell people to go download the VS Runtime Environment, but I'm not Adobe!)
I'll go fix it now.

By the way, this mod is really excellent and I've been addicted the last day or two. I noticed a few noncritical bugs with the interface in the windows version, and the occasional crash. But since it autosaves every day, its okay.

4
Curses / Re: Terra Vitae Mod (version 1.0 released!)
« on: November 21, 2016, 11:01:09 pm »
http://www.mediafire.com/file/gdrauv80daz6zp8/Terra_Vitae_1.04_for_Windows.zip

Hi IsaacG,

I think you are missing some dll files with the 1.04 windows version.  I had to manually download vcruntime140.dll and msvcp140.dll to make the game work (running a fresh install of Windows 10).

5
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: August 08, 2015, 07:24:30 am »
I also get a crash attempting to destroy an artifact....I was trying to get rid of a chaos artifact before the inquisition was a contact for me.

6
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: August 01, 2015, 03:19:49 pm »
The game also immediately crashes with a fatal error when trying to start a new game.

If I try loading the existing save, I can start the game, but if I click on any planets it also crashes.

7
Other Games / Re: Eador: Genesis
« on: December 19, 2012, 12:05:37 pm »
Any militia with high numbers and bowmen is always a pain to deal with.  On competent difficulty, the computer spams the 11-strong brigand guard, which is painfully hard to deal with until late game.  Meanwhile, on your first shard, you're stuck with recruits which are only 8-strong and the AI pretty much tears through them like paper.

Here's my strategy on competent:
I buy a wizard, and purchase an altar to get shamans.  A wizard is weaker than an scout early on, but a wizard's power grows much faster.  Back the wizard up with 3 shamans, and never stop adding shamans.  Gems can be a problem on some maps, but I scrounge them through evil choices in random events (like selling corpses to necromancers).  Find and exploit mandrake root ASAP to reduce the cost of shamans, or you'll quickly be paying triple price per unit.

Almost all tier 1 creatures have little or no magic resistance, so shamans+wizard will cut through them like butter, allowing you to clear dungeons quickly.  Avoid gargoyles, medusas, and any other high MR creatures.  Necromancers have high MR, but rotating in a single bowman in your party will let you almost one-shot them.  The idea here is to be able to clear dungeons with no losses, because you really can't afford losses until you have mandrake root.

Battle tips on shamans:
Shamans are range 4 units that are basically glass cannons.  With enough shamans, you will melt pretty much everything, even Tier-2 units!  However, if anything gets in range of you almost instantly die.  Careful use of hill terrain (+1 range) and putting forests and swamps between you and the enemy to slow them is necessary.  A flat plain with no water or mountain chokepoints is your worst battlefield.

Shamans can even cast a hero spell called curse, which reduces attack, defense, and resistance values.  On any creature with a MR of 2 or greater you may want a shaman to curse.  In fact, because curse has unlimited range, it's an excellent opener when you start the battle out of firing range.

Shamans's other weakness, besides frailty, is that they only have 4 ammo and it cannot be recharged.  Using the curse spell "counts" as a use of 1 ammo.  In a battle longer than 6 turns you are dead if you have underestimated the total enemy HP because all your shamans will suddenly lose their range firing ability.  When upgrading shamans prioritize hex special>damage>extra ammo>anything.

The whole point of using shamans is to quickly level your wizard.  The best skills to choose are necromancy and summoning.  If you get both up to rank 3, your zombies will be extremely tanky, having 30+HP!  You have to kill a living unit to make it leave a corpse for reanimation, so keep two magic arrows in your spellbook.  Imps will do in pinch, but zombies are great damage sponges and skeletons are good archer hunters.

By the time your wizard hits about level 12, if you've got both summoning and necromancy you can quickly defeat all enemy garrisons and siege the enemy stronghold.  I've won a few "I'm no coward, but I'd rather retreat" battles because the adviser doesn't take into account your summoning potential.

8
Other Games / Re: Eador: Genesis
« on: December 18, 2012, 02:13:01 am »
On a different topic, I've discovered that competent difficulty has no hero "battle advice" giving your odds of victory before the battle.  This can be changed by going into the file difficulty.var in the folder "var" and changing hero advice from "0" to "1".  Here is the list of differences between difficulty levels, for those curious:

Difficulty Levels Spoiler:
Spoiler (click to show/hide)

9
Other Games / Re: Eador: Genesis
« on: December 18, 2012, 01:43:09 am »
I think I figured it out.  For Eador: Masters of the Broken World (an updated version of Eador: Genesis) one of the designers said in an interview that summoning demons and animating undead was bad for your karma.  Well, I do that nearly ever battle, so that plus the shamans explains my evil alignment.  I thought it would be mitigated by how nice I was to the peasants, but I guess not.

10
Other Games / Re: Eador: Genesis
« on: December 18, 2012, 01:14:39 am »
Anyone know what affects your astral alignment?  Or any idea what it does?  It seems that the elves now refuse to negotiate with me.

I thought I was being a pretty decent guy in the shards, but I'm straight up "Evil" in astral.  Is it because I use shamans (unscrupulous) all the time?

Well Shamans are evil... but when random events occur what do you do with them?

I try to help out the peasants most of the time, and I rarely pick a super evil option. I'm even contributing 3/energy per turn in astral for the health of one of the shards!

11
Other Games / Re: Eador: Genesis
« on: December 18, 2012, 12:29:57 am »
Anyone know what affects your astral alignment?  Or any idea what it does?  It seems that the elves now refuse to negotiate with me.

I thought I was being a pretty decent guy in the shards, but I'm straight up "Evil" in astral.  Is it because I use shamans (unscrupulous) all the time?

12
Other Games / Re: Eador: Genesis
« on: December 16, 2012, 10:11:57 am »
On competent difficulty, I'm now thinking the wizard is a poor first hero.  First, the wizard's bread and butter is magic arrow or raise skeleton.  These first circle spells cost 4 crystals each time you cast them in battle, and the total can add up very quickly.  You need crystals to build stronghold buildings, resurrect dead heroes, hire shamans, and respond to random events.  Having your mage eat up 16 magic crystals a battle drains your resources painfully fast.

13
Other Games / Re: Eador: Genesis
« on: December 14, 2012, 09:24:18 pm »
Can anyone tell me the long-term benefits from playing on a higher difficulty?  Besides a higher score on the shard, of course.

Playing on beginner, I'm appreciating a dual-hero start, with a wizard and a warrior both going out to conquer lands and adventure.  As quickly as possible, I purchase the scout to start exploring the rest of the areas.

14
Other Games / Re: Eador: Genesis
« on: December 13, 2012, 07:39:13 pm »
Woah, thanks for the tip OP! I would never have heard of this game otherwise. 

15
Curses / Re: Your founders rap sheet
« on: October 01, 2012, 03:34:07 am »
I'm ashamed to say this, but I always keep my founder with a blank rap sheet.  My founder always has three layers of leadership insulating him/her from crimes.  I think I'm interested in a high-risk game, though.

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