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DF Dwarf Mode Discussion / Re: Is there a way to quickly fill the drowning chamber?
« on: November 07, 2014, 03:53:46 am »Oh, I know how they work, I was just trying to find some way to use one to fill the chamber more dramatically.
Thinking about it, I did make a drop-away wall around a chamber full of magma, with the wall itself being a piston, and it produced a pretty dramatic flood.
None were quite as crazy as the onacloV though:It's an inside out Volcano, hence onacloV.Spoiler (click to show/hide)
Perhaps if you built a pressurized cistern around a drowning chamber, with the wall directly around the chamber itself being a hollow piston, though it would be a pain to set back up if you weren't careful about how you linked up some magma tubes or just felt like playing with liquids and tiletypes as I did for the onacloV.
That actually sounds like fun. Nobody said the piston couldn't be hollow, the drowning chamber in the inside of it. Basically piston-pumping the water in from the sides (all at once) and then draining through a sieve in the bottom. I like that. Build a tube in the centre, the drowning chambre at the top level, with fortifications. The top level can be closed with a retracting bridge so that the water can accumulate and drown everything. Then you open the bridge and flush, using the fact that most stuff can be pushed through fortifications if the water levels are high (and the pressure). The stuff accumulates in the bottom (close to the smelters and an incineration device), where the goblinite is refined by removing the impurities (goblins) that are dumped into magma. This reduces hauling quite a lot. Catastrophic failure if you get a enemies that do not drown, but for that make the bottom of the drain so it can be opened into the magma sea. You will lose that vein of goblinite, but hopefully the next one will be delivered soon enough.





