Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - gunpowdertea

Pages: 1 ... 13 14 [15] 16 17 ... 21
211
That's all because no one bothered to finish The Butt-Arena!
But, my reign is coming.
Soon...

Actually I started moving Voidspawn cages down there and I am not sure but I think I started to make some shooty galleries around it, to train archers and watch the FUN downstairs - though I might have canceled that when digging into some hitherto undiscovered cavern level, letting a FB in. It was on my list...

212
Well, there are pain-crafters in the basement labs....
(By which I mean, there's a dwarven daycare, a magma bath, and steel spear danger rooms :D)
Yes, next to what shall become your and my offices, quarters and tombs at some point in time... So we can ... oversee the whole process of forging a new breed of darkness from the puny flesh of mere mortals.

213
[ ... ]
(Exhibit B in my "Kobolds are behind/control everything and use other races as a distraction" theory *GET*  :P)

And to think that they called you MAD! HOW could they? but this will SHOW THEM! AHAHA! AHAHAHAHA!!!

214
Like in the Simpsons episode "I bring you peace..." or the normal blue glowing voidspawn or IRL?
Good luck, still. I was not complaining, "after all, English is a second language to me" as Dr. King Schulz from Düsseldorf would say ;)

215
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 29, 2013, 02:46:51 pm »
... and AFAIK water evaporates only if it is 1/7 deep, so at most the top level would evaporate.
But I like the reasoning - "elves bath in it", so very true and almost C|N>K (coffee piped through nose to keyboard).

216
I just read through all of this thread and the Deathgate thread. This fortress is terrifying.
The last one was more insane, but we will be getting there. As soon as the Assrena can be populated with Spawn of the Deep and the Void and letting them duke it out while we munch plump HELLmet stew however...

Also: I want another turn!

What I find terrifying at the moment is the amount of overseers that have skipped their turn :/

217
Well, if you slowly expand the area we control (build moar walls!) it should be possible. Voidspawn bone bolts are really effective!

218
Well, do it like all of us: follow the nice, coherently laid out plans in the OP ;) it is there for a reason  :P

Important: Before you get swamped by all of the stuff going on, look at the Dorfinator and try to Dorf whoever died... I had originally planned to do that, but one thing drives out another as they say, and all's well that ends well, though we shouldn't say that until we reached the steps of our homes...
Sorry, got distracted. You will, too!

219
As far as I recall he had only a job description and no nickname... hopefully the next overseer can look at that. I think he survived, but I might be mistaken - after all, it was a real Voidspawn soldier and not a thrall.
Fun: One of the Voidspawns injected the abyssal taint into a yak cow which promptly turned into a thrall...

220
OK, the farms cannot keep up with the stills. Still, it is better to have the processing power available.

Oops, the Liason is still running around and following our Dear Leader 'Goat'. I will do something about that later.

I have now forced the 'Goat'-Mayor to finally meet the outpost liason. It is one thing not to care about the outside world but another thing to insult those who send more morons vessels and - most importantly - BOOZE. I let Goat order some drinks, steel and also alpacas. They are sturdy and give milk, can be shorn and don't eat as much grass as, say, elephants or llamas.
Esports:
- spears
- goblets
- rings *
- prepared meals *
- seeds
- shields/bucklers **
- splints **
- leather waterskins *
- crowns
- meat **
- cut gems **

(demand is denoted by: ** = ----O, * = ---O-, rest is lower)
That might give the next guv' a chance to dump the shields of the attackers on the caravan. Or maybe better melt them, at least the steel ones...
Maybe better make goblets and crafts, those can be made for cheap and usually fetch a good price. However, the stockpiling for crafts is even a greater mess than for food (which I might have added to), so somebody for the love of Armok, please fix those!


25th day of Opal

Those friggin Yakdrivers! They don't seem to be used to ICE that MELTS. Yeah, no wonder, they do have Yaks and thos live high up in them mountains... either slaughter them or get them going... but how...

Ok, draining the lake does not help... maybe... building some ramps or carvind out slopes?


14th day of Obsidian

Finally, the seasonal Voidspawn ambush happened. They caught Fungin, the Heater outside. Three thrall axemen and a voidspawn soldier axelord... oops. And an unnamed (well... Mebzuth Ablelmeban) who got killed first. However, our Kobold Torturer looks like he can do it. He shatters the Voidspawn Axelord's hands, with his crutch.
Finally, the voidspawns pile up over the Heater and he succumbs to the attacks. The Voidspawn are then slain by our Glorious Military, of course the Void God is at the forefront.


Edit:
Here is the save
http://dffd.wimbli.com/download.php?id=7925&f=MurderMachines.zip

221
We had a PATRIARCH show up?

Did it wander off or get killed? If dead, what got him?
Guess... the VoidGod, of course!

Quote from: The Mad Fool
Hey, gunpowdertea, how's the now-not-so-secret lab working?

I am currently constructing small offices and bedrooms for my dear colleague and me. I also started the stockpiling of socks and feet, so that we have... materials available. Somebody already made a magma-bath, so the melting-of-fat and stuff can begin. I would wait until we get enough Demon bones to build fine exoskeletons, though.
I will also construct some chains to keep our spawn safe from voidspawn snatchers.

222
For the throwing-of-stuff-and-maiming-dorfs or the bridge-that-shows-its state  :D

Well, I am halfway through winter... nothing has happened - yet. Construction of the new shield wall is slow - THNS - and I fear that I should expect a Voidspawn siege any moment now. Final update either during the WE (not very likely, sorry) or Monday morning (latest).

223
@SanDiego: Sorry, I couldn't find you. I redorfed you as our Siege Operator - at least that is something useful. You are often sad, though...

Re: Stuff on surface
well, at least what is close to the entrance is accessible. The VoidSpawn did not attack too often and I lost only four or five dwarves to them...

OK, here's my update until the end of Autumn

I feel.... uneasy. Just as if somebody had walked over my grave. Oh, right, that was me. I found my tomb. It was occupied, by a corpse, thank Armok, not a ghost. I died just last month. Strange - why am I here then? I remember something about voices... voices in the dark... calling me, taunting me, dragging me hither and thither.. and then, a deep fall.
This is usually the point when I wake up screaming in the dead of night.

I guess... I will better try and investigate the maze of twisting passages, all alike beneath the fortress. Keeping busy will keep my mind from wandering, wondering about the dreams. Keeping busy will hopefully make me tired, so that I can fall into a dreamless sleep.

OOC: my dorf... died. Again.

7th  day of Hematite

A runner just brought me the message that Derm finally left his lair in the forge. He made something... well... more or less useful. A left lead gauntlet. "Daleowns the Hollow Assembly" he calls it.

Spoiler (click to show/hide)

A second runner came by and toled me a kid got killed. There still is an Elk Bird around.  I NEED TO FIND THAT HOLE. OTHERWISE THE GRUE WILL COME AND EAT ME.

Great news! I have met my fellow surgeon, Sodel Enshalastesh. Some people call him mad and a fool, but he seems to be the right experimental sort of type. He just seems obsessed with socks, which is a good thing to see in a dwarf.

14th day of Hematite

*slightly different handwriting*
My colleague has shown me the sock collection... it is most interesting, as it contains many a fine speciman of foot inside the sock. He plans showing me his newest plans, as we need a new breed of soldiers to fight the void spawn. They call him MAD, but we will SHOW them!
Embrace the darkness of the night!

15th day of Malachite

VESSELS have arrived, new flesh for our FIGHT against the VOID

3rd day of Galena

Fungin has been found dehydrated. We need to get the well up and running!

12th day of Galena

A human caravan. Let's hope they have BOOZE. RUM for the RUM GOD!


18th day of Galena

A Voidspawn 'Snatcher', a 'Patriarch Master Thief' has arrived and run into a Milker named Amost Oddomkubuk. He is doomed. His own bloody fault, innit? He is getting maimed with a browm recluse spider silk bag, kind of sad...

OOC: yeah, they do send snatchers... however, thralls are not trapavoid so we now have a small collection of those. I started transporting them downstairs to the Assrena.

23rd day of Galena

The Voidspawn ambushg I have been waiting for! A Fisherdwarf go caught outside, getting smacked in his head. I ordered a lockdown of the Fort. It is mostly Thralls, that are not really dangerous, but there is also a Drone Hammerlord.


My fellow surgeon and I are making great discoveries. The bones of the Voidspawn seem to be extraordinarily strong. Combining these with the alcohol-driven machinery of the Dwarven body with a suitable driver in the seat, so to speak, shall deliver a new breed of soldiers. We shall be able to overcome the invasion from the Void.
Maybe we can also find help from that which lurks below? Rumours are told of a fortress that settled the nether regions, driving out the hordes from don under - or was that in a different time - a different universe, long ago, far away? I can hear it beckoning from inside an impenetrable prision, scratching the walls, clawing, tentacling along - ah, those times.

Spoiler (click to show/hide)

OOC: I started unveiling some very promising looking adamantine veins, I do not have the patience to set up the correct stockpiling system so that the hospital does not use the strands to patch up the wounded (or maybe we do want that), so I leave the stuff untouched. The next one can have a go. There is a stockpile for raw adamantine with a craftsdwarf workshop next to it that I intended to be used to process it.

14th day of Sandstone

My colleague and I are now planning to move downstairs to the training area for our supersoldier program, to oversee the development of our new weapon. After all, the task has been given to us to evolve Dwarvenkind! The combination of new structural enhancements and the souls of our old combat comrades will prove to be INVINCIBLE. And to think that they call us MAD, we will SHOW them, HAHAHAHA!!
Through Fire and Pain and Madness, a new race shall be bred!

23rd day of Sandstone

Migrants have arrived. And a migrane... I get these headaches, you don't? There are fell voices in the wind, calling out.
5 migrants and 1 kid

Imush Kolor has been posessed. The voices were right! He proceeded by claiming a Mason's workshop. Let's see what happens.

A coffin. How very fitting! (boring, nothing special on it, so no screen cap)

The days are getting short again, it is now the 15th day of Timber. I shall order all Dorfs inside the fortress proper. I guess with the Dwarven Caravan will again come the Spawn of the Void.

Finally, on the 16th day of Timber, both the outpost liason Ùshrir Dallithatel and the Caravan from the Dwarven Citadel have arrived. I do hope they bring tons of good stuff, like rum, wine, booze and maybe also something to drink. Despite my constant nagging, the id10ts here only run around doing weird stuff instead of brewing drinks. I already ordered four new stills to be built. Let's hope the plant production can keep up!

I will dump all of the XXpigtail socksXX on the traders (figuratively speaking). I might also think about doing it literally with the next bunch of Bad Guys coming here. Yes, constructing a retracting bridge above the entrance with some pressure plates might work. We have to define a new choke point though, the current pathway to the entrance is trapped to the Netherworlds and back. I guess I will construct a new Shield Wall, defining a new defensive perimeter.

Spoiler (click to show/hide)

Well, that was a haul. The fort is thriving and growing, drink situation is ok, thanks to the Dwarven caravan. I have locked the fort so that nobody can come inside and I hope that the hauling backlog inside the fort can be cleared somewhat (well, who am I kidding? The Hauling Never Stops). Also we need to bring all of the stuff to the Depot (THNS). There are plants withering (THNS) and slabs to be erected (I'm down to two ghosts! again THNS).

I also constructed a new entry bridge. It throws stuff but now I can actually see if it is open or close without having to think about the lever and its state!

---
Edit: added pics, fixed tags

224
Is the Fail Saint still(somewhat)alive?

I couldn't find him. I assume he (well, the last incarnation) is dead...

225
2nd day of Slate

This whole thing is a maze. I gave the order to dig a bit for space and ores, but I accidentally opened a passage to the caverns. You remember the fire-breathing damselfly? Yup, it was waiting there...
Spoiler (click to show/hide)

The Stoner is fighting like crazy!

Spoiler (click to show/hide)

Aand just when things get ugly, 'Derm' is taken by a Fey Mood... the moody one.

And 'Vendix', the Stoner, has burnt to death... not before severly wounding the abomination!
( redorfed as Vendix II)

Finally the VoidGod arrives and "blocks the fire". Wow. And hacks the FB into tiny itty bits. His Mighty Axe now carries the name of "Emadthosbut"!
Spoiler (click to show/hide)

21st day of Slate

Spoiler (click to show/hide)
Where did that come from? There are now four Voidspawns that basically materialised out of nowhere - or did they rise from the dead?

Dravek was the first (named) Dorf to be maimed by the Macelord. The 'Sniper' got wounded, but the VoidGod arrived on the scene. The 'Goremaster' is chipping in (and chopping off bits). We really need more masterworked steel axes. I will order a bunch as soon as this madness is over.

I now realized wy nobody wanted to pull the lever (there's one above ground): A tree has grown in the path. Dammit! Let's see where the other one is.

23rd day of Slate

strange, the lever got pulled but the other Voidspawn are still running towards our gate... but since it was only a Thrall, he got captured in the cage traps.

More bodies are found outside:
Maxwell Edison

14th day of Felsite

an Elven caravan... let's prepare for the Voidspawn ambush that is sure to follow... send all Dwarves inside! Militia: to you posts!

... friggin' hippies! Some wood slipped through and now they refuse to trade. Well, we can deal with that. Guards, seize them!

Litlbear fell to a Goblin Ambush... sorry, mate!
The CARPLord fares much better, he killed a SwordGobbo and a SpearGobbo! I definitely need to find better Warhammers, I think Silver is even denser than iron and nice and shiny! Plus we have a Legendary weaponsmith who needs work.


28th day of Felsite

There is still some leak to the caverns, two Elk Birds are roaming the fort. One got the Heater, he is bleeding but can hopefully be rescued. I let the military deal with it, they can need the training.

----

Spring report of Deathgate II

Achievements:
Did not accidentally the fort
Made booze (we are at 200 units again)
Ticked of the Elven Hippies

Lost: 5 Dwarves

ToDo: Find the leak to the caverns and close it!


Pages: 1 ... 13 14 [15] 16 17 ... 21