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Messages - Freddybear

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76
DF Bug Reports / Exported image layers corrupted
« on: November 14, 2007, 08:11:00 pm »
Exporting multi-layer map immediately after the seasonal save, some or all of the layer images *sometimes* get corrupted with repeated blocks of ascii, apparantly from the 0,0 corner of the topmost exported layer. Repeating the export command after running the game for a few cycles will eventually give correct output.

77
DF Bug Reports / Re: quick n dirty way of 'seeing' cave features
« on: November 15, 2007, 11:27:00 am »
Someone said in another thread that reveal had prevented the demon pits from populating properly.

78
DF Bug Reports / Re: Human wagon and z-levels
« on: November 13, 2007, 07:18:00 pm »
I had the same behavior on a world and game that I started fresh on 33a.

79
DF Bug Reports / Re: Noble requires a weaponrack
« on: November 23, 2007, 08:30:00 pm »
That would be correct behavior.

Nobles rooms are defined from a table(dining room), a chair or throne(office) and a bed(quarters).

Then just b(uild) the armor stand and weapon rack in one of those rooms. The chests and cabinets are the same, just b(uild) them in one of the noble's rooms and he'll recognize them as his.


80
DF Bug Reports / Re: Trade liason always gets trapped
« on: November 14, 2007, 06:54:00 am »
Just use the teleport.exe utility to zap the liaison up to ground level after the meeting is over.

81
Do you, maybe, have another pile set to "take from" your main FG pile? Only one pile can "take from" a given source pile at a time.

82
DF Bug Reports / Re: Crazy Merchant Back for More!
« on: November 19, 2007, 10:44:00 pm »
I had an outpost liaison go berserk downstairs and I teleported him to ground level near the edge of the map where he wandered off. He too returned the next year, still berserk, and managed to kill three of my dwarfs before a Marksdwarf shot him down.

83
DF Bug Reports / Re: 33f: Tame dragon not actually tame
« on: December 16, 2007, 06:37:00 pm »
I think that's normal for dragons. The same thing happens with elephants if they got a name by killing dwarfs, even if they're later captured and tamed they're still dwarf killers.

84
DF Bug Reports / Re: ThŒkut Lolorkilrud, Outpost Liaison has gone berser
« on: November 05, 2007, 03:08:00 pm »
I definitely got through the whole sequence of trade agreements and the "Farewell..." message long before the caravan left, and the liaison was still stuck three levels down, right by the stairs, when the caravan did leave and shortly thereafter he went insane. My Outpost Leader dwarf was available the whole time too.

85
DF Bug Reports / Re: ThŒkut Lolorkilrud, Outpost Liaison has gone berser
« on: November 05, 2007, 08:34:00 am »
They get "stuck" if they're downstairs when they finish their business.

I'm trying an experiment with building a meeting room (enclosed room with "ceiling" and a table) on the ground level. I don't know if that'll work yet or not.


86
DF Bug Reports / Re: 33e Silt Layer Above Ground
« on: December 10, 2007, 10:46:00 am »
I was able to plant seeds from "aboveground" collected plants in "broken" underground farm plots.

87
DF Bug Reports / Re: Permanent scrolling
« on: October 08, 2007, 12:43:00 pm »
Try holding a direction key and then press and release the Shift key a few times(to "accelerate" the movement).

88
DF Bug Reports / Re: Possible Cause of Liason Madness.
« on: November 03, 2007, 10:00:00 pm »
The Dwarf Liaison finalized trade agreements and finished up his business with my Outpost Manager dwarf. I got the "Farewell" message from him, and the Outpost Manager then went ahead to trade with the caravan (she was also the Broker), which went OK. So the Liaison was free to go, no apparant unfinished business at that point.

He just hung around downstairs until the caravan left, and shortly after that went berserk and beat up my Metalsmith before my Hunter/Marksdwarf shot him down.


89
DF Bug Reports / Re: Philospher upset by others having better rooms
« on: December 07, 2007, 09:57:00 am »
Best bet is to make sure that each noble has only the quality of room that they require and no more. Giving them fancier rooms is likely to make one or all of them jealous.

90
DF Bug Reports / Re: Dwarves shouldn't drink in archery range...
« on: October 06, 2007, 06:25:00 am »
I think what they're doing is cleaning up the broken bolts, and yes, it is disturbing to see Marksdwarves shooting right past somebody on the Archery range.

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