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Roll To Dodge / Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« on: December 05, 2012, 06:47:26 pm »
@Groz: "Fine, but I make no promises."
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"I would've thought we were supposed to interrogate the fecker, but I suppose what's done is done. Remember, I get first pick of his valuables."[1] Groz checks the smugglers pockets and doesn't find anything useful. He checks the cart [1] and it turns out to be empty. The hooded dwarf checks as well, "A decoy," he mutters. "The smuggler is going to find a different location once he doesn't return," he puts his boot against the corpse and wrenches his axe from the "smuggler's" skull. "And why should I take you to the Earl, when you haven't done anything useful at this point?"
Search the smuggler and anything he had that could've contained loot. Can't remember if he arrived in a cart, but if so, search that too.
"Also, I'd be much obliged if you could lead me to the lord of the city once we're done here."
(Can you update my location, GM?)
Look up and down the road for anything notable and if I notice something head towards it, off the side of the road in the woods, be sneaky. If I don't see anything, look carefully at the road and look for footprints or wheel tracks, head in the direction that the most recent prints or tracks are heading.[5] Calenmiriel looks up and down the road and notices a wagons tracks, so she heads off in that direction.
Continue trying.[4-1=3] [4-1=3] Juba fails to tame the hellhound again.
Keep waiting for an opportunity. If nothing else, try to burn out his organs, I need the exterior intact.Eventually [4] he spots something of an opportunity and [2] Xarius slowly begins to drain his strength. The other prisoner looks around and yawns.
'It would be oh so convenient if he were to take a piss in the corner about now..... A pox on luck.'
Keep killing bandits.[3+1=4 vs. 5] Gweg swings at the bandit to his right but misses as the bandit to his left seizes the opportunity. [4 vs. 4+1=5] But Gweg is able to duck out of the way and counter attacks [2+1=3 vs. 2] [1+1+2=4 vs. 6] But the attack was too slow and merely sliced a bit of fabric off of the bandits tunic. The Bandit attacks [3 vs. 3+1=4] But Gweg avoids the attack as two more bandits step in front of him
"Push off, let me look at it."[5] Derm shoves the other guards out of the way. [6+1+1=8] He manages to pull all the bandit's weapons into his arms and creates an arcane chainsaw using Magitechnology. And holds it up.
I'm a doctor! *Holds up chainsaw*
Look around.Atla spots what looks to be a town in the distance.
Falvich will hunt down and read the "On the Recent Notables of the Territories"![1] Falvich spots the author's name and grabs the book without checking the title, upon opening the book it appears he accidently grabbed The Sex Life of The Cockatrice Falvich is scarred for life.
Sorry, I added a link to my steam account.I'd like to sign up for,Didn't read the rule...
Portal 2
Rome: Total War
Tom Clancy's Ghost Recon Advanced Warfighter 2
Torchlight
Attack the bandit in front of me![1+1=2 vs. 2] [2+2+1=5 vs. 3] Gweg swings at the bandit with his greatsword and slices his chest. The bandit howls in rage and swings a shortsword [2 vs. 2+1=3] but misses. Gweg swings again [3+1=4 vs. 3] [3+2+1=6 vs. 4] and slashes him across the chest. This time though, he backs away clutching his chest as blood pours down. [4 vs. 5+1=6] [4 vs. 4+1=5] The next two bandits in line swing but Gweg blocks both with his shield.
Cut off his head if possible; slash across the chest if not.
Move through the woods as quickly as possible, keep an eye and ear out for people, roads, towns, camps etc.[5] Calenmiriel hurries through the woods while keeping low as to remain stealthy. Eventually, she comes across a road, perpendicular to the direction she had gone.
Cast a shield that will absorb the kenetic energy of any projectile that contacts it, effectively stopping it, before calling out to the figure from the shadows, using magic to cast my voice so it comes from the shadows opposite me.[1-1=0] Groz fails to conjure even a sliver of the shield, and attempts to displace his voice as he calls out [2-1=1] His voice comes from the shadow beside him. The figure pulls a lantern off his belt and quickly lights it before checking the shadows. [6 vs. 1] He spots Groz and he realizes it was the hooded dwarf. "It was me, troll-dung. Who else!"
"Nice work there. Who might you be?"
GTFO.[6] Atla successfully gets the **** out, running away from the camp.
Draw my sword and keep it ready, attempt to tame the hell hound again, first naturally then if that fails with magic.Juba draws his sword, [3-1=2] [3-1-1=1] and fails to tame the hellhound by natural and magical means.
"What's all the fuss about, then?" Investigate!Derm hurries over to where the archer is lying, his arm is sitting on the ground amidst a large pool of blood. The archer seems to have gone into shock by now and the other two guards are attempting to staunch the bleeding. [1-2=-1] [5-2=3] one of them tears off his cloth tunic's sleeve and wraps it around the archers bicep [4] he ties it as tight as he can and the blood flow slows slightly. The merchant hops out of the caravan and hurries up the hill.
Falvich will search for some sort of list, magical or not, detailing what books are kept well! Er, did I say search? I MEANT LOOT, OBVIOUSLY!In a cabinet beside the chair [2+1=3] Falvich manages to find a list, detailing a few books, these notes seem to have been written by the mage Falvich killed.
'Blast! This would have been so much easier if he had just been dead....'[2] You chat for a while with the other prisoner but no opportunities arise. He tells you that you are in the prison in a town called Ferovale, it is ruled by Earl Roland, a vassal of King Kemar.
((Apostrophes meaning internal monologue if accompanied, and muttering if alone.))
"Oh! I was just checking for lice. I'm a doctor, you see. Just woke up. Where am I, exactly?"
((Purple meaning lie.))
Keep up conversation until an opportunity presents itself, then try to drain his strength. Slowly, of course. Imperceptibly, if possible.
Wait until the smuggler gets there, then break his limbs with magic and nicely ask him where he keeps his stash of items.Eventually, [5] Groz hears someone walking through the alley. As he prepares to cast the spell [5] a figure flies off of the roof and lands on him before standing, there is a corpse lying there with an axe lodged in his head.
Continue to try wake the dog, once it is awake attempt to tame it, use magic to assist by influencing the dogs mind and making it loyal to me.[5] Juba wakes the hellhound and attempts to tame it, trying to use magic to influence it's mind. [4-1-1=2] Due to the fact he has nearly no practice in using his magic on other creatures, and the fact he has no experience with animal training, Juba fails to tame the hellhound. He learns a tiny bit more about it though.
[4] Calenmiriel pulls the arrow out of the deer, and takes as much meat and hide as she can. It had no antlers so she heads off to the east.
Collect the arrow from the body, the meat and hide, as well as the antlers if it had any and put it away. Look for the clearest path through the woods and follow it, keeping to the shadows cast by the moon.
Kill ALL the bandits! [Meme Image][5+1=6 vs. 6-2=4] [5+2=7 vs. 2+1=3] Derm fires a shot at the man limping towards him, the force applied to his face manages to knock him backwards 5 feet. He seems to no longer be moving so Derm sights in on the final horseman still lying on the ground coughing up blood. Just as he is about to fire, the bandit shutters and stops moving altogether.
"Oh, boy..."[5] Gweg runs backward before turning:
Kill bandits. Start by running backwards so they get separated, the fastest in front and the slowest in back. Then kill the fastest before the second-fastest can catch up, and so on until I've killed all nine or my plan implodes.
Cautiously remove the sheet and see what lies under. Grab everything of value and gtfo.
((PM:)) I meant grab as much non-equipment loot as was available to stuff into my "pockets". While I'm at it I'll gather the weapons into a pile to see what we can use.Atla [2] goes through the corpses quickly and grabs as much as he can, he's in a hurry though so he doesn't examine every item closely. He gather the (unbroken) weapons into a pile and sees if there would be anything of use. [3] Most of it seems to be standard soldier tier weapons nothing really better than what he and Hans has at the moment.
Falvich will look for two things: Something to read any language, such as magical glasses or what-not, and/or any books written in English or Elvish.[2] Falvich fails to find something that probably doesn't exist. [5] And looks through the first few shelves, he finds a few but the majority are all written in languages unrecognizable to anyone than a scholar or highly experienced mage.
Xarius will try to check the other prisoner's pulse, trying not to wake him/her. If alive, try to kill him. If dead, resurrect. With the resurrection having more focus on looking normal rather than on power or longevity.Xarius lightly probes for the prisoner's pulse [4+1=5 vs. 5] but his head rolls away before Xarius can check and the other prisoner starts to groan. Seizing his opportunity Xarius attempts to break his neck [3-1=2 vs. 5] But he only turns his head a little, he is staring right into Xarius' eyes and asks, "What are you doing?"
"Hah!"Derm fires a shot at another horseman [5+1=6 vs. 6+1=7] but it flies past him as the rider turns his horse to Derm who is all alone beside the caravan. The swordsman and spearman on the hill [6+1=7 vs. 1+1=2] [5+1=6 vs. 2+1=3] [4+1=5 vs. 3+1=4] [6+1=7 vs. 1+1=2] slaughter the horseman and hurry over to try to treat the wounded archer. The horseman riding towards Derm swings for his head as he passes by but misses as Derm spins and fires again [5+1=6 vs. 2+1=3] [4+2=6 vs. 3+1=4] The shot connects with his back and he falls off his horse coughing up blood as his impact drives the arrow further into his chest.
Finish them!
Falvich will check the book on the desk, and then proceed to examine the shelves...Hopefully these tomes will be in order!Falvich checks the book, he grabs it and flips through the pages, the writing is illegible so he sets it down and checks out the bookshelves. They both extend upwards a few hundred feet. You see no way they could possibly fit so low underground. You surmise it to be an enchantment of some kind and examine a few of the books. It seems they are all lined up at random and many seem to be in long forgotten languages.
Tell Hans to help me slaughter the remaining soldiers in the tent.Atla and Hans continue to pummel the sheet until it stops moving. No one else seems to have escaped.
Xarius stands up. Wait, where's Chuckles? Xarius tries to summon his familiar. If he has time after that, look around.Xarius conjures up Chuckles and places him on his shoulder while examining the room. He is in a small room measuring about 24x24x24. There is a man, no doubt another prisoner sleeping in the corner. There is a set of steel bars that leads into a dim hallway to one side. The rest of the room is bordered with stone.
((I kind of forgot this bit during the backstory. Chuckles is a rabbit of about 3:4 in size compared to a basic rabbit, so six inches long, two wide, four tall not counting ears. His form is constant but the edges seem to flicker. His entire body is midnight black, but his eyes are a pale pink. He has as much impact on events as a cheerleader has on the score of a sports game. Basically all he does is sit on Xarius's shoulder, it's sentimental value. Your first time torturing someone to madness then trapping their soul in a physical form and bending it to your will was a memory Xarius wanted to cherish.))
"Best get going then; I'm late!"Groz hurries off in the direction of "Hood" when he reaches the alleyway, he scurries off into a corner, but the hooded dwarf is nowhere to be seen.
Turns to the merchant.
"Oh, and if you happen to come across any other useful bits of information, bring them to me. I suspect if you turn to smuggling again my hooded friend here will kill you. Good day."
Groz and Hood will go wait in ambush positions behind the tavern what the merchant named.
Attempt to kill the deer. Skin and butcher it, then observe my surroundings with my eyes and ears.Calenmiriel nocks, then looses an arrow [3+1+1=5] [5+1=6] it's flies straight and true and pierces the deer's head. She hurries over and [6] manages to skin and butcher the corpse without causing any additional damage. She looks around and listens but notices nothing besides the rustling of the trees and the serenity of the forest.
Sit down, check the dogs bindings are secure then using strips of clothing bind all 4 legs together and lay the dog on it's back. Once done wake up the dog then attempt to use magic to influence it's mind and make it loyal to me.Juba takes a seat and checks it's bindings just as he touches them [1] they crumble into nothing, [5] but the dog is still unconcious. [6] Juba quickly and efficiently rips apart his torn clothing and binds the dogs legs and lays it on it's back. Once he finishes he shakes the dog around a bit [2] but it doesn't wake up.
Oh.Just as Gweg heads over to the first tent [1] he hears a cry as 9 more bandits come sprinting out of the cave from before.
Loot the oddly small camp. Cut off the bandits' heads to prove I killed them.