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DF Gameplay Questions / Re: Cooking booze
« on: September 26, 2012, 08:14:34 pm »Have a kitchen with two stockpiles giving to it. One 3-tile wine-only stockpile, and then one stockpile (barrel-less) that accepts a unit of solid food. Have each of these stockpiles take from their main so that they are constantly replenished when the cook grabs the ingredients.
In this way you can ensure that all roasts made by your cook will be 3 parts booze, one part solid food. If you have a good cook, there's a chance that he'll empty the stockpile faster than it can be refilled leading to job cancellation, but even if you have to keep re-designating the order (using the manager can be helpful too, but potentially difficult if you have multiple kitchens) you should be burning through 3 barrels of Dwarven Wine per roast, and that should reduce your wine surplus to an acceptable level eventually.
This sounded like it should at least sort of work, but for some reason my dorfs can't be bothered to move food from the main stockpile to the 1 square stockpile taking from there and giving to the kitchen. Everything in the main stockpile is in barrels or pots, while the single square stockpile has been set to zero barrels because a container can hold a large number of food item stacks, which would ruin the point. Maybe it has to do with this?