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Topics - Diamondshade

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DF Gameplay Questions / Cooking booze
« on: September 26, 2012, 05:15:05 pm »
My large booze stockpile is getting full, mostly with dwarven wine.

I'd like to get rid of the excess wine by utilizing it heavily in cooking, but my cook seems to utilize it only rarely, even though the kitchen in surrounded with pots filled with wine.

I tried setting the wine stockpile to give to the kitchen, which resulted in job cancellation due to no solid cookable ingredient.

Is there a way to set up things so that the cook will make lavish meals on repeat while mostly using dwarven wine?

2
DF Suggestions / Move most construction under architecture
« on: February 27, 2012, 09:29:10 pm »
Problem 1: I want to build workshops before I actually have dwarves dedicated to work in them, or the dedicated dwarf is on the usual course of eat, then drink, then sleep, then go on break and you'd like for the workshop at least be ready for them when they finish.

The issue here is the amount on micromanagement it takes to temporarily assign the labors to other dwarves, even when using 3rd party utilities. You need to make a mental note of each temporary labor assignment, and it can be quite annoying if you forget to turn them off again.


Problem 2: I want a good number of dwarves building b->C constructions out of stone, stone blocks or bricks, while at the same time having my skilled mason(s) working at the mason's shop(s).

The issue here is that while I can keep the unskilled builders out of the workshops with profiles, there's nothing to keep the skilled masons from running out to do the constructions. (Yes, there's burrows, but I've found them tedious and often causing more problems than they solve)


The simple solution: Move all workshop and b->C construction under the architecture labor, not only does it resolve the aforementioned issues, it makes sense, too. Building is what you'd expect from architects to do. (No need to point out that IRL architects design structures, rather than build them. We don't need that distinction here. Change the skill name to builder if you want to be anal about it.)

Implementing this suggestion shouldn't take much time or effort, and once these tasks are under the architecture labor, it should be fairly trivial to have the skill affect construction speed and the completion of these tasks increase experience in the skill.

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