106
DF Dwarf Mode Discussion / Re: What to do with a couple big, engraved, useless rooms?
« on: January 31, 2013, 11:16:40 pm »
Install a load of chains and use it as a prison area to keep your sentenced felons happy while incarcerated.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
The poor, endlessly tormented young woman is still in a state of perpetual misery. She's managed to crawl a short distance from her bed, and whilst awake searches for food, drink, and clothing. She has yet to make it...
The poor, tormented fool managed to pass out on a cage trap. Maybe if I just leave her in there, and build the cage somewhere, she will stop spamming me about losing her socks, and the dwarves will keep her fed...
The vampire well is working! Not just working, but working SPECTACULARLY! The vast majority of my militia is now enslaved to the night!
So to recap, one minute everything was going just great, and the next we have caverns collapsing, firebreathing cave beasts, underground brush fires, a screaming swarm of poltergheists back for revenge, zombies in the corridors, drunken brawls in the dining halls, magma pouring into the caverns, rotting miasma everywhere, insanity, madness, and a flying crocodile heading right towards us!Losing is Fun.
Except for the fact that the first 3 pages of the thread are outdated.You are aware that the thread had long since expired?it is always better to revive threads corresponding to a question then having 100 thread all speaking of the same thing, and then when someone will search the forums (there are few i know but should be encouraged) people can find more information and less clutter.
Half of 'fucking heavy' is 'still pretty damn heavy', mathematically speaking
You have to set up walls to manipulate invader pathing, and have huge stone stockpiles that masons won't touch.Technically those are called ravelins.
Catapults are right now a waste of time compared to Ballistae.They are a much cheaper way of training your Ballista operators than letting them loose on crafted Ballista bolts.
Well, you know what they say about hindsight. Probably just safer not to make unfeasably heavy bins , no matter how much copper you have. There's also a cavern wood that's really dense... Nethercap? Or is that the hot one? Maybe it was Glumprong. Is that a deep cavern tree or just an evil tree?Nethercap is an underground mushroom tree which is permanently at the freezing point of water.
Glumprong is a surface evil tree with a density of 1200, about half that of most stone.
Bloodthorn is slightly denser that Glumprong, grows in caverns and will grow without water being present.
Oh... I've been accidentally making bloodthorn bins too. This explains a lot of the hauling difficulties in my current fortress! Thanks for the low down.