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Messages - Koremu

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121
DF Gameplay Questions / Re: feather or chestnut barrels any better ?
« on: January 21, 2013, 01:10:32 pm »
Well, you know what they say about hindsight.  Probably just safer not to make unfeasably heavy bins , no matter how much copper you have.  There's also a cavern wood that's really dense...  Nethercap?  Or is that the hot one?  Maybe it was Glumprong.  Is that a deep cavern tree or just an evil tree?
Nethercap is an underground mushroom tree which is permanently at the freezing point of water.

Glumprong is a surface evil tree with a density of 1200, about half that of most stone.

Bloodthorn is slightly denser that Glumprong, grows in caverns and will grow without water being present.

122
Dear Domas Kibked ("Netfeeds")

Stop trying to fish in the outflow pipe from the aquifer feed drop waterwheel. It'll go badly for you if you're in the way when I pull this lever.

There aren't even any fish. There's a perfectly servicable river much closer to home.

Get out of the way.

123
An armourer has just created "Sullenthirsts", an artefact steel helm.

The name is entirely appropriate due to a booze production error that left my dwarves rather unhappy :)

124
(hint: catapults are useless)
(hint: catapults are for training ballista operators cheaply)

125
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 19, 2013, 02:01:08 pm »
I honestly hope to see my Hammerer jail the diplomat on the edge of a quarry.

A better option would be a chain in the middle of a tree farm. Or between a wood burner & a carpenters shop.

126
DF Gameplay Questions / Re: The Starving Yaks
« on: January 19, 2013, 01:42:09 pm »
If you don't mind a bit of micromanagement, and are using underground tree farms, the thing to do is to cycle your tree farm areas through a cycle of Deforest > Graze > Fallow > Repeat

You should also (of course) micromanage to maintain only a single Bull. Often you can butcher the bull as soon as a male calf is born. In some biomes - and with some traders - you can ignore the need for Bulls entirely and let the wild or Trader pack beasts do the fertilising without having to feed them. Check your local Biome (Yaks are mountainous) or Trader Caravans. More than once I've put my free wagon animal in a pasture and been surprised when it gives birth. In this case it's up to you whether you kill Bulls at birth or wait to maximise meat output.

Still, they are the worst choice for a grazing herd. But they do come free at embark.

127
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2013, 08:00:10 pm »
A Forgotten Beast has entered the cavern Labyrinth below Beautysteel. It has set about the resident cave swallow men and massacred them, but beet seriously wounded in doing so.

Arm up the squad, we're going in.

128
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2013, 12:52:04 pm »
Beautysteel has breached the caverns! They are 40+Z-levels below the bulk of the fortress (which puts them 60+ below the top of the mountain) - maybe our excavations missed a cavern level?

Initial view shows a tribe of cave swallow men in residence, who I believe use poisoned weapons but no significant armour. Copper Bolt production is being increased from the (otherwise useless) supplies of Tetrahedrite.

I have spied a suitable location to carve Fortifications through the wall of the cavern at shooting distance from their food stockpile. There will also be enough room for the pump stack behind it.

129
I've decided to make a zombie farm on my latest not-quite-completely evil embark. Since exp gain from shooting at live (or live-ish) targets is 4x that of archery targets, I'm simply building a corpse deposit a fair distance into the evil zone walled off with fortifications and floodgates. Dump bodies in the top, station the marksdwarves, pull the lever, and watch the glorious hail of l \ l / \ \ go flying at the zombies. Then reload, wait a few minutes, and restart! maybe Ill add a way to let in some melee dwarves that can both make lots of little zombie corpse bits for more targets and allow the recycling of bolts..

The easiest way to reclaim the bolts is to build two target zones, divided by a bridge. Put your zombies in one half until you run out of bolts. Let them all rez, put a cat in the other half. Lower the bridge, the zombies charge at the cat, raise the bridge. Collect the bolts and commence fire again.

130
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 17, 2013, 08:28:40 pm »
I have just embarked upon a new fort, which is situated on a site where the first 20 Z levels are basically a huge pile of unrefined steel ingredients.

*rolls up sleeves*

I am going to strip mine the entire mountain.

131
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: January 16, 2013, 12:56:35 pm »
One of my dorfs has just made a figurine of his dead wife in her armour :(

132
DF Dwarf Mode Discussion / Re: BUG: wall construction
« on: January 16, 2013, 07:50:30 am »
The bug portion is that the builder will stand in the target tile even when the tile he approached from was a valid build-from tile.  I've noticed lately that it seems more prevalent when the builder has to step into a ramp tile, or the construction is on a ramp tile.  I had good luck on my current fortress "fixing" that by removing the ramp then re-designating the construction.

Yes, but the question is, was it a valid build-from tile at the point at which you created the wall build job?

133
DF Dwarf Mode Discussion / Re: BUG: wall construction
« on: January 15, 2013, 05:24:40 pm »
Is there water involved anywhere? I've noticed in the past that the AI decides which tiles a construction can be built from at the point where you set it to be built, and if all the spaces the dorf can stand are 2/7, the dorf tries to stand on the thing he is building.

The same might be true if the space from which you are trying to build are blocked by something else at the moment you set the job up.

134
DF Dwarf Mode Discussion / Re: Soldier toughening: Item Drop Training
« on: January 11, 2013, 03:17:01 am »
someone's child decided to play in the training area and promptly became attached to at least half of the clothes worn before they were tossed into the volcano.
Was it the Child or the Clothes that was tossed into the Volcano?

135
For the curious, you can find the full text of my artifact here:  http://pastebin.com/f1scGVfJ
For the curious and extremely dedicated, as it's 3520 lines long

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