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DF Gameplay Questions / Re: If you have lots of Iron than what is done with Bronze ?
« on: October 10, 2022, 11:01:07 pm »
Just using the extra bronze as bolts since I ended up with lots of gold and iron at this location.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Yes but at 4 they will not path through it. You need enough 3 that they can path through the area and some 4 to move around and teach them to swim.Thanks I will adjust my water levels....... but can I modify some files in the game so the level 4 water tiles are treated the same as level 3 water tiles??
I ask to you all a single question. What annoys you the most in Dwarf Fortress. It may be a mechanic, an issue, a flaw you percieve. Anything.Here's my list of game flaws which should be a top priority:
it needs to be between 3 and 4 depth otherwise the dwarves wont even try. . IIRCIt's mostly 4 depth, but there's some which are 3. I read it needs to be 4 for the dwarves to learn swimming.
My game is running kinda slow already (250 years of history seemed like a good idea at the time. A decision i regret) and adding 70 corpses has the game running at a crawl. Needless to say, i need to get rid of the bastards. But ten dwarfs against 70 is.. not good odds. Has anybody had a problem like this before?If you're planning to buy a new computer... now is the time before the economy gets really really bad. Something to consider if you have only 10 dwarves and 70 enemies is bringing your game to a crawl. My very old computer I would often take past 300 years and never had anything which slowed the game to unplayable levels. I'm actually excited to see what my current computer can do in dwarf fortress and its 5 years old.
I don't think there's that much potential for megabeasts with this, admittedly. Most of the creatures that'd fit for that would be better off being relegated to rare wild beasts that are also innate pets for some of the races or as castes for civilized races.
If he doesn't know how to make an editor, why would he not look at existing editors? You know he plays games, right?Kitty's right in that new site types can't really be created or defined within the game currently, they're fully hardcoded, atleast for now. Hopefully it won't be the case forever since the available site types don't always fit whatever race one wants to make. Not counting just player-made sites that are filled with creatures later into that, obviously.I'm saying this information here so current gamers know the best case and worst case scenario regarding what may arrive. Also would be interesting to hear about other great game editors which I didn't originally mention such as WC3.
A proper world editor would be great though, hopefully Toady does deliver on it for the mythgen update. If it comes anywhere close to the flexibility the WC3 editor had it'll really be a wonderful tool for stories.
Correction: A new site based on terrain and structure changes can exist... for example an artificial obsidian bridge guarded by two vampire archers trapped by fortifications on the game map OR custom mazes on the game map OR creating an oasis in a desert, etc., etc., etc., . What "can't" be done is modifying existing sites or adding sites on the world map. If player-made sites have only been filled with creatures then they've lacked creativity for their modifications of the game map.
I have seen some very poorly done game/map editors... hopefully Today knows to review the editors which have been successful in other games like Heroes3, NeverWinter Nights, Age_of_Wonder_Shadow_Magic and WC3. Without any exposure to these editors then many of the good features from them may not arrive.
Well, maybe ask what he's looking at in fotf (if he's started). Kind of pointless repeatedly saying it here...